예제 #1
0
파일: Battle.c 프로젝트: mla133/PebbGame
void AddKillMenu(MenuEntry *menuEntries) {
	if(!GetGodMode())
		return;
		
	MenuEntry *modEntry = &menuEntries[2];
	modEntry->text = "Kill";
	modEntry->description = "Kill the monster";
	modEntry->menuFunction = KillMonster;
}
예제 #2
0
bool DealPlayerDamage(uint16_t damage)
{
#if ALLOW_GOD_MODE
		if(GetGodMode())
			return false;
#endif
	bool returnValue = false;
	characterData.stats.currentHealth = characterData.stats.currentHealth - damage;
	if(characterData.stats.currentHealth <= 0)
	{
		characterData.stats.currentHealth = 0;
		returnValue = true;
	}
	UpdateCharacterHealth();
	return returnValue;
}