Ejemplo n.º 1
0
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrev, LPSTR szCmdLine, int nShow)
{
    /* Structure with the data and settings for the application */
    /* data is: hwnd, lpdi, joy[], num_joy, cur_joy, chosen_joy, poll_time, axes_max, axes_min, buffered */
    struct JoystickData data = { NULL, NULL, NULL, 0, 0, 0, 0, 1000, -1000, FALSE };
    HRESULT hr;

    hr = DirectInput8Create(GetModuleHandleA(NULL), DIRECTINPUT_VERSION, &IID_IDirectInput8A, (void**) &data.di, NULL);

    if (FAILED(hr))
    {
        printf("Failed to initialize DirectInput: 0x%08x\n", hr);
        return 1;
    }

    /* First count how many joysticks are there */
    hr = IDirectInput8_EnumDevices(data.di, DI8DEVCLASS_GAMECTRL, EnumCallback, &data, DIEDFL_FORCEFEEDBACK);
    data.joysticks = malloc(sizeof(struct Joystick) * data.num_joysticks);

    /* Get all the joysticks */
    hr = IDirectInput8_EnumDevices(data.di, DI8DEVCLASS_GAMECTRL, EnumCallback, &data, DIEDFL_FORCEFEEDBACK);

    printf("Found %d force feedback enabled joysticks.\n", data.num_joysticks);

    /* Default case just lists the joysticks */
    int i = 0;
    for (i=0; i < data.num_joysticks; i++)
        printf("%d: %s\n", i, data.joysticks[i].instance.tszInstanceName);

    if (data.num_joysticks > 0)
    {
        struct Joystick *joystick = &data.joysticks[0];

        printf("Enumerating effects\n");
        IDirectInputDevice2_EnumEffects(joystick->device, EffectsCallback, (void*) joystick, 0);
        joystick->effects = malloc(sizeof(struct Effect) * joystick->num_effects);

        joystick->cur_effect = 0;
        IDirectInputDevice2_EnumEffects(joystick->device, EffectsCallback, (void*) joystick, 0);

        hr = IDirectInputEffect_Start(joystick->effects[1].effect, 1, 0);

        Sleep(1000);
    }

    return 0;
}
Ejemplo n.º 2
0
/*
 * Opens the haptic device from the file descriptor.
 *
 *    Steps:
 *       - Set cooperative level.
 *       - Set data format.
 *       - Acquire exclusiveness.
 *       - Reset actuators.
 *       - Get supported featuers.
 */
static int
SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic,
                              LPDIRECTINPUTDEVICE2 device2)
{
    HRESULT ret;
    DIPROPDWORD dipdw;

    /* We'll use the device2 from now on. */
    haptic->hwdata->device = device2;

    /* Grab it exclusively to use force feedback stuff. */
    ret = IDirectInputDevice2_SetCooperativeLevel(haptic->hwdata->device,
                                                  SDL_HelperWindow,
                                                  DISCL_EXCLUSIVE |
                                                  DISCL_BACKGROUND);
    if (FAILED(ret)) {
        DI_SetError("Setting cooperative level to exclusive", ret);
        goto acquire_err;
    }

    /* Set data format. */
    ret = IDirectInputDevice2_SetDataFormat(haptic->hwdata->device,
                                            &c_dfDIJoystick2);
    if (FAILED(ret)) {
        DI_SetError("Setting data format", ret);
        goto acquire_err;
    }

    /* Get number of axes. */
    ret = IDirectInputDevice2_EnumObjects(haptic->hwdata->device,
                                          DI_DeviceObjectCallback,
                                          haptic, DIDFT_AXIS);
    if (FAILED(ret)) {
        DI_SetError("Getting device axes", ret);
        goto acquire_err;
    }

    /* Acquire the device. */
    ret = IDirectInputDevice2_Acquire(haptic->hwdata->device);
    if (FAILED(ret)) {
        DI_SetError("Acquiring DirectInput device", ret);
        goto acquire_err;
    }

    /* Reset all actuators - just in case. */
    ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_RESET);
    if (FAILED(ret)) {
        DI_SetError("Resetting device", ret);
        goto acquire_err;
    }

    /* Enabling actuators. */
    ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device,
                                                       DISFFC_SETACTUATORSON);
    if (FAILED(ret)) {
        DI_SetError("Enabling actuators", ret);
        goto acquire_err;
    }

    /* Get supported effects. */
    ret = IDirectInputDevice2_EnumEffects(haptic->hwdata->device,
                                          DI_EffectCallback, haptic,
                                          DIEFT_ALL);
    if (FAILED(ret)) {
        DI_SetError("Enumerating supported effects", ret);
        goto acquire_err;
    }
    if (haptic->supported == 0) {       /* Error since device supports nothing. */
        SDL_SetError("Haptic: Internal error on finding supported effects.");
        goto acquire_err;
    }

    /* Check autogain and autocenter. */
    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = 10000;
    ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device,
                                          DIPROP_FFGAIN, &dipdw.diph);
    if (!FAILED(ret)) {         /* Gain is supported. */
        haptic->supported |= SDL_HAPTIC_GAIN;
    }
    dipdw.diph.dwObj = 0;
    dipdw.diph.dwHow = DIPH_DEVICE;
    dipdw.dwData = DIPROPAUTOCENTER_OFF;
    ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device,
                                          DIPROP_AUTOCENTER, &dipdw.diph);
    if (!FAILED(ret)) {         /* Autocenter is supported. */
        haptic->supported |= SDL_HAPTIC_AUTOCENTER;
    }

    /* Status is always supported. */
    haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;

    /* Check maximum effects. */
    haptic->neffects = 128;     /* This is not actually supported as thus under windows,
                                   there is no way to tell the number of EFFECTS that a
                                   device can hold, so we'll just use a "random" number
                                   instead and put warnings in SDL_haptic.h */
    haptic->nplaying = 128;     /* Even more impossible to get this then neffects. */

    /* Prepare effects memory. */
    haptic->effects = (struct haptic_effect *)
        SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
    if (haptic->effects == NULL) {
        SDL_OutOfMemory();
        goto acquire_err;
    }
    /* Clear the memory */
    SDL_memset(haptic->effects, 0,
               sizeof(struct haptic_effect) * haptic->neffects);

    return 0;

    /* Error handling */
  acquire_err:
    IDirectInputDevice2_Unacquire(haptic->hwdata->device);
    return -1;

}