bool ReputationMgr::IsAtWar(uint32 faction_id) const { FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); if (!factionEntry) { TC_LOG_ERROR(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id); return 0; } return IsAtWar(factionEntry); }
bool ReputationMgr::IsAtWar(uint32 faction_id) const { FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); if (!factionEntry) { sLog.outError("ReputationMgr::IsAtWar: Can't get state of 'At War' flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id); return false; } return IsAtWar(factionEntry); }