Esempio n. 1
0
bool ReputationMgr::IsAtWar(uint32 faction_id) const
{
    FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);

    if (!factionEntry)
    {
        TC_LOG_ERROR(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
        return 0;
    }

    return IsAtWar(factionEntry);
}
Esempio n. 2
0
bool ReputationMgr::IsAtWar(uint32 faction_id) const
{
    FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);

    if (!factionEntry)
    {
        sLog.outError("ReputationMgr::IsAtWar: Can't get state of 'At War' flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
        return false;
    }

    return IsAtWar(factionEntry);
}