Ejemplo n.º 1
0
CGameTitle::CGameTitle(CGame* lpGame) : CCommonGeneral(lpGame)
{
	SetClassNumber(GAMETITLE_MODE);
//	m_classNumber = TITLE_MODE;
	LoadSetupFile("gametitle",256);

	m_game2 = lpGame;
	m_message = m_game->GetMyMessage();

	m_basicButtonKosuu = 3;
#if _DEBUG
	m_basicButtonKosuu = 4;
#endif

	m_menuButtonSetup = new CMenuButtonSetup(m_setup,m_basicButtonKosuu);

	m_menu = new CMenuButtonGroup(m_menuButtonSetup);

	for (int i=0;i<m_basicButtonKosuu;i++)
	{
		m_menu->SetPicture(i,CSuperButtonPicture::GetPicture(3+i));
	}

	m_nekoashiPic = new CPutChara("sys\\ta_nekoashi",4,4);

	GetFadeInOutSetup();

}
Ejemplo n.º 2
0
void MainHost::LoadFile(const QString &filename)
{
    QFileInfo info(filename);
    if ( info.suffix()==SETUP_FILE_EXTENSION ) {
        LoadSetupFile(filename);
    }
    if ( info.suffix()==PROJECT_FILE_EXTENSION ) {
        LoadProjectFile(filename);
    }
}