CGameTitle::CGameTitle(CGame* lpGame) : CCommonGeneral(lpGame) { SetClassNumber(GAMETITLE_MODE); // m_classNumber = TITLE_MODE; LoadSetupFile("gametitle",256); m_game2 = lpGame; m_message = m_game->GetMyMessage(); m_basicButtonKosuu = 3; #if _DEBUG m_basicButtonKosuu = 4; #endif m_menuButtonSetup = new CMenuButtonSetup(m_setup,m_basicButtonKosuu); m_menu = new CMenuButtonGroup(m_menuButtonSetup); for (int i=0;i<m_basicButtonKosuu;i++) { m_menu->SetPicture(i,CSuperButtonPicture::GetPicture(3+i)); } m_nekoashiPic = new CPutChara("sys\\ta_nekoashi",4,4); GetFadeInOutSetup(); }
void MainHost::LoadFile(const QString &filename) { QFileInfo info(filename); if ( info.suffix()==SETUP_FILE_EXTENSION ) { LoadSetupFile(filename); } if ( info.suffix()==PROJECT_FILE_EXTENSION ) { LoadProjectFile(filename); } }