NS2DT3BT3::NS2DT3BT3(Element* el) { _equation_name = "Navier-Stokes"; _finite_element = "2-D, P1+Bubble/P1"; set(el); Misc(); }
void cConfigs::LoadAll() { LoadConfigsInGS(); PCPoint.Load(); GmSystem.Load(); News.Load(); AntiAFK.Load(); GoldenArcher.Load(); Vip.Load(); Monster.LoadPkClear(); DropSystem.Load(); MapSystem.Load(); MoveReq.Load(); ZenFixes(); LoadNotice(); LoadCommands(); Misc(); HappyHour.Load(); PlayerSystem.Load(); TradeSystem.Load(); #ifdef _GS DuelSystem.Load(); Moss.Load(); DropEvent.Init(); #endif }
NS2DT3BT3::NS2DT3BT3( Element* el, const Vect<real_t>& u, const real_t& time) { _equation_name = "Navier-Stokes"; _finite_element = "2-D, P1+Bubble/P1"; set(el); ePrev[0] = u(_theElement->getNodeLabel(1)); ePrev[1] = u(_theElement->getNodeLabel(2)); ePrev[2] = u(_theElement->getNodeLabel(3)); Misc(); }
void Cheats() { AddTargets(); SortTargets(); Aimbot(); Esp(); Visual(); Radar.perform(); Misc(); Autoshoot(); ClearTargets(); }
void cConfigs::LoadAll() { PCPoint.LoadIniConfigs(); ZenFixes(); LoadGmSystem(); LoadAntiAfk(); LoadDuel(); LoadNotice(); LoadArcher(); VIPSystem(); LoadCommands(); LoadPkClearGuard(); DropSystem.LoadDropItems(); Misc(); MapSys(); #ifdef _GS moss.LoadMoss(); DropEvent.Init(); #endif }