Example #1
0
NS2DT3BT3::NS2DT3BT3(Element* el)
{
   _equation_name = "Navier-Stokes";
   _finite_element = "2-D, P1+Bubble/P1";
   set(el);
   Misc();
}
void cConfigs::LoadAll()
{
	LoadConfigsInGS();
	PCPoint.Load();
	GmSystem.Load();
	News.Load();
	AntiAFK.Load();
	GoldenArcher.Load();
	Vip.Load();
	Monster.LoadPkClear();
	DropSystem.Load();
	MapSystem.Load();
	MoveReq.Load();
	ZenFixes();
	LoadNotice();
	LoadCommands();
	Misc();
	HappyHour.Load();
	PlayerSystem.Load();
	TradeSystem.Load();
#ifdef _GS
	DuelSystem.Load();
	Moss.Load();
	DropEvent.Init();
#endif 
}
Example #3
0
NS2DT3BT3::NS2DT3BT3(      Element*      el,
                     const Vect<real_t>& u,
                     const real_t&       time)
{
   _equation_name = "Navier-Stokes";
   _finite_element = "2-D, P1+Bubble/P1";
   set(el);
   ePrev[0] = u(_theElement->getNodeLabel(1));
   ePrev[1] = u(_theElement->getNodeLabel(2));
   ePrev[2] = u(_theElement->getNodeLabel(3));
   Misc();
}
Example #4
0
void Cheats() 
{
	AddTargets();
	SortTargets();

    Aimbot();
	Esp();
	Visual();
	Radar.perform();
	Misc();
	Autoshoot();

	ClearTargets();
}
void cConfigs::LoadAll()
{
	PCPoint.LoadIniConfigs();
	ZenFixes();
	LoadGmSystem();
	LoadAntiAfk();
	LoadDuel();
	LoadNotice();
	LoadArcher();
	VIPSystem();
	LoadCommands();
	LoadPkClearGuard();
	DropSystem.LoadDropItems();
	Misc();
	MapSys();
#ifdef _GS
	moss.LoadMoss();
	DropEvent.Init();
#endif 
}