Ejemplo n.º 1
0
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
	godot_pool_vector2_array raw_dest;
	const Variant *self = (const Variant *)p_self;
	PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
	memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
	*dest = *self;
	return raw_dest;
}
Ejemplo n.º 2
0
MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) {
	switch (p_type.type_encoding) {
		case MONO_TYPE_BOOLEAN: {
			MonoBoolean val = p_var->operator bool();
			return BOX_BOOLEAN(val);
		}

		case MONO_TYPE_I1: {
			char val = p_var->operator signed char();
			return BOX_INT8(val);
		}
		case MONO_TYPE_I2: {
			short val = p_var->operator signed short();
			return BOX_INT16(val);
		}
		case MONO_TYPE_I4: {
			int val = p_var->operator signed int();
			return BOX_INT32(val);
		}
		case MONO_TYPE_I8: {
			int64_t val = p_var->operator int64_t();
			return BOX_INT64(val);
		}

		case MONO_TYPE_U1: {
			char val = p_var->operator unsigned char();
			return BOX_UINT8(val);
		}
		case MONO_TYPE_U2: {
			short val = p_var->operator unsigned short();
			return BOX_UINT16(val);
		}
		case MONO_TYPE_U4: {
			int val = p_var->operator unsigned int();
			return BOX_UINT32(val);
		}
		case MONO_TYPE_U8: {
			uint64_t val = p_var->operator uint64_t();
			return BOX_UINT64(val);
		}

		case MONO_TYPE_R4: {
			float val = p_var->operator float();
			return BOX_FLOAT(val);
		}
		case MONO_TYPE_R8: {
			double val = p_var->operator double();
			return BOX_DOUBLE(val);
		}

		case MONO_TYPE_STRING: {
			return (MonoObject *)mono_string_from_godot(p_var->operator String());
		} break;

		case MONO_TYPE_VALUETYPE: {
			GDMonoClass *tclass = p_type.type_class;

			if (tclass == CACHED_CLASS(Vector2))
				RETURN_BOXED_STRUCT(Vector2, p_var);

			if (tclass == CACHED_CLASS(Rect2))
				RETURN_BOXED_STRUCT(Rect2, p_var);

			if (tclass == CACHED_CLASS(Transform2D))
				RETURN_BOXED_STRUCT(Transform2D, p_var);

			if (tclass == CACHED_CLASS(Vector3))
				RETURN_BOXED_STRUCT(Vector3, p_var);

			if (tclass == CACHED_CLASS(Basis))
				RETURN_BOXED_STRUCT(Basis, p_var);

			if (tclass == CACHED_CLASS(Quat))
				RETURN_BOXED_STRUCT(Quat, p_var);

			if (tclass == CACHED_CLASS(Transform))
				RETURN_BOXED_STRUCT(Transform, p_var);

			if (tclass == CACHED_CLASS(Rect3))
				RETURN_BOXED_STRUCT(Rect3, p_var);

			if (tclass == CACHED_CLASS(Color))
				RETURN_BOXED_STRUCT(Color, p_var);

			if (tclass == CACHED_CLASS(Plane))
				RETURN_BOXED_STRUCT(Plane, p_var);

			if (mono_class_is_enum(tclass->get_raw())) {
				int val = p_var->operator signed int();
				return BOX_ENUM(tclass->get_raw(), val);
			}
		} break;

		case MONO_TYPE_ARRAY:
		case MONO_TYPE_SZARRAY: {
			MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));

			if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
				return (MonoObject *)Array_to_mono_array(p_var->operator Array());

			if (array_type->eklass == CACHED_CLASS_RAW(uint8_t))
				return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray());

			if (array_type->eklass == CACHED_CLASS_RAW(int32_t))
				return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray());

			if (array_type->eklass == REAL_T_MONOCLASS)
				return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray());

			if (array_type->eklass == CACHED_CLASS_RAW(String))
				return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray());

			if (array_type->eklass == CACHED_CLASS_RAW(Vector2))
				return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array());

			if (array_type->eklass == CACHED_CLASS_RAW(Vector3))
				return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array());

			if (array_type->eklass == CACHED_CLASS_RAW(Color))
				return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());

			ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type.");
			ERR_FAIL_V(NULL);
		} break;

		case MONO_TYPE_CLASS: {
			GDMonoClass *type_class = p_type.type_class;

			// GodotObject
			if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
				return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
			}

			if (CACHED_CLASS(NodePath) == type_class) {
				return GDMonoUtils::create_managed_from(p_var->operator NodePath());
			}

			if (CACHED_CLASS(RID) == type_class) {
				return GDMonoUtils::create_managed_from(p_var->operator RID());
			}
		} break;
		case MONO_TYPE_OBJECT: {
			// Variant
			switch (p_var->get_type()) {
				case Variant::BOOL: {
					MonoBoolean val = p_var->operator bool();
					return BOX_BOOLEAN(val);
				}
				case Variant::INT: {
					int val = p_var->operator signed int();
					return BOX_INT32(val);
				}
				case Variant::REAL: {
#ifdef REAL_T_IS_DOUBLE
					double val = p_var->operator double();
					return BOX_DOUBLE(val);
#else
					float val = p_var->operator float();
					return BOX_FLOAT(val);
#endif
				}
				case Variant::STRING:
					return (MonoObject *)mono_string_from_godot(p_var->operator String());
				case Variant::VECTOR2:
					RETURN_BOXED_STRUCT(Vector2, p_var);
				case Variant::RECT2:
					RETURN_BOXED_STRUCT(Rect2, p_var);
				case Variant::VECTOR3:
					RETURN_BOXED_STRUCT(Vector3, p_var);
				case Variant::TRANSFORM2D:
					RETURN_BOXED_STRUCT(Transform2D, p_var);
				case Variant::PLANE:
					RETURN_BOXED_STRUCT(Plane, p_var);
				case Variant::QUAT:
					RETURN_BOXED_STRUCT(Quat, p_var);
				case Variant::RECT3:
					RETURN_BOXED_STRUCT(Rect3, p_var);
				case Variant::BASIS:
					RETURN_BOXED_STRUCT(Basis, p_var);
				case Variant::TRANSFORM:
					RETURN_BOXED_STRUCT(Transform, p_var);
				case Variant::COLOR:
					RETURN_BOXED_STRUCT(Color, p_var);
				case Variant::NODE_PATH:
					return GDMonoUtils::create_managed_from(p_var->operator NodePath());
				case Variant::_RID:
					return GDMonoUtils::create_managed_from(p_var->operator RID());
				case Variant::OBJECT: {
					return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
				}
				case Variant::DICTIONARY:
					return Dictionary_to_mono_object(p_var->operator Dictionary());
				case Variant::ARRAY:
					return (MonoObject *)Array_to_mono_array(p_var->operator Array());
				case Variant::POOL_BYTE_ARRAY:
					return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray());
				case Variant::POOL_INT_ARRAY:
					return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray());
				case Variant::POOL_REAL_ARRAY:
					return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray());
				case Variant::POOL_STRING_ARRAY:
					return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray());
				case Variant::POOL_VECTOR2_ARRAY:
					return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array());
				case Variant::POOL_VECTOR3_ARRAY:
					return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array());
				case Variant::POOL_COLOR_ARRAY:
					return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());
				default:
					return NULL;
			}
			break;
			case MONO_TYPE_GENERICINST: {
				if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
					return Dictionary_to_mono_object(p_var->operator Dictionary());
				}
			} break;
		} break;
	}

	ERR_EXPLAIN(String() + "Attempted to convert Variant to an unmarshallable managed type. Name: \'" +
				p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
	ERR_FAIL_V(NULL);
}
Ejemplo n.º 3
0
void CanvasItem::_bind_methods() {

	ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
	ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
	ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
	ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);

	ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
	ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
	ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
	ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
	ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
	ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
	ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect);
	ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
	ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
	ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
	ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
	ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
	ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);

	ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);

	ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);
	ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);
	ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);
	ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
	ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);

	ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);

	ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel);
	ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel);

	ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask);
	ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask);

	ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate);
	ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate);
	ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate);
	ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate);

	ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);
	ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);

	ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
	ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
	//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);

	ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
	ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
	ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
	ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
	ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
	ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));
	ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
	ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));

	ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
	ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
	ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
	ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
	ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas);
	ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
	ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
	ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
	ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
	ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
	ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
	ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
	//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);

	ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material);
	ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material);

	ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material);
	ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material);

	ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform);
	ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled);

	ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
	ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);

	ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
	ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);

	BIND_VMETHOD(MethodInfo("_draw"));

	ADD_GROUP("Visibility", "");
	ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
	ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
	ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
	ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");

	ADD_GROUP("Material", "");
	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
	//exporting these things doesn't really make much sense i think
	// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
	// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");

	ADD_SIGNAL(MethodInfo("draw"));
	ADD_SIGNAL(MethodInfo("visibility_changed"));
	ADD_SIGNAL(MethodInfo("hide"));
	ADD_SIGNAL(MethodInfo("item_rect_changed"));

	BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
	BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
	BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
	BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
	BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);

	BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
	BIND_CONSTANT(NOTIFICATION_DRAW);
	BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
	BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
	BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
}