godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) { godot_pool_vector2_array raw_dest; const Variant *self = (const Variant *)p_self; PoolVector2Array *dest = (PoolVector2Array *)&raw_dest; memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array *dest = *self; return raw_dest; }
MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: { MonoBoolean val = p_var->operator bool(); return BOX_BOOLEAN(val); } case MONO_TYPE_I1: { char val = p_var->operator signed char(); return BOX_INT8(val); } case MONO_TYPE_I2: { short val = p_var->operator signed short(); return BOX_INT16(val); } case MONO_TYPE_I4: { int val = p_var->operator signed int(); return BOX_INT32(val); } case MONO_TYPE_I8: { int64_t val = p_var->operator int64_t(); return BOX_INT64(val); } case MONO_TYPE_U1: { char val = p_var->operator unsigned char(); return BOX_UINT8(val); } case MONO_TYPE_U2: { short val = p_var->operator unsigned short(); return BOX_UINT16(val); } case MONO_TYPE_U4: { int val = p_var->operator unsigned int(); return BOX_UINT32(val); } case MONO_TYPE_U8: { uint64_t val = p_var->operator uint64_t(); return BOX_UINT64(val); } case MONO_TYPE_R4: { float val = p_var->operator float(); return BOX_FLOAT(val); } case MONO_TYPE_R8: { double val = p_var->operator double(); return BOX_DOUBLE(val); } case MONO_TYPE_STRING: { return (MonoObject *)mono_string_from_godot(p_var->operator String()); } break; case MONO_TYPE_VALUETYPE: { GDMonoClass *tclass = p_type.type_class; if (tclass == CACHED_CLASS(Vector2)) RETURN_BOXED_STRUCT(Vector2, p_var); if (tclass == CACHED_CLASS(Rect2)) RETURN_BOXED_STRUCT(Rect2, p_var); if (tclass == CACHED_CLASS(Transform2D)) RETURN_BOXED_STRUCT(Transform2D, p_var); if (tclass == CACHED_CLASS(Vector3)) RETURN_BOXED_STRUCT(Vector3, p_var); if (tclass == CACHED_CLASS(Basis)) RETURN_BOXED_STRUCT(Basis, p_var); if (tclass == CACHED_CLASS(Quat)) RETURN_BOXED_STRUCT(Quat, p_var); if (tclass == CACHED_CLASS(Transform)) RETURN_BOXED_STRUCT(Transform, p_var); if (tclass == CACHED_CLASS(Rect3)) RETURN_BOXED_STRUCT(Rect3, p_var); if (tclass == CACHED_CLASS(Color)) RETURN_BOXED_STRUCT(Color, p_var); if (tclass == CACHED_CLASS(Plane)) RETURN_BOXED_STRUCT(Plane, p_var); if (mono_class_is_enum(tclass->get_raw())) { int val = p_var->operator signed int(); return BOX_ENUM(tclass->get_raw(), val); } } break; case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class)); if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) return (MonoObject *)Array_to_mono_array(p_var->operator Array()); if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray()); if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray()); if (array_type->eklass == REAL_T_MONOCLASS) return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray()); if (array_type->eklass == CACHED_CLASS_RAW(String)) return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray()); if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array()); if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array()); if (array_type->eklass == CACHED_CLASS_RAW(Color)) return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray()); ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type."); ERR_FAIL_V(NULL); } break; case MONO_TYPE_CLASS: { GDMonoClass *type_class = p_type.type_class; // GodotObject if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); } if (CACHED_CLASS(NodePath) == type_class) { return GDMonoUtils::create_managed_from(p_var->operator NodePath()); } if (CACHED_CLASS(RID) == type_class) { return GDMonoUtils::create_managed_from(p_var->operator RID()); } } break; case MONO_TYPE_OBJECT: { // Variant switch (p_var->get_type()) { case Variant::BOOL: { MonoBoolean val = p_var->operator bool(); return BOX_BOOLEAN(val); } case Variant::INT: { int val = p_var->operator signed int(); return BOX_INT32(val); } case Variant::REAL: { #ifdef REAL_T_IS_DOUBLE double val = p_var->operator double(); return BOX_DOUBLE(val); #else float val = p_var->operator float(); return BOX_FLOAT(val); #endif } case Variant::STRING: return (MonoObject *)mono_string_from_godot(p_var->operator String()); case Variant::VECTOR2: RETURN_BOXED_STRUCT(Vector2, p_var); case Variant::RECT2: RETURN_BOXED_STRUCT(Rect2, p_var); case Variant::VECTOR3: RETURN_BOXED_STRUCT(Vector3, p_var); case Variant::TRANSFORM2D: RETURN_BOXED_STRUCT(Transform2D, p_var); case Variant::PLANE: RETURN_BOXED_STRUCT(Plane, p_var); case Variant::QUAT: RETURN_BOXED_STRUCT(Quat, p_var); case Variant::RECT3: RETURN_BOXED_STRUCT(Rect3, p_var); case Variant::BASIS: RETURN_BOXED_STRUCT(Basis, p_var); case Variant::TRANSFORM: RETURN_BOXED_STRUCT(Transform, p_var); case Variant::COLOR: RETURN_BOXED_STRUCT(Color, p_var); case Variant::NODE_PATH: return GDMonoUtils::create_managed_from(p_var->operator NodePath()); case Variant::_RID: return GDMonoUtils::create_managed_from(p_var->operator RID()); case Variant::OBJECT: { return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); } case Variant::DICTIONARY: return Dictionary_to_mono_object(p_var->operator Dictionary()); case Variant::ARRAY: return (MonoObject *)Array_to_mono_array(p_var->operator Array()); case Variant::POOL_BYTE_ARRAY: return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray()); case Variant::POOL_INT_ARRAY: return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray()); case Variant::POOL_REAL_ARRAY: return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray()); case Variant::POOL_STRING_ARRAY: return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray()); case Variant::POOL_VECTOR2_ARRAY: return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array()); case Variant::POOL_VECTOR3_ARRAY: return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array()); case Variant::POOL_COLOR_ARRAY: return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray()); default: return NULL; } break; case MONO_TYPE_GENERICINST: { if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) { return Dictionary_to_mono_object(p_var->operator Dictionary()); } } break; } break; } ERR_EXPLAIN(String() + "Attempted to convert Variant to an unmarshallable managed type. Name: \'" + p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding)); ERR_FAIL_V(NULL); }
void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position); ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect); ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation); ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation); ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation); ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible); ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree); ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show); ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide); ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update); ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel); ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask); ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate); ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate); ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate); ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top); ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top); //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas); ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform); ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform); ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position); ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position); ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas); ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d); //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material); ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material); ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material); ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material); ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform); ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled); ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled); ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); BIND_VMETHOD(MethodInfo("_draw")); ADD_GROUP("Visibility", ""); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); ADD_GROUP("Material", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); //exporting these things doesn't really make much sense i think // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel"); // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); ADD_SIGNAL(MethodInfo("draw")); ADD_SIGNAL(MethodInfo("visibility_changed")); ADD_SIGNAL(MethodInfo("hide")); ADD_SIGNAL(MethodInfo("item_rect_changed")); BIND_ENUM_CONSTANT(BLEND_MODE_MIX); BIND_ENUM_CONSTANT(BLEND_MODE_ADD); BIND_ENUM_CONSTANT(BLEND_MODE_SUB); BIND_ENUM_CONSTANT(BLEND_MODE_MUL); BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_DRAW); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS); BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS); }