Ejemplo n.º 1
0
void RegisterGameScriptEvents()
{
	REGISTER_SCRIPT_EVENT(Event_FireWeapon, Event_FireWeapon::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_StartThrust, Event_StartThrust::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_EndThrust, Event_EndThrust::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_StartSteer, Event_StartSteer::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_EndSteer, Event_EndSteer::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_GameplayUIUpdate, Event_GameplayUIUpdate::sk_EventType);
	REGISTER_SCRIPT_EVENT(Event_SetControlledObject, Event_SetControlledObject::sk_EventType);
}
Ejemplo n.º 2
0
void RegisterGameScriptEvents(void)
{
    REGISTER_SCRIPT_EVENT(EvtData_Spawn_Brick, EvtData_Spawn_Brick::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_Gameplay_UI_Update, EvtData_Gameplay_UI_Update::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_Set_Controlled_Actor, EvtData_Set_Controlled_Actor::sk_EventType);

    //REGISTER_SCRIPT_EVENT(EvtData_StartThrust, EvtData_StartThrust::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_EndThrust, EvtData_EndThrust::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_StartSteer, EvtData_StartSteer::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_EndSteer, EvtData_EndSteer::sk_EventType);

    //// tests
    //REGISTER_SCRIPT_EVENT(EvtData_ScriptEventTest_ToLua, EvtData_ScriptEventTest_ToLua::sk_EventType);
    //REGISTER_SCRIPT_EVENT(EvtData_ScriptEventTest_FromLua, EvtData_ScriptEventTest_FromLua::sk_EventType);
}
Ejemplo n.º 3
0
void BaseGameManager::registerScriptEvents()
{
	REGISTER_SCRIPT_EVENT(CollisonBeginEvent, CollisonBeginEvent::sEventType);
	REGISTER_SCRIPT_EVENT(CollisonEndEvent, CollisonEndEvent::sEventType);
}
Ejemplo n.º 4
0
void RegisterEngineScriptEvents(void)
{
    REGISTER_SCRIPT_EVENT(EvtData_Request_Destroy_Actor, EvtData_Request_Destroy_Actor::sk_EventType);
    REGISTER_SCRIPT_EVENT(EvtData_PhysCollision, EvtData_PhysCollision::sk_EventType);
    REGISTER_SCRIPT_EVENT(EvtData_PlaySound, EvtData_PlaySound::sk_EventType);
}
Ejemplo n.º 5
0
void GameManager::registerScriptEvents()
{
    BaseGameManager::registerScriptEvents();
    REGISTER_SCRIPT_EVENT(JumpEvent, JumpEvent::sEventType);
}