void RegisterGameScriptEvents() { REGISTER_SCRIPT_EVENT(Event_FireWeapon, Event_FireWeapon::sk_EventType); REGISTER_SCRIPT_EVENT(Event_StartThrust, Event_StartThrust::sk_EventType); REGISTER_SCRIPT_EVENT(Event_EndThrust, Event_EndThrust::sk_EventType); REGISTER_SCRIPT_EVENT(Event_StartSteer, Event_StartSteer::sk_EventType); REGISTER_SCRIPT_EVENT(Event_EndSteer, Event_EndSteer::sk_EventType); REGISTER_SCRIPT_EVENT(Event_GameplayUIUpdate, Event_GameplayUIUpdate::sk_EventType); REGISTER_SCRIPT_EVENT(Event_SetControlledObject, Event_SetControlledObject::sk_EventType); }
void RegisterGameScriptEvents(void) { REGISTER_SCRIPT_EVENT(EvtData_Spawn_Brick, EvtData_Spawn_Brick::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_Gameplay_UI_Update, EvtData_Gameplay_UI_Update::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_Set_Controlled_Actor, EvtData_Set_Controlled_Actor::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_StartThrust, EvtData_StartThrust::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_EndThrust, EvtData_EndThrust::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_StartSteer, EvtData_StartSteer::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_EndSteer, EvtData_EndSteer::sk_EventType); //// tests //REGISTER_SCRIPT_EVENT(EvtData_ScriptEventTest_ToLua, EvtData_ScriptEventTest_ToLua::sk_EventType); //REGISTER_SCRIPT_EVENT(EvtData_ScriptEventTest_FromLua, EvtData_ScriptEventTest_FromLua::sk_EventType); }
void BaseGameManager::registerScriptEvents() { REGISTER_SCRIPT_EVENT(CollisonBeginEvent, CollisonBeginEvent::sEventType); REGISTER_SCRIPT_EVENT(CollisonEndEvent, CollisonEndEvent::sEventType); }
void RegisterEngineScriptEvents(void) { REGISTER_SCRIPT_EVENT(EvtData_Request_Destroy_Actor, EvtData_Request_Destroy_Actor::sk_EventType); REGISTER_SCRIPT_EVENT(EvtData_PhysCollision, EvtData_PhysCollision::sk_EventType); REGISTER_SCRIPT_EVENT(EvtData_PlaySound, EvtData_PlaySound::sk_EventType); }
void GameManager::registerScriptEvents() { BaseGameManager::registerScriptEvents(); REGISTER_SCRIPT_EVENT(JumpEvent, JumpEvent::sEventType); }