Ejemplo n.º 1
0
void FieldRenderer::RenderAll(std::ostream &reply, Context &context, const ROAnything &config)
{
	StartTrace(FieldRenderer.Render);
	TraceAny(config, "config");
	if (config.IsDefined("Name")) {
		reply << "<INPUT TYPE=\"" ;
		RenderType(reply, context, config);
		reply << "\" NAME=\"";
		RenderName(reply, context, config);
		reply << "\"";
		RenderOptions(reply, context, config);
		reply << ">";
	} else {
		SystemLog::Error("FieldRenderer::RenderAll: mandatory 'Name' slot is missing in configuration!");
	}
}
void
ViewerClientAttributes::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("ViewerClientAttributes");
    if(searchNode == 0)
        return;

    DataNode *node;
    if((node = searchNode->GetNode("renderingType")) != 0)
    {
        // Allow enums to be int or string in the config file
        if(node->GetNodeType() == INT_NODE)
        {
            int ival = node->AsInt();
            if(ival >= 0 && ival < 3)
                SetRenderingType(RenderType(ival));
        }
        else if(node->GetNodeType() == STRING_NODE)
        {
            RenderType value;
            if(RenderType_FromString(node->AsString(), value))
                SetRenderingType(value);
        }
    }
    if((node = searchNode->GetNode("id")) != 0)
        SetId(node->AsInt());
    if((node = searchNode->GetNode("title")) != 0)
        SetTitle(node->AsString());
    if((node = searchNode->GetNode("windowIds")) != 0)
        SetWindowIds(node->AsIntVector());
    if((node = searchNode->GetNode("imageWidth")) != 0)
        SetImageWidth(node->AsInt());
    if((node = searchNode->GetNode("imageHeight")) != 0)
        SetImageHeight(node->AsInt());
    if((node = searchNode->GetNode("imageResolutionPcnt")) != 0)
        SetImageResolutionPcnt(node->AsDouble());
    if((node = searchNode->GetNode("externalClient")) != 0)
        SetExternalClient(node->AsBool());
    if((node = searchNode->GetNode("renderingTypes")) != 0)
        SetRenderingTypes(node->AsIntVector());
}
Ejemplo n.º 3
0
int CParticle::Create (CFixVector *vPos, CFixVector *vDir, CFixMatrix *mOrient,
                       short nSegment, int nLife, int nSpeed, char nParticleSystemType, char nClass,
                       float nScale, tRgbaColorf *colorP, int nCurTime, int bBlowUp, char nFadeType,
                       float fBrightness, CFixVector *vEmittingFace)
{

    tRgbaColorf	color;
    int			nType = particleImageManager.GetType (nParticleSystemType);

    m_bChecked = 0;
    m_bBlowUp = bBlowUp && gameOpts->render.particles.bDisperse;
    if (nScale < 0)
        m_nRad = float (-nScale);
    else if (gameOpts->render.particles.bSyncSizes)
        m_nRad = float (PARTICLE_SIZE (gameOpts->render.particles.nSize [0], nScale, m_bBlowUp));
    else
        m_nRad = float (nScale);
    if (!m_nRad)
        m_nRad = 1.0f;
    m_nType = nType;
    m_bEmissive = (nParticleSystemType == LIGHT_PARTICLES) ? 1 : (nParticleSystemType == FIRE_PARTICLES) ? 2 : 0;
    m_nClass = nClass;
    m_nFadeType = nFadeType;
    m_nSegment = nSegment;
    m_nBounce = ((m_nType == BUBBLE_PARTICLES) || (m_nType == WATERFALL_PARTICLES)) ? 1 : 2;
    m_bReversed = 0;
    m_nMoved = nCurTime;
    if (nLife < 0)
        nLife = -nLife;
    m_nLife = nLife;
    m_nDelay = 0; //bStart ? randN (nLife) : 0;

    m_color [0] =
        m_color [1] =
            color = (colorP && (m_bEmissive < 2)) ? *colorP : defaultParticleColor;

    if ((nType == BULLET_PARTICLES) || (nType == BUBBLE_PARTICLES)) {
        m_bBright = 0;
        m_nFadeState = -1;
    }
    else {
        m_bBright = (nType <= SMOKE_PARTICLES) ? (rand () % 50) == 0 : 0;
        if (colorP) {
            if (!m_bEmissive) {
                m_color [0].red *= RANDOM_FADE;
                m_color [0].green *= RANDOM_FADE;
                m_color [0].blue *= RANDOM_FADE;
            }
            m_nFadeState = 0;
        }
        else {
            m_color [0].red = 1.0f;
            m_color [0].green = 0.5f;
            m_color [0].blue = 0.0f;
            m_nFadeState = 2;
        }
        if (m_bEmissive)
            m_color [0].alpha = float (SMOKE_START_ALPHA + 64) / 255.0f;
        else if (nParticleSystemType != GATLING_PARTICLES) {
            if (!colorP)
                m_color [0].alpha = float (3 * SMOKE_START_ALPHA / 4 + randN (SMOKE_START_ALPHA / 2)) / 255.0f;
            else {
                if (colorP->alpha < 0) {
                    ubyte a = ubyte (-colorP->alpha * 255.0f * 0.25f + 0.5f);
                    m_color [0].alpha = float (3 * a + randN (2 * a)) / 255.0f;
                }
                else {
                    if (2 == (m_nFadeState = char (colorP->alpha))) {
                        m_color [0].red = 1.0f;
                        m_color [0].green = 0.5f;
                        m_color [0].blue = 0.0f;
                    }
                    m_color [0].alpha = float (3 * SMOKE_START_ALPHA / 4 + randN (SMOKE_START_ALPHA / 2)) / 255.0f;
                }
            }
            if (m_bBlowUp && !m_bBright) {
                fBrightness = 1.0f - fBrightness;
                m_color [0].alpha += fBrightness * fBrightness / 8.0f;
            }
        }
    }
#if 0
    if (nType == FIRE_PARTICLES)
        nSpeed = int (sqrt (double (nSpeed)) * float (I2X (1)));
    else
#endif
        nSpeed *= I2X (1);
    if (!vDir) {
        m_vDrift [X] = nSpeed - randN (2 * nSpeed);
        m_vDrift [Y] = nSpeed - randN (2 * nSpeed);
        m_vDrift [Z] = nSpeed - randN (2 * nSpeed);
        m_vDir.SetZero ();
        m_bHaveDir = 1;
    }
    else {
        m_vDir = *vDir;

        CAngleVector	a;
        CFixMatrix		m;
        a [PA] = randN (I2X (1) / 4) - I2X (1) / 8;
        a [BA] = randN (I2X (1) / 4) - I2X (1) / 8;
        a [HA] = randN (I2X (1) / 4) - I2X (1) / 8;
        m = CFixMatrix::Create (a);
        if (nType == WATERFALL_PARTICLES)
            CFixVector::Normalize (m_vDir);
        m_vDrift = m * m_vDir;
        CFixVector::Normalize (m_vDrift);
        if (nType == WATERFALL_PARTICLES) {
            fix dot = CFixVector::Dot (m_vDir, m_vDrift);
            if (dot < I2X (1) / 2)
                return 0;
        }
        float d = float (CFixVector::DeltaAngle (m_vDrift, m_vDir, NULL));
        if (d) {
            d = (float) exp ((I2X (1) / 8) / d);
            nSpeed = (fix) ((float) nSpeed / d);
        }
        m_vDrift *= nSpeed;
        if (nType <= FIRE_PARTICLES)
            m_vDir *= (I2X (3) / 4 + I2X (randN (16)) / 64);
#if DBG
        if (CFixVector::Dot (m_vDrift, m_vDir) < 0)
            d = 0;
#endif
        m_bHaveDir = 1;
    }

    if (vEmittingFace)
        m_vPos = *RandomPointOnQuad (vEmittingFace, vPos);
    else if (nType != BUBBLE_PARTICLES)
        m_vPos = *vPos + m_vDrift * (I2X (1) / 64);
    else {
        //m_vPos = *vPos + vDrift * (I2X (1) / 32);
        nSpeed = m_vDrift.Mag () / 16;
        CFixVector v = CFixVector::Avg ((*mOrient).RVec () * (nSpeed - randN (2 * nSpeed)), (*mOrient).UVec () * (nSpeed - randN (2 * nSpeed)));
        m_vPos = *vPos + v + (*mOrient).FVec () * (I2X (1) / 2 - randN (I2X (1)));
    }

    if ((nType != BUBBLE_PARTICLES) && mOrient) {
        CAngleVector	vRot;
        CFixMatrix		mRot;

        vRot [BA] = 0;
        vRot [PA] = 2048 - ((d_rand () % 9) * 512);
        vRot [HA] = 2048 - ((d_rand () % 9) * 512);
        mRot = CFixMatrix::Create (vRot);
        m_mOrient = *mOrient * mRot;
    }

    if (nType <= SMOKE_PARTICLES) {
        if (m_bBlowUp)
            m_nLife = 2 * m_nLife / 3;
        m_nLife = 4 * m_nLife / 5 + randN (2 * m_nLife / 5);
        m_nRad += float (randN (int (m_nRad)));
    }
    else if (nType == FIRE_PARTICLES) {
        m_nLife = 3 * m_nLife / 4 + randN (m_nLife / 4);
        m_nRad += float (randN (int (m_nRad)));
    }
    else if (nType == BUBBLE_PARTICLES)
        m_nRad = m_nRad / 10 + float (randN (int (9 * m_nRad / 10)));
    else
        m_nRad *= 2;

//m_nRad *= 0.5f;
    m_vStartPos = m_vPos;

    if (m_bBlowUp) {
        m_nWidth = (nType == WATERFALL_PARTICLES) ? m_nRad * 0.6666667f : m_nRad;
        m_nHeight = m_nRad;
    }
    else {
        m_nWidth = (nType == WATERFALL_PARTICLES) ? m_nRad * 0.3333333f : m_nRad * 2;
        m_nHeight = m_nRad * 2;
    }
    m_nWidth /= 65536.0f;
    m_nHeight /= 65536.0f;
    m_nRad /= 65536.0f;

    m_nFrames = ParticleImageInfo (nType).nFrames;
    m_deltaUV = 1.0f / float (m_nFrames);
    if (nType == BULLET_PARTICLES) {
        m_iFrame = 0;
        m_nRotFrame = 0;
        m_nOrient = 3;
    }
    else if (nType == BUBBLE_PARTICLES) {
        m_iFrame = rand () % (m_nFrames * m_nFrames);
        m_nRotFrame = 0;
        m_nOrient = 0;
    }
    else if ((nType == LIGHT_PARTICLES) /*|| (nType == WATERFALL_PARTICLES)*/) {
        m_iFrame = 0;
        m_nRotFrame = 0;
        m_nOrient = 0;
    }
    else if (nType == FIRE_PARTICLES) {
        m_iFrame = (rand () % 10 < 6) ? 0 : 2;	// more fire than smoke (60:40)
        if (m_iFrame < 2)
            m_nLife  = 9 * m_nLife / 10;
        else
            m_nLife  = 10 * m_nLife / 9;
        m_nRotFrame = rand () % PARTICLE_POSITIONS;
        m_nOrient = rand () % 4;
    }
    else {
        m_iFrame = rand () % (m_nFrames * m_nFrames);
        m_nRotFrame = rand () % PARTICLE_POSITIONS;
        m_nOrient = rand () % 4;
#if 1
#endif
    }
    m_nTTL = m_nLife;

    m_nRenderType = RenderType ();
    m_bAnimate = (nType != FIRE_PARTICLES) && (gameOpts->render.particles.nQuality > 1) && (m_nFrames > 1);
    m_bRotate = (m_nRenderType <= SMOKE_PARTICLES) ? 1 : (m_nRenderType == FIRE_PARTICLES + PARTICLE_TYPES) ? -1 : 0;

    UpdateDecay ();
    UpdateTexCoord ();
#if 0
    if (colorP && (colorP->alpha < 0))
        m_color [0].alpha /= 2.0f;
    else
#endif
    {
        if (m_bEmissive)
            m_color [0].alpha = 1.0f;
        else if (nParticleSystemType == SIMPLE_SMOKE_PARTICLES)
            m_color [0].alpha /= 3.5f - float (gameOpts->render.particles.nQuality) / 2.0f; //colorP ? 2.0f + (color.red + color.green + color.blue) / 3.0f : 2.0f;
        else if (nParticleSystemType == SMOKE_PARTICLES)
            m_color [0].alpha /= colorP ? 3.0f - (color.red + color.green + color.blue) / 3.0f : 2.5f;
        else if (nParticleSystemType == BUBBLE_PARTICLES)
            m_color [0].alpha /= 2.0f;
        else if (nParticleSystemType == GATLING_PARTICLES)
            m_color [0].alpha /= 4.0f;
#	if 0
        else if (nParticleSystemType == GATLING_PARTICLES)
            ;//m_color [0].alpha /= 6;
#	endif
    }
    SetupColor (fBrightness);
    return 1;
}
ViewerClientAttributes::RenderType
ViewerClientAttributes::GetRenderingType() const
{
    return RenderType(renderingType);
}
Ejemplo n.º 5
0
	RenderType CameraComponent::getPipeline() const
	{
		return RenderType(_data.pipeline);
	}
Ejemplo n.º 6
0
//
//	hwndGV		- handle to GridView control
//	hRoot		- root item-handle 
//	type		- node in the type-chain
//	dwOffset	- current offset
//
//	returns:	size of type
//
size_w RecurseType(HWND hwndGV, HGRIDITEM hRoot, Type *type, size_w dwOffset, TypeDecl *typeDecl)
{
	GVITEM gvitem = { 0 };
	Structure *sptr;
	size_t i;
	TCHAR buf[200];
	
	if(type == 0)
		return 0;

	size_w dwLength = 0;
	INUMTYPE switchVal = 0;//1;

	HWND hwndHV = GetActiveHexView(g_hwndMain);

	switch(type->ty)
	{
	case typeDOSTIME: case typeDOSDATE: case typeFILETIME: case typeTIMET:
		dwLength = FmtData(hwndGV, hRoot, type, dwOffset, typeDecl);
		break;

	case typeCHAR:  case typeWCHAR:  case typeBYTE: 
	case typeWORD:  case typeDWORD:  case typeQWORD:
	case typeFLOAT: case typeDOUBLE: case typeENUM:
		dwLength = FmtData(hwndGV, hRoot, type, dwOffset, typeDecl);
		break;

	case typeUNION:

		// evaluate the switch_is()
		ExprNode *switchExpr;
		if(FindTag(typeDecl->tagList, TOK_SWITCHIS, &switchExpr))
		{
			switchVal = Evaluate(switchExpr);
		}

		sptr = type->sptr;
		for(i = 0; i < sptr->typeDeclList.size(); i++)
		{
			TypeDecl *typeDecl = sptr->typeDeclList[i];
			ExprNode *caseExpr;
			size_w tmpLen = 0;

			if(FindTag(typeDecl->tagList, TOK_CASE, &caseExpr))
			{
				if(Evaluate(caseExpr) == switchVal)
					tmpLen = InsertTypeGV(hwndGV, hRoot, typeDecl, dwOffset);
			}
			else
			{
				tmpLen = InsertTypeGV(hwndGV, hRoot, typeDecl, dwOffset);
			}

			dwLength = max(dwLength, tmpLen);
		}
		
		break;
		
	case typeSTRUCT: 
		
		sptr = type->sptr;

		for(i = 0; i < sptr->typeDeclList.size(); i++)
		{
			TypeDecl *typeDecl = sptr->typeDeclList[i];
			dwLength += InsertTypeGV(hwndGV, hRoot, typeDecl, dwOffset + dwLength);
		}
				
		break;
			
	case typeIDENTIFIER:

		hRoot = InsertIdentifier(hwndGV, hRoot, type, dwOffset, typeDecl);
		dwLength = RecurseType(hwndGV, hRoot, type->link, dwOffset, typeDecl);

		break;
#if 0
		if(fShowFullType)
		{
			RenderType(buf, 200, type);
			gvitem.pszText = buf;
		}
		else
		{
			_stprintf(buf, TEXT("%hs"), type->sym->name);
			gvitem.pszText = buf;//type->sym->name;
		}

		gvitem.state = 0;

		if(type->link && type->link->ty != typeARRAY)
			gvitem.state |= GVIS_EXPANDED;
		
		gvitem.iImage  = IsStruct(type) ? 1 : 0;

		if(typeDecl->tagList)
			gvitem.iImage+=2;


		gvitem.param = (ULONG_PTR)type;//typeDecl;
		gvitem.mask = GVIF_PARAM | GVIF_TEXT | GVIF_STATE | GVIF_IMAGE;
		GridView2_SetItem(hwndGV, hRoot, &gvitem);

		if(type->link && type->link->ty == typeARRAY)
		{
			FormatDataItem(hwndGV, hRoot, type, dwOffset);
		}

		if(IsStruct(type))
		{
			gvitem.iSubItem = COLIDX_DATA;
			gvitem.state	= GVIS_READONLY;
			gvitem.pszText	= TEXT("{...}");
			gvitem.param	= 0;
			gvitem.mask = GVIF_PARAM | GVIF_TEXT | GVIF_STATE;
			GridView2_SetItem(hwndGV, hRoot, &gvitem);

		}

		if(!fShowFullType)
		{
			RenderType(buf, 200, type->link);
			//_stprintf(buf, TEXT("%hs"), type->sym->name);
			
			gvitem.iSubItem = 0;//COLIDX_TYPE;
			gvitem.state	= GVIS_READONLY;
			gvitem.pszText	= buf;
			gvitem.param	= (UINT64)type;
			gvitem.mask = GVIF_PARAM | GVIF_TEXT | GVIF_STATE;
			GridView2_SetItem(hwndGV, hRoot, &gvitem);

		}

		dwLength = RecurseType(hwndGV, hRoot, type->link, dwOffset, typeDecl);
		break;
#endif

	case typeTYPEDEF:
	case typeSIGNED:
	case typeUNSIGNED:
	case typeCONST:
	
	//	return 0;
	case typePOINTER:
		dwLength = RecurseType(hwndGV, hRoot, type->link, dwOffset, typeDecl);
		break;

	case typeARRAY:

		Symbol *sym;
		ExprNode *nameExpr;

		if(FindTag(typeDecl->tagList, TOK_NAME, &nameExpr))		
		{
			if((sym = LookupSymbol(globalTagSymbolList, nameExpr->str)) != 0)
			{
				if(sym->type && sym->type->ty == typeENUM)
					;
				else
					sym = 0;
			}
		}
		else
		{
			sym = 0;
		}

		UINT64 count;
		count = 0;

		Evaluate(GridView_GetParent(hwndGV, hRoot), type->elements, &count, dwOffset, hwndHV, hwndGV);
		
		count &= 0xffff;
		count = min(count,100);

		for(i = 0; i < count; i++)
		{
			HGRIDITEM hItem;
			TCHAR buf[164];

			int len = _stprintf(buf, TEXT("[%d]  "), (int)i);

			if(sym)
			{
				Enum *eptr = sym->type->eptr;
				char *s = 0;

				for(size_t x = 0; x < eptr->fieldList.size(); x++)
				{
					if(i == eptr->fieldList[x]->val)
					{ 
						s = eptr->fieldList[i]->name->name;
					}
				}

				_stprintf(buf + 5, TEXT("- %hs"), s);
			}


			gvitem.pszText	= buf;
			gvitem.state	= GVIS_READONLY;
			gvitem.iImage	= 0;//rand() % 2;
			gvitem.param	= (ULONG_PTR)type->link;
			gvitem.iSubItem		= COLIDX_NAME;
			gvitem.mask = GVIF_STATE|GVIF_PARAM|GVIF_TEXT;

			hItem = GridView2_InsertUniqueChild(hwndGV, hRoot, &gvitem);

			// used to pass '0' as typeDecl??? why?? because this is an array element we 
			// are recursing through!!!!
			dwLength += RecurseType(hwndGV, hItem, type->link, dwOffset + dwLength, 0);//typeDecl);
		}

		break;
		
	default:
		break;
	}
		
	// add the 'offset' column to all items
	if(hRoot)
	{
		_stprintf(buf, TEXT("%08x"), (DWORD)dwOffset);
		gvitem.pszText		= buf;
		gvitem.iSubItem		= COLIDX_OFFSET;
		gvitem.state		= 0;
		gvitem.param		= dwOffset;
		gvitem.mask	= GVIF_TEXT | GVIF_STATE | GVIF_PARAM;
		GridView2_SetItem(hwndGV, hRoot, &gvitem);

		// add the 'comment' column item - only do this for items that aren't array elements
		if(typeDecl)// && type->ty != typeARRAY)
		{
			FILEREF *ref;
			
			ref = &typeDecl->postRef;

			buf[0] = '\0';

			FormatWhitespace(ref, buf);
			
			gvitem.pszText		= buf;
			gvitem.iSubItem		= COLIDX_COMMENT;
			gvitem.state		= 0;
			gvitem.mask	= GVIF_TEXT | GVIF_STATE;
			
			GridView2_SetItem(hwndGV, hRoot, &gvitem);
		}
	}

	return dwLength;
}
Ejemplo n.º 7
0
HGRIDITEM InsertIdentifier(HWND hwndGV, HGRIDITEM hRoot, Type *type, size_w dwOffset, TypeDecl *typeDecl)
{
	TCHAR buf[200];	
	GVITEM gvitem = { 0 };
	HGRIDITEM hItem;

	if(fShowFullType)
	{
		RenderType(buf, 200, type);
		gvitem.pszText = buf;
	}
	else
	{
		_stprintf(buf, TEXT("%hs"), type->sym->name);

		RenderType(buf, 200, type->link);
		gvitem.pszText = buf;//type->sym->name;
	}

	gvitem.state = 0;

	if(type->link && type->link->ty != typeARRAY)
		gvitem.state |= GVIS_EXPANDED;
		
	gvitem.iImage  = IsStruct(type) ? 1 : 0;
	//gvitem.iImage  = isstruct ? 3 : 2;

	if(typeDecl && typeDecl->tagList)
		gvitem.iImage+=2;


	gvitem.param = (ULONG_PTR)type;//typeDecl;
	gvitem.mask  = GVIF_TEXT|GVIF_PARAM |GVIF_STATE | GVIF_IMAGE;
	hItem = GridView2_InsertUniqueChild(hwndGV, hRoot, &gvitem);
				
	if(type->link && type->link->ty == typeARRAY)
	{
		FormatDataItem(hwndGV, hItem, type, dwOffset);
	}

	if(IsStruct(type))
	{
		gvitem.iSubItem = COLIDX_DATA;
		gvitem.state	= GVIS_READONLY;
		gvitem.pszText	= TEXT("{...}");
		gvitem.param	= 0;
		gvitem.mask = GVIF_PARAM | GVIF_TEXT | GVIF_STATE;
		GridView2_SetItem(hwndGV, hItem, &gvitem);
	}

		/*if(!fShowFullType)
		{
			RenderType(buf, 200, type->link);
			//_stprintf(buf, TEXT("%hs"), type->sym->name);
			
			gvitem.iSubItem = 0;//COLIDX_TYPE;
			gvitem.state	= GVIS_READONLY;
			gvitem.pszText	= buf;
			gvitem.param	= (UINT64)type;
			gvitem.mask = GVIF_PARAM | GVIF_TEXT | GVIF_STATE;
			GridView2_SetItem(hwndGV, hItem, &gvitem);

		}*/

	return hItem;
}