Ejemplo n.º 1
0
/*
====================
SV_Record_f

record <demoname>
====================
*/
void SV_MVD_Record_f (void)
{
	int		c;
	char	name[MAX_OSPATH+MAX_MVD_NAME];
	char	newname[MAX_MVD_NAME];
	dir_t	dir;

	c = Cmd_Argc();
	if (c != 2)
	{
		Com_Printf ("mvdrecord <demoname>\n");
		return;
	}

	if (sv.state != ss_game){
		Com_Printf ("Not active yet.\n");
		return;
	}

	dir = Sys_listdir(va("%s/%s", fs_gamedir, sv_demoDir.string), ".*", false);
	if (sv_demoMaxDirSize.value && dir.size > sv_demoMaxDirSize.value*1024)
	{
		Com_Printf("insufficient directory space, increase sv_demoMaxDirSize\n");
		return;
	}

	Q_strncpyz(newname, va("%s%s", sv_demoPrefix.string, SV_CleanName(Cmd_Argv(1))), sizeof(newname) - strlen(sv_demoSuffix.string) - 5);
	Q_strncatz(newname, sv_demoSuffix.string, MAX_MVD_NAME);

	_snprintf (name, MAX_OSPATH+MAX_MVD_NAME, "%s/%s/%s", fs_gamedir, sv_demoDir.string, newname);

	FS_StripExtension(name, name, sizeof(name));
	FS_DefaultExtension(name, ".mvd", sizeof(name));
//	FS_CreatePath(name);

	//
	// open the demo file and start recording
	//
	SV_MVD_Record (SV_InitRecordFile(name));
}
Ejemplo n.º 2
0
void SV_MVDStream_Poll(void)
{
	static int listensocket=INVALID_SOCKET;
	static int listenport;
	int client;
	netadr_t na;
	struct sockaddr_in addr;
	int addrlen;
	int count;
	qbool wanted;
	mvddest_t *dest;

	if (!sv.state || !mvd_streamport.value)
		wanted = false;
	else if (listenport && (int)mvd_streamport.value != listenport)	// easy way to switch... disable for a frame. :)
	{
		listenport = mvd_streamport.value;
		wanted = false;
	}
	else
	{
		listenport = mvd_streamport.value;
		wanted = true;
	}

	if (wanted && listensocket==INVALID_SOCKET)
		listensocket = MVD_StreamStartListening(listenport);
	else if (!wanted && listensocket!=INVALID_SOCKET)
	{
		closesocket(listensocket);
		listensocket = INVALID_SOCKET;
		return;
	}
	if (listensocket==INVALID_SOCKET)
		return;

	addrlen = sizeof(addr);
	client = accept(listensocket, (struct sockaddr *)&addr, &addrlen);

	if (client == INVALID_SOCKET)
		return;

	if (mvd_maxstreams.value > 0)
	{
		count = 0;
		for (dest = demo.dest; dest; dest = dest->nextdest)
		{
			if (dest->desttype == DEST_STREAM)
				count++;
		}

		if (count > mvd_maxstreams.value)
		{
			//sorry
			char *goawaymessage = "This server enforces a limit on the number of proxies connected at any one time. Please try again later\n";
			char packetheader[6];
			packetheader[0] = 1;
			packetheader[1] = dem_all;
			packetheader[2] = strlen(goawaymessage)+1;
			packetheader[3] = 0;
			packetheader[4] = 0;
			packetheader[5] = 0;

			send(client, packetheader, sizeof(packetheader), 0);
			send(client, goawaymessage, strlen(goawaymessage)+1, 0);
			closesocket(client);
			return;
		}
	}

	SockadrToNetadr(&addr, &na);
	Com_Printf("MVD streaming client connected from %s\n", NET_AdrToString(na));

	SV_MVD_Record (SV_InitStream(client));
}
Ejemplo n.º 3
0
void SV_MVDEasyRecord_f (void)
{
	int		c;
	dir_t	dir;
	char	name[1024];
	char	name2[MAX_OSPATH*7]; // scream
	int		i;
	FILE	*f;

	c = Cmd_Argc();
	if (c > 2)
	{
		Com_Printf ("easyrecord [demoname]\n");
		return;
	}

	if (sv.state < ss_game)
	{
		Com_Printf("Server isn't running or is still loading\n");
		return;
	}

	dir = Sys_listdir(va("%s/%s", fs_gamedir,sv_demoDir.string), ".*", false);
	if (sv_demoMaxDirSize.value && dir.size > sv_demoMaxDirSize.value*1024)
	{
		Com_Printf("insufficient directory space, increase sv_demoMaxDirSize\n");
		return;
	}

	if (c == 2)
		Q_strncpyz (name, Cmd_Argv(1), sizeof(name));
	else
	{
		i = Dem_CountPlayers();
		if (teamplay.value >= 1 && i > 2)
		{
			// Teamplay
			_snprintf (name, sizeof(name), "%don%d_", Dem_CountTeamPlayers(Dem_Team(1)), Dem_CountTeamPlayers(Dem_Team(2)));
			if (sv_demoExtraNames.value > 0)
			{
				Q_strncatz (name, va("[%s]_%s_vs_[%s]_%s_%s",
									Dem_Team(1), Dem_PlayerNameTeam(Dem_Team(1)),
									Dem_Team(2), Dem_PlayerNameTeam(Dem_Team(2)),
									sv.mapname), sizeof(name));
			} else
				Q_strncatz (name, va("%s_vs_%s_%s", Dem_Team(1), Dem_Team(2), sv.mapname), sizeof(name));
		} else {
			if (i == 2) {
				// Duel
				_snprintf (name, sizeof(name), "duel_%s_vs_%s_%s",
					Dem_PlayerName(1),
					Dem_PlayerName(2),
					sv.mapname);
			} else {
				// FFA
				_snprintf (name, sizeof(name), "ffa_%s(%d)", sv.mapname, i);
			}
		}
	}

// Make sure the filename doesn't contain illegal characters
	Q_strncpyz(name, va("%s%s", sv_demoPrefix.string, SV_CleanName(name)),
			MAX_MVD_NAME - strlen(sv_demoSuffix.string) - 7);
	Q_strncatz(name, sv_demoSuffix.string, sizeof(name));
	Q_strncpyz(name, va("%s/%s/%s", fs_gamedir, sv_demoDir.string, name), sizeof(name));
// find a filename that doesn't exist yet
	Q_strncpyz(name2, name, sizeof(name2));
	Sys_mkdir(va("%s/%s", fs_gamedir, sv_demoDir.string));
//	FS_StripExtension(name2, name2, sizeof(name2));
	strcat (name2, ".mvd");
	if ((f = fopen (name2, "rb")) == 0)
		f = fopen(va("%s.gz", name2), "rb");

	if (f)
	{
		i = 1;
		do {
			fclose (f);
			_snprintf(name2, sizeof(name2), "%s_%02i", name, i);
//			FS_StripExtension(name2, name2, sizeof(name2));
			strcat (name2, ".mvd");
			if ((f = fopen (name2, "rb")) == 0)
				f = fopen(va("%s.gz", name2), "rb");
			i++;
		} while (f);
	}

	SV_MVD_Record (SV_InitRecordFile(name2));
}
Ejemplo n.º 4
0
/*
================
SV_SpawnServer

Change the server to a new map, taking all connected
clients along with it.

This is only called from the SV_Map_f() function.
================
*/
void SV_SpawnServer (char *mapname, qbool devmap, char* entityfile)
{
	extern func_t ED_FindFunctionOffset (char *name);

	edict_t *ent;
	int i;

	extern cvar_t sv_loadentfiles, sv_loadentfiles_dir;
	char *entitystring;
	char oldmap[MAP_NAME_LEN];
	extern qbool	sv_allow_cheats;
	extern cvar_t	sv_cheats, sv_paused, sv_bigcoords;
#ifndef SERVERONLY
	extern void CL_ClearState (void);
#endif

	// store old map name
	snprintf (oldmap, MAP_NAME_LEN, "%s", sv.mapname);

	Con_DPrintf ("SpawnServer: %s\n",mapname);

#ifndef SERVERONLY
	// As client+server we do it here.
	// As serveronly we do it in NET_Init().
	NET_InitServer();
#endif

	SV_SaveSpawnparms ();
	SV_LoadAccounts();

#ifdef USE_PR2
	// remove bot clients
	for (i = 0; i < MAX_CLIENTS; i++)
	{
		if( sv_vm && svs.clients[i].isBot )
		{
			svs.clients[i].old_frags = 0;
			svs.clients[i].edict->v.frags = 0.0;
			svs.clients[i].name[0] = 0;
			svs.clients[i].state = cs_free;
			Info_RemoveAll(&svs.clients[i]._userinfo_ctx_);
			Info_RemoveAll(&svs.clients[i]._userinfoshort_ctx_);
			SV_FullClientUpdate(&svs.clients[i], &sv.reliable_datagram);
			svs.clients[i].isBot = 0;
		}
	}

#endif

	// Shutdown game.
	PR_GameShutDown();
	PR_UnLoadProgs();

	svs.spawncount++; // any partially connected client will be restarted

#ifndef SERVERONLY
	com_serveractive = false;
#endif
	sv.state = ss_dead;
	sv.paused = false;
	Cvar_SetROM(&sv_paused, "0");

	Host_ClearMemory();

#ifdef FTE_PEXT_FLOATCOORDS
	if (sv_bigcoords.value)
	{
		msg_coordsize = 4;
		msg_anglesize = 2;
	}
	else
	{
		msg_coordsize = 2;
		msg_anglesize = 1;
	}
#endif

	if ((int)coop.value)
		Cvar_Set (&deathmatch, "0");
	current_skill = (int) (skill.value + 0.5);
	if (current_skill < 0)
		current_skill = 0;
	Cvar_Set (&skill, va("%d", current_skill));
	if (current_skill > 3)
		current_skill = 3;

	if ((sv_cheats.value || devmap) && !sv_allow_cheats) {
		sv_allow_cheats = true;
		Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
	}
	else if ((!sv_cheats.value && !devmap) && sv_allow_cheats) {
		sv_allow_cheats = false;
		Info_SetValueForStarKey (svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
	}


	// wipe the entire per-level structure
	// NOTE: this also set sv.mvdrecording to false, so calling SV_MVD_Record() at end of function
	memset (&sv, 0, sizeof(sv));


	sv.datagram.maxsize = sizeof(sv.datagram_buf);
	sv.datagram.data = sv.datagram_buf;
	sv.datagram.allowoverflow = true;

	sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
	sv.reliable_datagram.data = sv.reliable_datagram_buf;

	sv.multicast.maxsize = sizeof(sv.multicast_buf);
	sv.multicast.data = sv.multicast_buf;

	sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
	sv.signon.data = sv.signon_buffers[0];
	sv.num_signon_buffers = 1;

	sv.time = 1.0;

	// load progs to get entity field count
	// which determines how big each edict is
	// and allocate edicts

	PR_LoadProgs ();
#ifdef WITH_NQPROGS
	PR_InitPatchTables();
#endif
	PR_InitProg();

	for (i = 0; i < MAX_EDICTS; i++)
	{
		ent = EDICT_NUM(i);
		ent->e = &sv.sv_edicts[i]; // assigning ->e field in each edict_t
		ent->e->entnum = i;
		ent->e->area.ed = ent; // yeah, pretty funny, but this help to find which edict_t own this area (link_t)
	}

	fofs_items2 = ED_FindFieldOffset ("items2"); // ZQ_ITEMS2 extension
	fofs_maxspeed = ED_FindFieldOffset ("maxspeed");
	fofs_gravity = ED_FindFieldOffset ("gravity");
	fofs_movement = ED_FindFieldOffset ("movement");
	fofs_vw_index = ED_FindFieldOffset ("vw_index");
	fofs_hideentity = ED_FindFieldOffset ("hideentity");
	fofs_trackent = ED_FindFieldOffset ("trackent");

	// find optional QC-exported functions.
	// we have it here, so we set it to NULL in case of PR2 progs.
	mod_SpectatorConnect = ED_FindFunctionOffset ("SpectatorConnect");
	mod_SpectatorThink = ED_FindFunctionOffset ("SpectatorThink");
	mod_SpectatorDisconnect = ED_FindFunctionOffset ("SpectatorDisconnect");
	mod_ChatMessage = ED_FindFunctionOffset ("ChatMessage");
	mod_UserInfo_Changed = ED_FindFunctionOffset ("UserInfo_Changed");
	mod_ConsoleCmd = ED_FindFunctionOffset ("ConsoleCmd");
	mod_UserCmd = ED_FindFunctionOffset ("UserCmd");
	mod_localinfoChanged = ED_FindFunctionOffset ("localinfoChanged");
	GE_ClientCommand = ED_FindFunctionOffset ("GE_ClientCommand");
	GE_PausedTic = ED_FindFunctionOffset ("GE_PausedTic");
	GE_ShouldPause = ED_FindFunctionOffset ("GE_ShouldPause");

	// leave slots at start for clients only
	sv.num_edicts = MAX_CLIENTS+1;
	for (i=0 ; i<MAX_CLIENTS ; i++)
	{
		ent = EDICT_NUM(i+1);
		// restore client name.
		ent->v.netname = PR_SetString(svs.clients[i].name);
		// reserve edict.
		svs.clients[i].edict = ent;
		//ZOID - make sure we update frags right
		svs.clients[i].old_frags = 0;
	}

	// fill sv.mapname and sv.modelname with new map name
	strlcpy (sv.mapname, mapname, sizeof(sv.mapname));
	snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", sv.mapname);
#ifndef SERVERONLY
	// set cvar
	Cvar_ForceSet (&host_mapname, mapname);
#endif

	if (!(sv.worldmodel = CM_LoadMap (sv.modelname, false, &sv.map_checksum, &sv.map_checksum2))) // true if bad map
	{
		Con_Printf ("Cant load map %s, falling back to %s\n", mapname, oldmap);

		// fill mapname, sv.mapname and sv.modelname with old map name
		strlcpy (sv.mapname, oldmap, sizeof(sv.mapname)); 
		snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", sv.mapname);
		mapname = oldmap;

		// and re-load old map
		sv.worldmodel = CM_LoadMap (sv.modelname, false, &sv.map_checksum, &sv.map_checksum2);

		// this should never happen
		if (!sv.worldmodel)
			SV_Error ("CM_LoadMap: bad map");
	}
	
	sv.map_checksum2 = Com_TranslateMapChecksum (sv.mapname, sv.map_checksum2);

	SV_ClearWorld (); // clear physics interaction links

#ifdef USE_PR2
	if ( sv_vm )
	{
		sv.sound_precache[0] = "";
		sv.model_precache[0] = "";
	}
	else
#endif

	{
		sv.sound_precache[0] = pr_strings;
		sv.model_precache[0] = pr_strings;
	}
	sv.model_precache[1] = sv.modelname;
	sv.models[1] = sv.worldmodel;
	for (i=1 ; i< CM_NumInlineModels() ; i++)
	{
		sv.model_precache[1+i] = localmodels[i];
		sv.models[i+1] =  CM_InlineModel (localmodels[i]);
	}

	//check player/eyes models for hacks
	sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
	sv.model_newplayer_checksum = SV_CheckModel("progs/newplayer.mdl");
	sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");

	//
	// spawn the rest of the entities on the map
	//

	// precache and static commands can be issued during
	// map initialization
	sv.state = ss_loading;
#ifndef SERVERONLY
	com_serveractive = true;
#endif

	ent = EDICT_NUM(0);
	ent->e->free = false;
	ent->v.model = PR_SetString(sv.modelname);
	ent->v.modelindex = 1;		// world model
	ent->v.solid = SOLID_BSP;
	ent->v.movetype = MOVETYPE_PUSH;

	// information about the server
	ent->v.netname = PR_SetString(VersionStringFull());
	ent->v.targetname = PR_SetString(SERVER_NAME);
	ent->v.impulse = VERSION_NUM;
	ent->v.items = pr_numbuiltins - 1;

	PR_GLOBAL(mapname) = PR_SetString(sv.mapname);
	// serverflags are for cross level information (sigils)
	PR_GLOBAL(serverflags) = svs.serverflags;
	if (pr_nqprogs)
	{
		pr_globals[35] = deathmatch.value;
		pr_globals[36] = coop.value;
		pr_globals[37] = teamplay.value;
		NQP_Reset ();
	}

	if (pr_nqprogs)
	{
		// register the cvars that NetQuake provides for mod use
		const char **var, *nqcvars[] = {"gamecfg", "scratch1", "scratch2", "scratch3", "scratch4",
			"saved1", "saved2", "saved3", "saved4", "savedgamecfg", "temp1", NULL};
		for (var = nqcvars; *var; var++)
			Cvar_Create((char *)/*stupid const warning*/ *var, "0", 0);
	}

	// run the frame start qc function to let progs check cvars
	if (!pr_nqprogs)
		SV_ProgStartFrame ();

	// ********* External Entity support (.ent file(s) in gamedir/maps) pinched from ZQuake *********
	// load and spawn all other entities
	entitystring = NULL;
	if ((int)sv_loadentfiles.value)
	{
		char ent_path[1024] = {0};

		if (!entityfile || !entityfile[0])
			entityfile = sv.mapname;

		// first try maps/sv_loadentfiles_dir/
		if (sv_loadentfiles_dir.string[0])
		{
			snprintf(ent_path, sizeof(ent_path), "maps/%s/%s.ent", sv_loadentfiles_dir.string, entityfile);
			entitystring = (char *) FS_LoadHunkFile(ent_path, NULL);
		}

		// try maps/ if not loaded yet.
		if (!entitystring)
		{
			snprintf(ent_path, sizeof(ent_path), "maps/%s.ent", entityfile);
			entitystring = (char *) FS_LoadHunkFile(ent_path, NULL);
		}

		if (entitystring) {
			Con_DPrintf ("Using entfile %s\n", ent_path);
		}
	}

	if (!entitystring) {
		entitystring = CM_EntityString();
	}
	
	PR_LoadEnts(entitystring);
	// ********* End of External Entity support code *********

	// look up some model indexes for specialized message compression
	SV_FindModelNumbers ();

	// all spawning is completed, any further precache statements
	// or prog writes to the signon message are errors
	sv.state = ss_active;

	// run two frames to allow everything to settle
	SV_Physics ();
	sv.time += 0.1;
	SV_Physics ();
	sv.time += 0.1;
	sv.old_time = sv.time;

	// save movement vars
	SV_SetMoveVars();

	// create a baseline for more efficient communications
	SV_CreateBaseline ();
	sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;

	Info_SetValueForKey (svs.info, "map", sv.mapname, MAX_SERVERINFO_STRING);

	// calltimeofday.
	{
		extern void PF_calltimeofday (void);
		pr_global_struct->time = sv.time;
		pr_global_struct->self = 0;

		PF_calltimeofday();
	}

	Con_DPrintf ("Server spawned.\n");

	// we change map - clear whole demo struct and sent initial state to all dest if any (for QTV only I thought)
	SV_MVD_Record(NULL, true);

#ifndef SERVERONLY
	CL_ClearState ();
#endif
}