/* ==================== SV_Record_f record <demoname> ==================== */ void SV_MVD_Record_f (void) { int c; char name[MAX_OSPATH+MAX_MVD_NAME]; char newname[MAX_MVD_NAME]; dir_t dir; c = Cmd_Argc(); if (c != 2) { Com_Printf ("mvdrecord <demoname>\n"); return; } if (sv.state != ss_game){ Com_Printf ("Not active yet.\n"); return; } dir = Sys_listdir(va("%s/%s", fs_gamedir, sv_demoDir.string), ".*", false); if (sv_demoMaxDirSize.value && dir.size > sv_demoMaxDirSize.value*1024) { Com_Printf("insufficient directory space, increase sv_demoMaxDirSize\n"); return; } Q_strncpyz(newname, va("%s%s", sv_demoPrefix.string, SV_CleanName(Cmd_Argv(1))), sizeof(newname) - strlen(sv_demoSuffix.string) - 5); Q_strncatz(newname, sv_demoSuffix.string, MAX_MVD_NAME); _snprintf (name, MAX_OSPATH+MAX_MVD_NAME, "%s/%s/%s", fs_gamedir, sv_demoDir.string, newname); FS_StripExtension(name, name, sizeof(name)); FS_DefaultExtension(name, ".mvd", sizeof(name)); // FS_CreatePath(name); // // open the demo file and start recording // SV_MVD_Record (SV_InitRecordFile(name)); }
void SV_MVDStream_Poll(void) { static int listensocket=INVALID_SOCKET; static int listenport; int client; netadr_t na; struct sockaddr_in addr; int addrlen; int count; qbool wanted; mvddest_t *dest; if (!sv.state || !mvd_streamport.value) wanted = false; else if (listenport && (int)mvd_streamport.value != listenport) // easy way to switch... disable for a frame. :) { listenport = mvd_streamport.value; wanted = false; } else { listenport = mvd_streamport.value; wanted = true; } if (wanted && listensocket==INVALID_SOCKET) listensocket = MVD_StreamStartListening(listenport); else if (!wanted && listensocket!=INVALID_SOCKET) { closesocket(listensocket); listensocket = INVALID_SOCKET; return; } if (listensocket==INVALID_SOCKET) return; addrlen = sizeof(addr); client = accept(listensocket, (struct sockaddr *)&addr, &addrlen); if (client == INVALID_SOCKET) return; if (mvd_maxstreams.value > 0) { count = 0; for (dest = demo.dest; dest; dest = dest->nextdest) { if (dest->desttype == DEST_STREAM) count++; } if (count > mvd_maxstreams.value) { //sorry char *goawaymessage = "This server enforces a limit on the number of proxies connected at any one time. Please try again later\n"; char packetheader[6]; packetheader[0] = 1; packetheader[1] = dem_all; packetheader[2] = strlen(goawaymessage)+1; packetheader[3] = 0; packetheader[4] = 0; packetheader[5] = 0; send(client, packetheader, sizeof(packetheader), 0); send(client, goawaymessage, strlen(goawaymessage)+1, 0); closesocket(client); return; } } SockadrToNetadr(&addr, &na); Com_Printf("MVD streaming client connected from %s\n", NET_AdrToString(na)); SV_MVD_Record (SV_InitStream(client)); }
void SV_MVDEasyRecord_f (void) { int c; dir_t dir; char name[1024]; char name2[MAX_OSPATH*7]; // scream int i; FILE *f; c = Cmd_Argc(); if (c > 2) { Com_Printf ("easyrecord [demoname]\n"); return; } if (sv.state < ss_game) { Com_Printf("Server isn't running or is still loading\n"); return; } dir = Sys_listdir(va("%s/%s", fs_gamedir,sv_demoDir.string), ".*", false); if (sv_demoMaxDirSize.value && dir.size > sv_demoMaxDirSize.value*1024) { Com_Printf("insufficient directory space, increase sv_demoMaxDirSize\n"); return; } if (c == 2) Q_strncpyz (name, Cmd_Argv(1), sizeof(name)); else { i = Dem_CountPlayers(); if (teamplay.value >= 1 && i > 2) { // Teamplay _snprintf (name, sizeof(name), "%don%d_", Dem_CountTeamPlayers(Dem_Team(1)), Dem_CountTeamPlayers(Dem_Team(2))); if (sv_demoExtraNames.value > 0) { Q_strncatz (name, va("[%s]_%s_vs_[%s]_%s_%s", Dem_Team(1), Dem_PlayerNameTeam(Dem_Team(1)), Dem_Team(2), Dem_PlayerNameTeam(Dem_Team(2)), sv.mapname), sizeof(name)); } else Q_strncatz (name, va("%s_vs_%s_%s", Dem_Team(1), Dem_Team(2), sv.mapname), sizeof(name)); } else { if (i == 2) { // Duel _snprintf (name, sizeof(name), "duel_%s_vs_%s_%s", Dem_PlayerName(1), Dem_PlayerName(2), sv.mapname); } else { // FFA _snprintf (name, sizeof(name), "ffa_%s(%d)", sv.mapname, i); } } } // Make sure the filename doesn't contain illegal characters Q_strncpyz(name, va("%s%s", sv_demoPrefix.string, SV_CleanName(name)), MAX_MVD_NAME - strlen(sv_demoSuffix.string) - 7); Q_strncatz(name, sv_demoSuffix.string, sizeof(name)); Q_strncpyz(name, va("%s/%s/%s", fs_gamedir, sv_demoDir.string, name), sizeof(name)); // find a filename that doesn't exist yet Q_strncpyz(name2, name, sizeof(name2)); Sys_mkdir(va("%s/%s", fs_gamedir, sv_demoDir.string)); // FS_StripExtension(name2, name2, sizeof(name2)); strcat (name2, ".mvd"); if ((f = fopen (name2, "rb")) == 0) f = fopen(va("%s.gz", name2), "rb"); if (f) { i = 1; do { fclose (f); _snprintf(name2, sizeof(name2), "%s_%02i", name, i); // FS_StripExtension(name2, name2, sizeof(name2)); strcat (name2, ".mvd"); if ((f = fopen (name2, "rb")) == 0) f = fopen(va("%s.gz", name2), "rb"); i++; } while (f); } SV_MVD_Record (SV_InitRecordFile(name2)); }
/* ================ SV_SpawnServer Change the server to a new map, taking all connected clients along with it. This is only called from the SV_Map_f() function. ================ */ void SV_SpawnServer (char *mapname, qbool devmap, char* entityfile) { extern func_t ED_FindFunctionOffset (char *name); edict_t *ent; int i; extern cvar_t sv_loadentfiles, sv_loadentfiles_dir; char *entitystring; char oldmap[MAP_NAME_LEN]; extern qbool sv_allow_cheats; extern cvar_t sv_cheats, sv_paused, sv_bigcoords; #ifndef SERVERONLY extern void CL_ClearState (void); #endif // store old map name snprintf (oldmap, MAP_NAME_LEN, "%s", sv.mapname); Con_DPrintf ("SpawnServer: %s\n",mapname); #ifndef SERVERONLY // As client+server we do it here. // As serveronly we do it in NET_Init(). NET_InitServer(); #endif SV_SaveSpawnparms (); SV_LoadAccounts(); #ifdef USE_PR2 // remove bot clients for (i = 0; i < MAX_CLIENTS; i++) { if( sv_vm && svs.clients[i].isBot ) { svs.clients[i].old_frags = 0; svs.clients[i].edict->v.frags = 0.0; svs.clients[i].name[0] = 0; svs.clients[i].state = cs_free; Info_RemoveAll(&svs.clients[i]._userinfo_ctx_); Info_RemoveAll(&svs.clients[i]._userinfoshort_ctx_); SV_FullClientUpdate(&svs.clients[i], &sv.reliable_datagram); svs.clients[i].isBot = 0; } } #endif // Shutdown game. PR_GameShutDown(); PR_UnLoadProgs(); svs.spawncount++; // any partially connected client will be restarted #ifndef SERVERONLY com_serveractive = false; #endif sv.state = ss_dead; sv.paused = false; Cvar_SetROM(&sv_paused, "0"); Host_ClearMemory(); #ifdef FTE_PEXT_FLOATCOORDS if (sv_bigcoords.value) { msg_coordsize = 4; msg_anglesize = 2; } else { msg_coordsize = 2; msg_anglesize = 1; } #endif if ((int)coop.value) Cvar_Set (&deathmatch, "0"); current_skill = (int) (skill.value + 0.5); if (current_skill < 0) current_skill = 0; Cvar_Set (&skill, va("%d", current_skill)); if (current_skill > 3) current_skill = 3; if ((sv_cheats.value || devmap) && !sv_allow_cheats) { sv_allow_cheats = true; Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING); } else if ((!sv_cheats.value && !devmap) && sv_allow_cheats) { sv_allow_cheats = false; Info_SetValueForStarKey (svs.info, "*cheats", "", MAX_SERVERINFO_STRING); } // wipe the entire per-level structure // NOTE: this also set sv.mvdrecording to false, so calling SV_MVD_Record() at end of function memset (&sv, 0, sizeof(sv)); sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.data = sv.datagram_buf; sv.datagram.allowoverflow = true; sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf); sv.reliable_datagram.data = sv.reliable_datagram_buf; sv.multicast.maxsize = sizeof(sv.multicast_buf); sv.multicast.data = sv.multicast_buf; sv.signon.maxsize = sizeof(sv.signon_buffers[0]); sv.signon.data = sv.signon_buffers[0]; sv.num_signon_buffers = 1; sv.time = 1.0; // load progs to get entity field count // which determines how big each edict is // and allocate edicts PR_LoadProgs (); #ifdef WITH_NQPROGS PR_InitPatchTables(); #endif PR_InitProg(); for (i = 0; i < MAX_EDICTS; i++) { ent = EDICT_NUM(i); ent->e = &sv.sv_edicts[i]; // assigning ->e field in each edict_t ent->e->entnum = i; ent->e->area.ed = ent; // yeah, pretty funny, but this help to find which edict_t own this area (link_t) } fofs_items2 = ED_FindFieldOffset ("items2"); // ZQ_ITEMS2 extension fofs_maxspeed = ED_FindFieldOffset ("maxspeed"); fofs_gravity = ED_FindFieldOffset ("gravity"); fofs_movement = ED_FindFieldOffset ("movement"); fofs_vw_index = ED_FindFieldOffset ("vw_index"); fofs_hideentity = ED_FindFieldOffset ("hideentity"); fofs_trackent = ED_FindFieldOffset ("trackent"); // find optional QC-exported functions. // we have it here, so we set it to NULL in case of PR2 progs. mod_SpectatorConnect = ED_FindFunctionOffset ("SpectatorConnect"); mod_SpectatorThink = ED_FindFunctionOffset ("SpectatorThink"); mod_SpectatorDisconnect = ED_FindFunctionOffset ("SpectatorDisconnect"); mod_ChatMessage = ED_FindFunctionOffset ("ChatMessage"); mod_UserInfo_Changed = ED_FindFunctionOffset ("UserInfo_Changed"); mod_ConsoleCmd = ED_FindFunctionOffset ("ConsoleCmd"); mod_UserCmd = ED_FindFunctionOffset ("UserCmd"); mod_localinfoChanged = ED_FindFunctionOffset ("localinfoChanged"); GE_ClientCommand = ED_FindFunctionOffset ("GE_ClientCommand"); GE_PausedTic = ED_FindFunctionOffset ("GE_PausedTic"); GE_ShouldPause = ED_FindFunctionOffset ("GE_ShouldPause"); // leave slots at start for clients only sv.num_edicts = MAX_CLIENTS+1; for (i=0 ; i<MAX_CLIENTS ; i++) { ent = EDICT_NUM(i+1); // restore client name. ent->v.netname = PR_SetString(svs.clients[i].name); // reserve edict. svs.clients[i].edict = ent; //ZOID - make sure we update frags right svs.clients[i].old_frags = 0; } // fill sv.mapname and sv.modelname with new map name strlcpy (sv.mapname, mapname, sizeof(sv.mapname)); snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", sv.mapname); #ifndef SERVERONLY // set cvar Cvar_ForceSet (&host_mapname, mapname); #endif if (!(sv.worldmodel = CM_LoadMap (sv.modelname, false, &sv.map_checksum, &sv.map_checksum2))) // true if bad map { Con_Printf ("Cant load map %s, falling back to %s\n", mapname, oldmap); // fill mapname, sv.mapname and sv.modelname with old map name strlcpy (sv.mapname, oldmap, sizeof(sv.mapname)); snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", sv.mapname); mapname = oldmap; // and re-load old map sv.worldmodel = CM_LoadMap (sv.modelname, false, &sv.map_checksum, &sv.map_checksum2); // this should never happen if (!sv.worldmodel) SV_Error ("CM_LoadMap: bad map"); } sv.map_checksum2 = Com_TranslateMapChecksum (sv.mapname, sv.map_checksum2); SV_ClearWorld (); // clear physics interaction links #ifdef USE_PR2 if ( sv_vm ) { sv.sound_precache[0] = ""; sv.model_precache[0] = ""; } else #endif { sv.sound_precache[0] = pr_strings; sv.model_precache[0] = pr_strings; } sv.model_precache[1] = sv.modelname; sv.models[1] = sv.worldmodel; for (i=1 ; i< CM_NumInlineModels() ; i++) { sv.model_precache[1+i] = localmodels[i]; sv.models[i+1] = CM_InlineModel (localmodels[i]); } //check player/eyes models for hacks sv.model_player_checksum = SV_CheckModel("progs/player.mdl"); sv.model_newplayer_checksum = SV_CheckModel("progs/newplayer.mdl"); sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl"); // // spawn the rest of the entities on the map // // precache and static commands can be issued during // map initialization sv.state = ss_loading; #ifndef SERVERONLY com_serveractive = true; #endif ent = EDICT_NUM(0); ent->e->free = false; ent->v.model = PR_SetString(sv.modelname); ent->v.modelindex = 1; // world model ent->v.solid = SOLID_BSP; ent->v.movetype = MOVETYPE_PUSH; // information about the server ent->v.netname = PR_SetString(VersionStringFull()); ent->v.targetname = PR_SetString(SERVER_NAME); ent->v.impulse = VERSION_NUM; ent->v.items = pr_numbuiltins - 1; PR_GLOBAL(mapname) = PR_SetString(sv.mapname); // serverflags are for cross level information (sigils) PR_GLOBAL(serverflags) = svs.serverflags; if (pr_nqprogs) { pr_globals[35] = deathmatch.value; pr_globals[36] = coop.value; pr_globals[37] = teamplay.value; NQP_Reset (); } if (pr_nqprogs) { // register the cvars that NetQuake provides for mod use const char **var, *nqcvars[] = {"gamecfg", "scratch1", "scratch2", "scratch3", "scratch4", "saved1", "saved2", "saved3", "saved4", "savedgamecfg", "temp1", NULL}; for (var = nqcvars; *var; var++) Cvar_Create((char *)/*stupid const warning*/ *var, "0", 0); } // run the frame start qc function to let progs check cvars if (!pr_nqprogs) SV_ProgStartFrame (); // ********* External Entity support (.ent file(s) in gamedir/maps) pinched from ZQuake ********* // load and spawn all other entities entitystring = NULL; if ((int)sv_loadentfiles.value) { char ent_path[1024] = {0}; if (!entityfile || !entityfile[0]) entityfile = sv.mapname; // first try maps/sv_loadentfiles_dir/ if (sv_loadentfiles_dir.string[0]) { snprintf(ent_path, sizeof(ent_path), "maps/%s/%s.ent", sv_loadentfiles_dir.string, entityfile); entitystring = (char *) FS_LoadHunkFile(ent_path, NULL); } // try maps/ if not loaded yet. if (!entitystring) { snprintf(ent_path, sizeof(ent_path), "maps/%s.ent", entityfile); entitystring = (char *) FS_LoadHunkFile(ent_path, NULL); } if (entitystring) { Con_DPrintf ("Using entfile %s\n", ent_path); } } if (!entitystring) { entitystring = CM_EntityString(); } PR_LoadEnts(entitystring); // ********* End of External Entity support code ********* // look up some model indexes for specialized message compression SV_FindModelNumbers (); // all spawning is completed, any further precache statements // or prog writes to the signon message are errors sv.state = ss_active; // run two frames to allow everything to settle SV_Physics (); sv.time += 0.1; SV_Physics (); sv.time += 0.1; sv.old_time = sv.time; // save movement vars SV_SetMoveVars(); // create a baseline for more efficient communications SV_CreateBaseline (); sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize; Info_SetValueForKey (svs.info, "map", sv.mapname, MAX_SERVERINFO_STRING); // calltimeofday. { extern void PF_calltimeofday (void); pr_global_struct->time = sv.time; pr_global_struct->self = 0; PF_calltimeofday(); } Con_DPrintf ("Server spawned.\n"); // we change map - clear whole demo struct and sent initial state to all dest if any (for QTV only I thought) SV_MVD_Record(NULL, true); #ifndef SERVERONLY CL_ClearState (); #endif }