D3D9Mesh::D3D9Mesh(GraphicsDevice &_GD) { _Mesh = NULL; _Vertices = NULL; _Indices = NULL; SetGD(_GD); }
Mesh::Mesh(GraphicsDevice &GD) { _Vertices = 0; _Indices = 0; _VertexCount = 0; _IndexCount = 0; SetGD(GD); }