Ejemplo n.º 1
0
static void create() {
    object ob;
    ::create();
    
    SetNoClean(1);
    SetNoModify(1);
    SetProperty("light", 3);
    SetProperty("night light", 2);
    SetProperty("no steal", 1);
    SetProperty("no magic", 1);
    SetProperty("no attack", 1);
    SetProperty("no castle", 1);
    
    SetClimate("indoors");
    SetShort("Clergy Prothesis");
    SetLong(
      "The prothesis is used as both an prayer room "
      "and a vestry where all the brothers that follow "
      "the path of faith can store goods to use for later "
      "or share and communicate with each other. "
    );
    SetItems( ([
        ({"prothesis","prayer room","room","vestry"}) :
        "Wouldn't it be easier just to look around?",
        "goods" : "Goods are left on the floor for "
        "general use.",
        "floor" : "You look directly down and examine "
        "the floor closely."    
      ]) );
Ejemplo n.º 2
0
Archivo: void.c Proyecto: Elohim/FGmud
void create() {
    room::create();
    SetAmbientLight(30);
    SetShort("the void");
    SetLong("The void.  Go down to get out.");
    SetExits( ([ "down" : STARTROOM ]) );
    SetNoModify(1);
}
Ejemplo n.º 3
0
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("RoSE Guest Room");
    SetLong( (:GuestRoom:) );
    SetObviousExits("no exit");
    SetNoModify(1);
}
Ejemplo n.º 4
0
Archivo: death.c Proyecto: Elohim/FGmud
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("off the mortal coil");
    SetLong( (:FunkyPic:) );
    SetObviousExits("no exit");
    set_heart_beat(10);
    SetNoModify(1);
}
Ejemplo n.º 5
0
void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("the telnet room");
    SetLong("From this room, you can attempt "+
            "to connect to Dead Souls Prime. This is useful if you "+
            "need to ask questions but the intermud connection is down. "+
            "Note that being in charmode interferes with input. "+
            "\n\tIf the connection "+
            "fails, email [email protected] to ask for help. "+
            "Once you connect to Dead Souls Prime, type \"dcon\" to "+
            "return to your own mud. \n\n"+
            "To connect type \"connect\" \n"+
            "The Creators' Hall annex is west of here.");
    SetExits( ([ 
                "west" : "/domains/default/room/wiz_hall2",
                ]) );
    SetNoModify(1);
}
Ejemplo n.º 6
0
void create() {
    object ob;
    ::create();
    
    // safehaven/startroom properties
    SetNoModify(1);
    SetProperty("light", 3);
    SetProperty("night light", 2);
    SetProperty("no steal", 1);
    SetProperty("no magic", 1);
    SetProperty("no attack", 1);
    SetProperty("no castle", 1);	    
    
    SetShort("Chevalier Square");
    SetLong(
      "Once the hub of a great empire, now "
      "the center of rot and decay. You "
      "stand in Chevalier Square. Historically "
      "where a proud citizenry hailed newly "
      "knighted nobles and received news from "
      "lands afar. Now all that is left is "
      "a testiment of the decay and rot "
      "set upon by generations of abuse from "
      "the castes and absense of fair law. \n"
      "Here, new adventurers congregate to "
      "admire, even envy, more established "
      "and reknown ilks of their kind. Parade "
      "Avenue intersects Merchants Boulevard "
      "in this black heart of the city. "
    );
    SetItems( ([
        "adventurer" : "You are caught staring and "
        "look away in shame.",
        "adventurers" : "You admire their courage "
        "and craftiness.",
        ({"avenue","parade avenue"}) : "Once the "
        "envy of the empire now it lays desolute and "
        "in disrepair.",
Ejemplo n.º 7
0
Archivo: start.c Proyecto: Elohim/FGmud
void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("The start room");
    SetLong( (: DoDesc :));
    SetExits( ([ 
                "south" : "/domains/default/room/wiz_hall",
                ]) );
    SetNoModify(1);
    SetCoordinates("5000,5000,0");
    SetItems( ([
                "tutorial" : "A set of rooms to get familiar with this environment.",
                "town" : "The main town.",
                ]) );
    SetEnters( ([
                //"tutorial" : "/domains/tutorial/room/start",
                "town" : "/domains/town/room/start",
                ]) );
    if(tutorial){
        AddEnter("tutorial", "/domains/tutorial/room/start");
    }
}