static void create() { object ob; ::create(); SetNoClean(1); SetNoModify(1); SetProperty("light", 3); SetProperty("night light", 2); SetProperty("no steal", 1); SetProperty("no magic", 1); SetProperty("no attack", 1); SetProperty("no castle", 1); SetClimate("indoors"); SetShort("Clergy Prothesis"); SetLong( "The prothesis is used as both an prayer room " "and a vestry where all the brothers that follow " "the path of faith can store goods to use for later " "or share and communicate with each other. " ); SetItems( ([ ({"prothesis","prayer room","room","vestry"}) : "Wouldn't it be easier just to look around?", "goods" : "Goods are left on the floor for " "general use.", "floor" : "You look directly down and examine " "the floor closely." ]) );
void create() { room::create(); SetAmbientLight(30); SetShort("the void"); SetLong("The void. Go down to get out."); SetExits( ([ "down" : STARTROOM ]) ); SetNoModify(1); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("RoSE Guest Room"); SetLong( (:GuestRoom:) ); SetObviousExits("no exit"); SetNoModify(1); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("off the mortal coil"); SetLong( (:FunkyPic:) ); SetObviousExits("no exit"); set_heart_beat(10); SetNoModify(1); }
void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("the telnet room"); SetLong("From this room, you can attempt "+ "to connect to Dead Souls Prime. This is useful if you "+ "need to ask questions but the intermud connection is down. "+ "Note that being in charmode interferes with input. "+ "\n\tIf the connection "+ "fails, email [email protected] to ask for help. "+ "Once you connect to Dead Souls Prime, type \"dcon\" to "+ "return to your own mud. \n\n"+ "To connect type \"connect\" \n"+ "The Creators' Hall annex is west of here."); SetExits( ([ "west" : "/domains/default/room/wiz_hall2", ]) ); SetNoModify(1); }
void create() { object ob; ::create(); // safehaven/startroom properties SetNoModify(1); SetProperty("light", 3); SetProperty("night light", 2); SetProperty("no steal", 1); SetProperty("no magic", 1); SetProperty("no attack", 1); SetProperty("no castle", 1); SetShort("Chevalier Square"); SetLong( "Once the hub of a great empire, now " "the center of rot and decay. You " "stand in Chevalier Square. Historically " "where a proud citizenry hailed newly " "knighted nobles and received news from " "lands afar. Now all that is left is " "a testiment of the decay and rot " "set upon by generations of abuse from " "the castes and absense of fair law. \n" "Here, new adventurers congregate to " "admire, even envy, more established " "and reknown ilks of their kind. Parade " "Avenue intersects Merchants Boulevard " "in this black heart of the city. " ); SetItems( ([ "adventurer" : "You are caught staring and " "look away in shame.", "adventurers" : "You admire their courage " "and craftiness.", ({"avenue","parade avenue"}) : "Once the " "envy of the empire now it lays desolute and " "in disrepair.",
void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The start room"); SetLong( (: DoDesc :)); SetExits( ([ "south" : "/domains/default/room/wiz_hall", ]) ); SetNoModify(1); SetCoordinates("5000,5000,0"); SetItems( ([ "tutorial" : "A set of rooms to get familiar with this environment.", "town" : "The main town.", ]) ); SetEnters( ([ //"tutorial" : "/domains/tutorial/room/start", "town" : "/domains/town/room/start", ]) ); if(tutorial){ AddEnter("tutorial", "/domains/tutorial/room/start"); } }