Ejemplo n.º 1
0
/*
 * @brief Only called at Quake2World startup, not for each game.
 */
void Sv_Init(void) {

	memset(&svs, 0, sizeof(svs));

	Sv_InitLocal();

	Sv_InitCommands();

	Sv_InitMasters();

	Mem_InitBuffer(&net_message, net_message_buffer, sizeof(net_message_buffer));

	Net_Config(NS_UDP_SERVER, true);
}
Ejemplo n.º 2
0
/*
 * @brief Only called at Quetoo startup, not for each game.
 */
void Sv_Init(void) {

	memset(&svs, 0, sizeof(svs));

	Cm_LoadBspModel(NULL, NULL);

	Sv_InitConsole();

	Sv_InitLocal();

	Sv_InitAdmin();

	Sv_InitMasters();
}
Ejemplo n.º 3
0
/*
 * Sv_Init
 *
 * Only called at Quake2World startup, not for each game.
 */
void Sv_Init(void) {

	memset(&svs, 0, sizeof(svs));

	sv_rcon_password = Cvar_Get("rcon_password", "", 0, NULL);

	sv_download_url = Cvar_Get("sv_download_url", "", CVAR_SERVER_INFO, NULL);
	sv_enforce_time = Cvar_Get("sv_enforce_time",
			va("%d", CMD_MSEC_MAX_DRIFT_ERRORS), 0, NULL);

	sv_hostname = Cvar_Get("sv_hostname", "Quake2World",
			CVAR_SERVER_INFO | CVAR_ARCHIVE, NULL);
	sv_public = Cvar_Get("sv_public", "0", 0, NULL);

	if (dedicated->value)
		sv_max_clients = Cvar_Get("sv_max_clients", "8",
				CVAR_SERVER_INFO | CVAR_LATCH, NULL);
	else
		sv_max_clients = Cvar_Get("sv_max_clients", "1",
				CVAR_SERVER_INFO | CVAR_LATCH, NULL);

	sv_framerate = Cvar_Get("sv_framerate", va("%d", SERVER_FRAME_RATE),
			CVAR_SERVER_INFO | CVAR_LATCH, NULL);
	sv_timeout = Cvar_Get("sv_timeout", va("%d", SERVER_TIMEOUT), 0, NULL);
	sv_udp_download = Cvar_Get("sv_udp_download", "1", CVAR_ARCHIVE, NULL);

	// set this so clients and server browsers can see it
	Cvar_Get("sv_protocol", va("%i", PROTOCOL), CVAR_SERVER_INFO | CVAR_NO_SET,
			NULL);

	Sv_InitCommands();

	Sv_InitMasters();

	Sb_Init(&net_message, net_message_buffer, sizeof(net_message_buffer));

	Net_Config(NS_SERVER, true);
}