void Game::addCoin() { coinsTotal_++; if (coinsTotal_ == 100) { //100 coins to life transition addLife(); coinsTotal_ = 0; } }
void HUD::addCoin() { _nbCoins++; if(_nbCoins == 100) { _nbCoins = 0; addLife(); } }
void Game::jumpEnemy(int num) { if (num < 5) { pointsTotal_+= 50* (2*num); } else { addLife(); } }