Example #1
0
void Game::addCoin()
{
    coinsTotal_++;
    if (coinsTotal_ == 100) { //100 coins to life transition
        addLife();
        coinsTotal_ = 0;
    }
}
void HUD::addCoin()
{
    _nbCoins++;
    if(_nbCoins == 100)
    {
        _nbCoins = 0;
        addLife();
    }
}
Example #3
0
void Game::jumpEnemy(int num)
{
    if (num < 5) {
        pointsTotal_+= 50* (2*num);
    }
    else {
        addLife();
    }
}