void gamefont_init() { int i; if (Gamefont_installed) return; Gamefont_installed = 1; for (i=0;i<MAX_FONTS;i++){ Gamefonts[i]=NULL; if (GameArg.GfxHiresFNTAvailable) addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available addfontconf(i,320,200,Gamefont_filenames_l[i]); } gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h); }
void gamefont_init() { int i; if (Gamefont_installed) return; Gamefont_installed = 1; for (i=0;i<MAX_FONTS;i++){ Gamefonts[i]=NULL; addfontconf(i,0,Gamefont_filenames_l[i]); addfontconf(i,640,Gamefont_filenames_h[i]); } // addfontconf(640,"pc6x8.fnt"); // addfontconf(1024,"pc8x16.fnt"); if ((i=FindArg("-font320"))) addfontconf(4,320,Args[i+1]); if ((i=FindArg("-font640"))) addfontconf(4,640,Args[i+1]); if ((i=FindArg("-font800"))) addfontconf(4,800,Args[i+1]); if ((i=FindArg("-font1024"))) addfontconf(4,1024,Args[i+1]); gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h); atexit( gamefont_close ); }
void gamefont_init() { if (Gamefont_installed) return; Gamefont_installed = 1; for (int i=0;i<MAX_FONTS;i++){ Gamefonts[i]=NULL; if (!CGameArg.GfxSkipHiresFNT) addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available #if defined(DXX_BUILD_DESCENT_I) if (MacHog && (i != 0)) addfontconf(i,640,480,Gamefont_filenames_l[i]); // Mac fonts are hires (except for the "big" one) else #endif addfontconf(i,320,200,Gamefont_filenames_l[i]); } gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h); }