Esempio n. 1
0
void gamefont_init()
{
	int i;

	if (Gamefont_installed)
		return;

	Gamefont_installed = 1;

	for (i=0;i<MAX_FONTS;i++){
		Gamefonts[i]=NULL;

		if (GameArg.GfxHiresFNTAvailable)
			addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available
		addfontconf(i,320,200,Gamefont_filenames_l[i]);
	}

	gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
}
Esempio n. 2
0
void gamefont_init()
{
	int i;

	if (Gamefont_installed) return;
	Gamefont_installed = 1;

	for (i=0;i<MAX_FONTS;i++){
		Gamefonts[i]=NULL;
		addfontconf(i,0,Gamefont_filenames_l[i]);
		addfontconf(i,640,Gamefont_filenames_h[i]);
	}

//	addfontconf(640,"pc6x8.fnt");
//	addfontconf(1024,"pc8x16.fnt");
	if ((i=FindArg("-font320")))
		addfontconf(4,320,Args[i+1]);
	if ((i=FindArg("-font640")))
		addfontconf(4,640,Args[i+1]);
	if ((i=FindArg("-font800")))
		addfontconf(4,800,Args[i+1]);
	if ((i=FindArg("-font1024")))
		addfontconf(4,1024,Args[i+1]);
	
	gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
	
	atexit( gamefont_close );
}
Esempio n. 3
0
void gamefont_init()
{
	if (Gamefont_installed)
		return;

	Gamefont_installed = 1;

	for (int i=0;i<MAX_FONTS;i++){
		Gamefonts[i]=NULL;

		if (!CGameArg.GfxSkipHiresFNT)
			addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available
#if defined(DXX_BUILD_DESCENT_I)
		if (MacHog && (i != 0))
			addfontconf(i,640,480,Gamefont_filenames_l[i]); // Mac fonts are hires (except for the "big" one)
		else
#endif
			addfontconf(i,320,200,Gamefont_filenames_l[i]);
	}

	gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
}