Ejemplo n.º 1
0
//**********************************************************************************************************************
void SimpleTerminal::disconnect()
{
    _port->close();
    refreshStatusText();
    emit connStateChanged();

    qDebug() << "Disconnected";
}
Ejemplo n.º 2
0
//**********************************************************************************************************************
void SimpleTerminal::connect()
{
    if (_port->open(QIODevice::ReadWrite))
    {
        refreshStatusText();
        emit connStateChanged();

        qDebug() << "Connected!";
    }
    else
    {
        qWarning() << "Could not connect\nError code: " << _port->error() << "\nError description: "
                   << _port->errorString();

        setError("Connect attempt failed");
    }
}
Ejemplo n.º 3
0
void ClientNetwork::disconnected()
{
    emit connStateChanged(false);
}
Ejemplo n.º 4
0
void ClientNetwork::connected()
{
    emit connStateChanged(true);
    MsgReqGameInfo msg;
    clientSocket->write((char *)&msg, sizeof(msg));
}