//********************************************************************************************************************** void SimpleTerminal::disconnect() { _port->close(); refreshStatusText(); emit connStateChanged(); qDebug() << "Disconnected"; }
//********************************************************************************************************************** void SimpleTerminal::connect() { if (_port->open(QIODevice::ReadWrite)) { refreshStatusText(); emit connStateChanged(); qDebug() << "Connected!"; } else { qWarning() << "Could not connect\nError code: " << _port->error() << "\nError description: " << _port->errorString(); setError("Connect attempt failed"); } }
void ClientNetwork::disconnected() { emit connStateChanged(false); }
void ClientNetwork::connected() { emit connStateChanged(true); MsgReqGameInfo msg; clientSocket->write((char *)&msg, sizeof(msg)); }