//! create an empty new instance of the class, do not copy the prototype
CSMQT4Window *CSMQT4WindowBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 2
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//! create an empty new instance of the class, do not copy the prototype
StageData *StageDataBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMDrawManager *CSMDrawManagerBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
TableDOMEventDetails *TableDOMEventDetailsBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
KeySensor *KeySensorBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMPassiveWinClearOp *CSMPassiveWinClearOpBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 7
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//! create an empty new instance of the class, do not copy the prototype
LinuxEventOptions *LinuxEventOptionsBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
SearchWindowEventDetails *SearchWindowEventDetailsBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 9
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//! create an empty new instance of the class, do not copy the prototype
CSMClusterWinOptions *CSMClusterWinOptionsBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMViewport *CSMViewportBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
InterfaceOptions *InterfaceOptionsBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
FrameHandler *FrameHandlerBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMClusterWindow *CSMClusterWindowBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 14
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//! create an empty new instance of the class, do not copy the prototype
ConnectorAttachment *ConnectorAttachmentBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMTrackball *CSMTrackballBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMNativeWindow *CSMNativeWindowBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 17
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//! create an empty new instance of the class, do not copy the prototype
VideoEvent *VideoEventBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 18
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//! create an empty new instance of the class, do not copy the prototype
VCViewarea *VCViewareaBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMSceneParameter *CSMSceneParameterBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 20
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//! create an empty new instance of the class, do not copy the prototype
CSMLogger *CSMLoggerBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 21
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//! create an empty new instance of the class, do not copy the prototype
Counter *CounterBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CubeMapGeneratorStageData *CubeMapGeneratorStageDataBase::createEmpty(void)
{
    return createEmptyLocal();
}
Ejemplo n.º 23
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//! create an empty new instance of the class, do not copy the prototype
HDRStage *HDRStageBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
DynamicStateGeneratorStageData *DynamicStateGeneratorStageDataBase::createEmpty(void)
{
    return createEmptyLocal();
}
//! create an empty new instance of the class, do not copy the prototype
CSMStatisticsForeground *CSMStatisticsForegroundBase::createEmpty(void)
{
    return createEmptyLocal();
}