//! create an empty new instance of the class, do not copy the prototype CSMQT4Window *CSMQT4WindowBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype StageData *StageDataBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMDrawManager *CSMDrawManagerBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype TableDOMEventDetails *TableDOMEventDetailsBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype KeySensor *KeySensorBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMPassiveWinClearOp *CSMPassiveWinClearOpBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype LinuxEventOptions *LinuxEventOptionsBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype SearchWindowEventDetails *SearchWindowEventDetailsBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMClusterWinOptions *CSMClusterWinOptionsBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMViewport *CSMViewportBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype InterfaceOptions *InterfaceOptionsBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype FrameHandler *FrameHandlerBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMClusterWindow *CSMClusterWindowBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype ConnectorAttachment *ConnectorAttachmentBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMTrackball *CSMTrackballBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMNativeWindow *CSMNativeWindowBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype VideoEvent *VideoEventBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype VCViewarea *VCViewareaBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMSceneParameter *CSMSceneParameterBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMLogger *CSMLoggerBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype Counter *CounterBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CubeMapGeneratorStageData *CubeMapGeneratorStageDataBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype HDRStage *HDRStageBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype DynamicStateGeneratorStageData *DynamicStateGeneratorStageDataBase::createEmpty(void) { return createEmptyLocal(); }
//! create an empty new instance of the class, do not copy the prototype CSMStatisticsForeground *CSMStatisticsForegroundBase::createEmpty(void) { return createEmptyLocal(); }