Ejemplo n.º 1
0
// Draw the radar blips
// input:	distorted	=>		0 (default) to draw normal, 1 to draw distorted 
void radar_draw_blips_sorted_std(int distort)
{
	// draw dim blips first, then bright blips
	for (int is_bright = 0; is_bright < 2; is_bright++)
	{
		draw_radar_blips_std(BLIP_TYPE_JUMP_NODE, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_WARPING_SHIP, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_NORMAL_SHIP, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_BOMB, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_TAGGED_SHIP, is_bright, distort);
	}
}
Ejemplo n.º 2
0
// Draw the radar blips
// input:	distorted	=>		0 (default) to draw normal, 1 to draw distorted 
void radar_draw_blips_sorted_std(int distort)
{
	current_target_x = 0;
	current_target_y = 0;
	// draw dim blips first, then bright blips
	for (int is_bright = 0; is_bright < 2; is_bright++)
	{
		draw_radar_blips_std(BLIP_TYPE_JUMP_NODE, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_WARPING_SHIP, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_NORMAL_SHIP, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_BOMB, is_bright, distort);
		draw_radar_blips_std(BLIP_TYPE_TAGGED_SHIP, is_bright, distort);
	}
	// draw crosshairs last - if at all.
	if (radar_target_id_flags & RTIF_CROSSHAIRS)
	{
		draw_radar_crosshairs(current_target_x, current_target_y);
	}
}