// Draw the radar blips // input: distorted => 0 (default) to draw normal, 1 to draw distorted void radar_draw_blips_sorted_std(int distort) { // draw dim blips first, then bright blips for (int is_bright = 0; is_bright < 2; is_bright++) { draw_radar_blips_std(BLIP_TYPE_JUMP_NODE, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_WARPING_SHIP, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_BOMB, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); } }
// Draw the radar blips // input: distorted => 0 (default) to draw normal, 1 to draw distorted void radar_draw_blips_sorted_std(int distort) { current_target_x = 0; current_target_y = 0; // draw dim blips first, then bright blips for (int is_bright = 0; is_bright < 2; is_bright++) { draw_radar_blips_std(BLIP_TYPE_JUMP_NODE, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_WARPING_SHIP, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_BOMB, is_bright, distort); draw_radar_blips_std(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); } // draw crosshairs last - if at all. if (radar_target_id_flags & RTIF_CROSSHAIRS) { draw_radar_crosshairs(current_target_x, current_target_y); } }