const Vector Vector::operator+(const Vector &rhs) const { Vector ret(0,0,0); ret.setX(getX() + rhs.getX()); ret.setY(getY() + rhs.getY()); ret.setZ(getZ() + rhs.getZ()); return ret; }
const Vector Vector::operator/(const double &rhs) const { Vector ret(0,0,0); ret.setX(getX() / rhs); ret.setY(getY() / rhs); ret.setZ(getZ() / rhs); return ret; }
bool CGLVector3D::isEqualTo(CGLVector3D const& b) const { bool retour = false; if (getX()==b.getX()) if (getY()==b.getY()) if (getZ()==b.getZ()) retour = true; return retour; }
//custom - operator for the vector class Vector Vector::operator -(Vector &p) { Vector outV; outV.setX(getX() - p.getX()); outV.setY(getY() - p.getY()); outV.setZ(getZ() - p.getZ()); return outV; }
Vector* Vertex::subtract(Vertex* vertex) { Vector* vector = new Vector(0, 0, 0); vector->setX(getX() - vertex->getX()); vector->setY(getY() - vertex->getY()); vector->setZ(getZ() - vertex->getZ()); return vector; }
bool State::operator==(const State& s2) const { return (fabs(getX() - s2.getX()) < FLOAT_CMP_THR && fabs(getY() - s2.getY()) < FLOAT_CMP_THR && fabs(getZ() - s2.getZ()) < FLOAT_CMP_THR && fabs(angles::shortest_angular_distance(ivRoll, s2.ivRoll)) < FLOAT_CMP_THR && fabs(angles::shortest_angular_distance(ivPitch, s2.ivPitch)) < FLOAT_CMP_THR && fabs(angles::shortest_angular_distance(ivYaw, s2.ivYaw)) < FLOAT_CMP_THR && ivLeg == s2.getLeg()); }
Vector3 HomogenusPosition::normalizeToVector3() const { Vector3 result; result.setX(getX()/getW()); result.setY(getY()/getW()); result.setZ(getZ()/getW()); return result; }
string Layer::SVGpath(const Vector2d &trans) const { ostringstream ostr; ostr << "\t<g id=\"Layer_"<< LayerNo << "_z:" << getZ() << "\">" << endl; for (uint i = 0; i<polygons.size(); i++) { ostr << polygons[i].SVGpath(trans) << endl; } ostr << "\t</g>"; return ostr.str(); }
void EditorTile::show() { if (!S(Game)->getInterface()->isMouseOver()) { EditorMap* map = (EditorMap*) S(Game)->getMap(); if (map->usingBrush()) { float d = getBrushEffect(); if (d > 0 && d <= 1) showColored(engine::graphics::Color((1 - d) * 127 + 128, (1 - d) * 127 + 128, (1 - d) * 127 + 128)); else Tile::show(); } else if (map->puttingBuilding()) { engine::Vector2d pointerPosition = map->getPointerPosition(); int x = pointerPosition.getRoundX(); int y = pointerPosition.getRoundY(); entity::BuildingModel* buildingModel = map->getBuildingModel(); if (x - buildingModel->getSize() < (int)m_x && (int)m_x <= x && y - buildingModel->getSize() < (int)m_y && (int)m_y <= y) { if (buildingModel->canBeBuilt(map, x, y)) { showColored(engine::graphics::Color(128, 128, 128)); } else { Tile* tile = map->getTile(x, y); if (!isAccessible() || (tile != NULL && tile->getZ() != getZ())) showColored(engine::graphics::Color(255, 0, 0)); else showColored(engine::graphics::Color(128, 128, 128)); } } else Tile::show(); } else if (map->puttingUnit()) { m_color->use(); MapObject::show(); if (m_doodad != NULL) m_doodad->show(); } else Tile::show(); } else Tile::show(); }
double Point::distanceTo(const Point &a) const { double x1, x2, y1, y2, z1, z2; x2 = a.getX(); x1 = getX(); y2 = a.getY(); y1 = getY(); z2 = a.getZ(); z1 = getZ(); return sqrt(pow((x2-x1), 2.0)+pow((y2-y1), 2.0)+pow((z2-z1), 2.0)); }
BITMAP * Objets::getProprietes(int p_x,int p_y, int p_w, int p_h) { clear_to_color(proprietes,makecol(255,255,255)); rect(proprietes,1,1,149,199,0); textprintf_ex(proprietes, font,35,10, makecol(0, 0, 0),makecol(255, 255, 255), "Proprietes"); line(proprietes,0,20,200,20,0); textprintf_ex(proprietes, font,10,30, makecol(0, 0, 0),makecol(255, 255, 255), "Type : %s",nom); int _x,_y,_z; _x=(getX()-p_x); _y=(getY()-p_y); _z=getZ(); if (!Tx->getSaisie()) Tx->setValeur(_x); if (!Ty->getSaisie()) Ty->setValeur(_y); if (!Tz->getSaisie()) Tz->setValeur(_z); if (!Tw->getSaisie()) Tw->setValeur(getW()); if (!Th->getSaisie()) Th->setValeur(getH()); if (!Td->getSaisie()) Td->setValeur(getD()); textprintf_ex(proprietes, font,10,45, makecol(0, 0, 0),makecol(255, 255, 255), "x ="); blit(Tx->getImage(),proprietes,0,0,Tx->getX(),Tx->getY(),Tx->getW(),Tx->getH()); textprintf_ex(proprietes, font,10,60, makecol(0, 0, 0),makecol(255, 255, 255), "y ="); blit(Ty->getImage(),proprietes,0,0,Ty->getX(),Ty->getY(),Ty->getW(),Ty->getH()); textprintf_ex(proprietes, font,10,75, makecol(0, 0, 0),makecol(255, 255, 255), "z ="); blit(Tz->getImage(),proprietes,0,0,Tz->getX(),Tz->getY(),Tz->getW(),Tz->getH()); textprintf_ex(proprietes, font,10,90, makecol(0, 0, 0),makecol(255, 255, 255), "Longueur ="); blit(Tw->getImage(),proprietes,0,0,Tw->getX(),Tw->getY(),Tw->getW(),Tw->getH()); textprintf_ex(proprietes, font,10,105, makecol(0, 0, 0),makecol(255, 255, 255), "Largeur ="); blit(Th->getImage(),proprietes,0,0,Th->getX(),Th->getY(),Th->getW(),Th->getH()); textprintf_ex(proprietes, font,10,120, makecol(0, 0, 0),makecol(255, 255, 255), "Hauteur ="); blit(Td->getImage(),proprietes,0,0,Td->getX(),Td->getY(),Td->getW(),Td->getH()); char *lesens; if (sens=="N") lesens="Nord"; else if (sens=="E") lesens="Est"; else if (sens=="S") lesens="Sud"; else if (sens=="O") lesens="Ouest"; textprintf_ex(proprietes, font,10,135, makecol(0, 0, 0),makecol(255, 255, 255), "Sens = %s",lesens); delete [] lesens; textprintf_ex(proprietes, font,10,150, makecol(0, 0, 0),makecol(255, 255, 255), "Couleur = "); rectfill(proprietes,90,148,100,158,q_c); rect(proprietes,90,148,100,158,0); return proprietes; }
float * Frog::getPos() { if (animateComplete) { init(); pos[0] = 0; pos[1] = 0; pos[2] = getZ(); return pos; } else { return NULL; } }
void ZDvidTile::printInfo() const { std::cout << "Dvid tile: " << std::endl; m_res.print(); std::cout << "Offset: " << getX() << ", " << getY() << ", " << getZ() << std::endl; if (m_image != NULL) { std::cout << "Size: " << m_image->width() << " x " << m_image->height() << std::endl; } }
void OGRLinearRing::closeRings() { if( nPointCount < 2 ) return; if( getX(0) != getX(nPointCount-1) || getY(0) != getY(nPointCount-1) || getZ(0) != getZ(nPointCount-1) ) { /* Avoid implicit change of coordinate dimensionality * if z=0.0 and dim=2 */ if( getCoordinateDimension() == 2 ) addPoint( getX(0), getY(0) ); else addPoint( getX(0), getY(0), getZ(0) ); } }
void SceneComponent::serialize(Serializer& serializer) { Component::serialize(serializer); serializer.save("visible", isVisible()); serializer.save("parent", getParentId()); serializer.save("pos", getPosition()); serializer.save("rot", getRotation()); serializer.save("sca", getScale()); serializer.save("z", getZ()); }
bool ZIntPoint::operator < (const ZIntPoint &pt) const { if (getZ() < pt.getZ()) { return true; } else if (getZ() > pt.getZ()) { return false; } else { if (getY() < pt.getY()) { return true; } else if (getY() > pt.getY()) { return false; } else { if (getX() < pt.getX()) { return true; } } } return false; }
void SFVec3f::getValue(jobject field, int bConstField) { assert(field); JNIEnv *jniEnv = getJniEnv(); jclass classid = bConstField ? getConstFieldID() : getFieldID(); jmethodID setValueMethod = bConstField ? getConstSetValueMethodID() : getSetValueMethodID(); assert(classid && setValueMethod); jfloat x = getX(); jfloat y = getY(); jfloat z = getZ(); jniEnv->CallVoidMethod(field, setValueMethod, x, y, z); }
/** * Recalculate roll and pitch values for the current sample. * * @note We only do this at most once per sample, as the necessary trigonemteric functions are rather * heavyweight for a CPU without a floating point unit. */ void MicroBitAccelerometer::recalculatePitchRoll() { double x = (double) getX(NORTH_EAST_DOWN); double y = (double) getY(NORTH_EAST_DOWN); double z = (double) getZ(NORTH_EAST_DOWN); roll = atan2(y, z); pitch = atan(-x / (y*sin(roll) + z*cos(roll))); status |= MICROBIT_ACCEL_PITCH_ROLL_VALID; }
double NeuroNode::calculateLength( const CylBase& parent ) { if ( &parent == this ) // Do nothing return getLength(); double dx = parent.getX() - getX(); double dy = parent.getY() - getY(); double dz = parent.getZ() - getZ(); double ret = sqrt( dx * dx + dy * dy + dz * dz ); setLength( ret ); return ret; }
void Adafruit_ADXL345_Unified::getEvent(sensors_event_t *event) { /* Clear the event */ memset(event, 0, sizeof(sensors_event_t)); event->version = sizeof(sensors_event_t); event->sensor_id = _sensorID; event->type = SENSOR_TYPE_ACCELEROMETER; event->timestamp = 0; event->acceleration.x = getX() * ADXL345_MG2G_MULTIPLIER * SENSORS_GRAVITY_STANDARD; event->acceleration.y = getY() * ADXL345_MG2G_MULTIPLIER * SENSORS_GRAVITY_STANDARD; event->acceleration.z = getZ() * ADXL345_MG2G_MULTIPLIER * SENSORS_GRAVITY_STANDARD; }
void calculateView() { cameraPos.z = getZ( cameraPos.x, cameraPos.y ) + tripodHeight; vec4 lookAtPos( cameraPos.x + cos( cameraRotZ ) * cos( cameraRotXY ), cameraPos.y + cos( cameraRotZ ) * sin( cameraRotXY ), cameraPos.z + sin( cameraRotZ ), 1.0 ); projStack.push( Perspective( 45.0, 1.0, 0.01, viewLimitOn ? viewLimit : 3.0 * std::fmax( gridSize, tripodHeight ) ) ); mvStack.push( LookAt( cameraPos, lookAtPos, up ) ); }
//=========================================== // TextEntity::updateModel //=========================================== void TextEntity::updateModel() const { float32_t x = getTranslation_abs().x; float32_t y = getTranslation_abs().y; float32_t z = getZ(); float32_t texSectionX1 = m_font->getTextureSection().getPosition().x; float32_t texSectionY1 = m_font->getTextureSection().getPosition().y; float32_t texSectionX2 = texSectionX1 + m_font->getTextureSection().getSize().x; float32_t texSectionY2 = texSectionY1 + m_font->getTextureSection().getSize().y; float32_t texW = static_cast<float32_t>(m_font->getTexture()->getWidth()); float32_t texH = static_cast<float32_t>(m_font->getTexture()->getHeight()); float32_t pxChW = static_cast<float32_t>(m_font->getCharWidth()); // Char dimensions in pixels float32_t pxChH = static_cast<float32_t>(m_font->getCharHeight()); int rowLen = static_cast<int>(static_cast<float32_t>(texSectionX2 - texSectionX1) / static_cast<float32_t>(pxChW)); StackAllocator::marker_t marker = gGetMemStack().getMarker(); vvvtt_t* verts = reinterpret_cast<vvvtt_t*>(gGetMemStack().alloc(m_text.size() * 6 * sizeof(vvvtt_t))); int v = 0; for (uint_t i = 0; i < m_text.length(); ++i) { // Character world coords (pre-transformation) float32_t chX = x + static_cast<float32_t>(i) * m_size.x; float32_t chY = y; float32_t srcX = texSectionX1 + pxChW * static_cast<float32_t>((m_text[i] - ' ') % rowLen); float32_t srcY = texSectionY2 - pxChH * static_cast<float32_t>((m_text[i] - ' ') / rowLen + 1); float32_t tY1 = srcY / texH; float32_t tY2 = (srcY + pxChH) / texH; tY1 = 1.f - tY1; tY2 = 1.f - tY2; verts[v] = vvvtt_t(chX + m_size.x, chY, z, (srcX + pxChW) / texW, tY1); ++v; verts[v] = vvvtt_t(chX + m_size.x, chY + m_size.y, z, (srcX + pxChW) / texW, tY2); ++v; verts[v] = vvvtt_t(chX, chY, z, srcX / texW, tY1); ++v; verts[v] = vvvtt_t(chX + m_size.x, chY + m_size.y, z, (srcX + pxChW) / texW, tY2); ++v; verts[v] = vvvtt_t(chX, chY + m_size.y, z, srcX / texW, tY2); ++v; verts[v] = vvvtt_t(chX, chY, z, srcX / texW, tY1); ++v; } m_model.eraseVertices(); m_model.setVertices(0, verts, 6 * m_text.size()); m_model.setColour(getFillColour()); m_model.setLineWidth(0); m_model.setTextureHandle(m_font->getTexture()->getHandle()); m_renderer.bufferModel(&m_model); gGetMemStack().freeToMarker(marker); }
//gets the x,y,z coordinates from the off file int get_tuples(FILE *fp, jmesh *jm){ int status, line=0; for(int i=0; i < jm->nvert; i++){ status=fscanf(fp, "%f %f %f", getX(jm, i), getY(jm, i), getZ(jm, i)); line++; if(status != 3){ return line; } skip_line(fp); } return line; }
void testDoubleDerived() { DoubleDerivedVTBL d; d.x = 1; d.y = 2; d.z = 3; clang_analyzer_eval(getX(d) == 1); // expected-warning{{TRUE}} clang_analyzer_eval(getY(d) == 2); // expected-warning{{TRUE}} clang_analyzer_eval(getZ(d) == 3); // expected-warning{{TRUE}} Base b(d); clang_analyzer_eval(getX(b) == 1); // expected-warning{{TRUE}} DerivedVTBL d2(d); clang_analyzer_eval(getX(d2) == 1); // expected-warning{{TRUE}} clang_analyzer_eval(getY(d2) == 2); // expected-warning{{TRUE}} DoubleDerivedVTBL d3(d); clang_analyzer_eval(getX(d3) == 1); // expected-warning{{TRUE}} clang_analyzer_eval(getY(d3) == 2); // expected-warning{{TRUE}} clang_analyzer_eval(getZ(d3) == 3); // expected-warning{{TRUE}} }
float ColorSpace::getH() { float h; if (getC() == 0.0f) { return 0.5f; } if (red == getZ()) { h = ((float)(grn - blue) / getC() + 6.0f); while (h > 6.0f) { h = h - 6.0f; } } else if (grn == getZ()) { h = (blue - red) / getC() + 2.0f; } else { h = (red - grn) / getC() + 4.0f; } return h / 6.0f; }
TRIGGER( use )(obj user) { int Q5CE = getX(getLocation(this)) + 0x01; int Q4FT = getY(getLocation(this)); int Q4FU = getZ(getLocation(this)); loc Q64L = loc( Q5CE, Q4FT, Q4FU ); if(!hasObjVar(this, "not_trapped")) { doLocAnimation(Q64L, 0x372A, 0x02, 0x14, 0x00, 0x00); return(0x00); } return(0x01); }
void ball::collide(ball* with) { float xdelta = with->getX() - getX(); float ydelta = with->getY() - getY(); float zdelta = with->getZ() - getZ(); xvel = (xvel + xdelta) * bouncy; yvel = (yvel + ydelta) * bouncy; zvel = (zvel + zdelta) * bouncy; with->xvel = (with->xvel + -xdelta) * with->bouncy; with->yvel = (with->yvel + -ydelta) * with->bouncy; with->zvel = (with->zvel + -zdelta) * with->bouncy; complete = false; }
Car::Car(int line, GameMap::Linetype linetype) :CarLikeObject(line, linetype, CARWIDTH, CARHEIGHT, "CAR") { setDisY((double)SPEED/2); std::vector<std::string> namelist = { "police_car", "Taxi", "truck_blue" }; int ind = rand() % 3; if (ind == 0) setColor(23, 23, 145); else if (ind == 1) setColor(145, 145, 23); else setColor(77, 77, 145); vec3 pos_glo = assetManager->getGlobalPos(namelist[ind]); setPos(getX() + pos_glo.x, getY() + pos_glo.y, getZ() + pos_glo.z); setModel(assetManager->getModel(namelist[ind])); }
void ShapeContainer::update() { setX(getX()+getSpeedX()); if (getX() > 10.00f) setSpeed(getSpeedX()*-1); if (getX() < -10.00f) setSpeed(getSpeedX()*-1); setY(getY()+getSpeedY()); setZ(getZ()+getSpeedZ()); setRotateValues(getRotateValueX()+getRotateSpeedValueX(), getRotateValueY()+getRotateSpeedValueY(), getRotateValueZ()+getRotateSpeedValueZ()); for(std::list<Shape*>::iterator i=shapeList.begin(); i != shapeList.end(); ++i) { (*i)->update(); } }
void ShapeContainer::draw() { glPushMatrix(); glTranslatef(getX(), getY(), getZ()); glRotatef(getRotateValueZ(), 0.00, 0.00, 1.00); glRotatef(getRotateValueY(), 0.00f, 1.00f, 0.00f); glRotatef(getRotateValueX(),1.00f, 0.00, 0.00); for(std::list<Shape*>::iterator i=shapeList.begin(); i != shapeList.end(); ++i) { (*i)->draw(); } glPopMatrix(); }