void GTexture::set_patch(Patch* p) { _patch = p; gtextures().set_patch(p); changed(); }
GLSLHatching::~GLSLHatching() { gtextures().delete_all(); }
SimpleImageLineShader::~SimpleImageLineShader() { gtextures().delete_all(); }
KeyLineTexture::~KeyLineTexture() { gtextures().delete_all(); }
BlurShader::~BlurShader() { gtextures().delete_all(); }
virtual ~ZcrossFrameTexture() { gtextures().delete_all(); }
virtual ~WireframeTexture() { gtextures().delete_all(); }
Halftone_TX::~Halftone_TX() { // layers are deleted in the base class gtextures().delete_all(); }
DotsShader::~DotsShader() { gtextures().delete_all(); }