Exemple #1
0
void 
GTexture::set_patch(Patch* p) 
{
   _patch = p;
   gtextures().set_patch(p);
   changed();
}
GLSLHatching::~GLSLHatching()
{
   gtextures().delete_all();
}
SimpleImageLineShader::~SimpleImageLineShader() 
{
   gtextures().delete_all(); 
}
Exemple #4
0
KeyLineTexture::~KeyLineTexture()
{
   gtextures().delete_all();
}
Exemple #5
0
BlurShader::~BlurShader() 
{
   gtextures().delete_all(); 
}
Exemple #6
0
 virtual ~ZcrossFrameTexture() { gtextures().delete_all(); }
Exemple #7
0
 virtual ~WireframeTexture() { gtextures().delete_all(); }
Exemple #8
0
Halftone_TX::~Halftone_TX()
{
   // layers are deleted in the base class
   gtextures().delete_all();
}
Exemple #9
0
DotsShader::~DotsShader() 
{
   gtextures().delete_all(); 
}