//------------------------------
	bool LibraryEffectsLoader::handleColorData( const float* data, size_t length )
	{
		switch ( mCurrentProfile )
		{
		case PROFILE_COMMON:
			{
				COLLADAFW::ColorOrTexture* colorOrTexture = getCurrentColorOrTexture();
				colorOrTexture->setType(COLLADAFW::ColorOrTexture::COLOR);
				handleColorData(data, length, colorOrTexture->getColor());

				break;
			}
		}
		return true;

	}
	//------------------------------
	bool LibraryEffectsLoader::data__common_color_or_texture_type____color( const float* data, size_t length )
	{
		return handleColorData(data, length);
	}