//------------------------------ bool LibraryEffectsLoader::handleColorData( const float* data, size_t length ) { switch ( mCurrentProfile ) { case PROFILE_COMMON: { COLLADAFW::ColorOrTexture* colorOrTexture = getCurrentColorOrTexture(); colorOrTexture->setType(COLLADAFW::ColorOrTexture::COLOR); handleColorData(data, length, colorOrTexture->getColor()); break; } } return true; }
//------------------------------ bool LibraryEffectsLoader::data__common_color_or_texture_type____color( const float* data, size_t length ) { return handleColorData(data, length); }