Ejemplo n.º 1
0
/*
================
idPhysics_Parametric::Save
================
*/
void idPhysics_Parametric::Save( idSaveGame *savefile ) const {

	idPhysics_Parametric_SavePState( savefile, current );
	idPhysics_Parametric_SavePState( savefile, saved );

	savefile->WriteBool( isPusher );
	savefile->WriteClipModel( clipModel );
	savefile->WriteInt( pushFlags );

	savefile->WriteTrace( pushResults );
	savefile->WriteBool( isBlocked );

	savefile->WriteBool( hasMaster );
	savefile->WriteBool( isOrientated );
}
Ejemplo n.º 2
0
/*
================
idPhysics_Parametric::Save
================
*/
void idPhysics_Parametric::Save( idSaveGame *savefile ) const {

	idPhysics_Parametric_SavePState( savefile, current );
	idPhysics_Parametric_SavePState( savefile, saved );

	savefile->WriteBool( isPusher );
	savefile->WriteClipModel( clipModel );
	savefile->WriteInt( pushFlags );

	savefile->WriteTrace( pushResults );
	savefile->WriteBool( isBlocked );

	savefile->WriteBool( hasMaster );
	savefile->WriteBool( isOrientated );

	savefile->WriteBool ( useAxisOffset );	// cnicholson: Added unsaved var
	savefile->WriteMat3 ( axisOffset );		// cnicholson: Added unsaved var
}