/* ================ idPhysics_Parametric::Save ================ */ void idPhysics_Parametric::Save( idSaveGame *savefile ) const { idPhysics_Parametric_SavePState( savefile, current ); idPhysics_Parametric_SavePState( savefile, saved ); savefile->WriteBool( isPusher ); savefile->WriteClipModel( clipModel ); savefile->WriteInt( pushFlags ); savefile->WriteTrace( pushResults ); savefile->WriteBool( isBlocked ); savefile->WriteBool( hasMaster ); savefile->WriteBool( isOrientated ); }
/* ================ idPhysics_Parametric::Save ================ */ void idPhysics_Parametric::Save( idSaveGame *savefile ) const { idPhysics_Parametric_SavePState( savefile, current ); idPhysics_Parametric_SavePState( savefile, saved ); savefile->WriteBool( isPusher ); savefile->WriteClipModel( clipModel ); savefile->WriteInt( pushFlags ); savefile->WriteTrace( pushResults ); savefile->WriteBool( isBlocked ); savefile->WriteBool( hasMaster ); savefile->WriteBool( isOrientated ); savefile->WriteBool ( useAxisOffset ); // cnicholson: Added unsaved var savefile->WriteMat3 ( axisOffset ); // cnicholson: Added unsaved var }