Ejemplo n.º 1
0
status_t
MediaWindow::_RestartMediaServices(void* data)
{
	MediaWindow* window = (MediaWindow*)data;
	
	shutdown_media_server(B_INFINITE_TIMEOUT, MediaWindow::_UpdateProgress,
		data);

	launch_media_server();

	return window->PostMessage(ML_INIT_MEDIA);
}
Ejemplo n.º 2
0
status_t
MediaWindow::_RestartMediaServices(void* data)
{
	MediaWindow* window = (MediaWindow*)data;

	shutdown_media_server();
	launch_media_server();

	if (window->fRestartAlert != NULL
			&& window->fRestartAlert->Lock()) {
		window->fRestartAlert->Quit();
	}

	return window->PostMessage(ML_RESTART_THREAD_FINISHED);
}
Ejemplo n.º 3
0
MainApp::MainApp()
	:
	BApplication(kAppSig),
	fPlayerCount(0),
	fSettingsWindow(NULL),

	fOpenFilePanel(NULL),
	fSaveFilePanel(NULL),
	fLastFilePanelFolder(),

	fMediaServerRunning(false),
	fMediaAddOnServerRunning(false),

	fAudioWindowFrameSaved(false),
	fLastSavedAudioWindowCreationTime(0)
{
	fLastFilePanelFolder = Settings::Default()->FilePanelFolder();

	// Now tell the application roster, that we're interested
	// in getting notifications of apps being launched or quit.
	// In this way we are going to detect a media_server restart.
	be_roster->StartWatching(BMessenger(this, this),
		B_REQUEST_LAUNCHED | B_REQUEST_QUIT);
	// we will keep track of the status of media_server
	// and media_addon_server
	fMediaServerRunning = be_roster->IsRunning(kMediaServerSig);
	fMediaAddOnServerRunning = be_roster->IsRunning(kMediaServerAddOnSig);

	if (!fMediaServerRunning || !fMediaAddOnServerRunning) {
		BAlert* alert = new BAlert("start_media_server",
			B_TRANSLATE("It appears the media server is not running.\n"
			"Would you like to start it ?"), B_TRANSLATE("Quit"),
			B_TRANSLATE("Start media server"), NULL,
			B_WIDTH_AS_USUAL, B_WARNING_ALERT);
		alert->SetShortcut(0, B_ESCAPE);
		
		if (alert->Go() == 0) {
			PostMessage(B_QUIT_REQUESTED);
			return;
		}

		launch_media_server();

		fMediaServerRunning = be_roster->IsRunning(kMediaServerSig);
		fMediaAddOnServerRunning = be_roster->IsRunning(kMediaServerAddOnSig);
	}
}
Ejemplo n.º 4
0
status_t
MediaWindow::RestartMediaServices(void* data)
{
	MediaWindow* window = (MediaWindow*)data;
	window->fAlert = new MediaAlert(BRect(0, 0, 300, 60),
		"restart_alert", B_TRANSLATE(
		"Restarting media services\nShutting down media server\n"));

	window->fAlert->Show();

	shutdown_media_server(B_INFINITE_TIMEOUT, MediaWindow::UpdateProgress,
		window->fAlert);

	{
		BAutolock locker(window->fAlert);
		if (locker.IsLocked())
			window->fAlert->TextView()->SetText(
				B_TRANSLATE("Starting media server" B_UTF8_ELLIPSIS));
	}
	launch_media_server();

	return window->PostMessage(ML_INIT_MEDIA);
}
Ejemplo n.º 5
0
status_t
MediaWindow::_InitMedia(bool first)
{
	status_t err = B_OK;
	BMediaRoster* roster = BMediaRoster::Roster(&err);

	if (first && err != B_OK) {
		BAlert* alert = new BAlert("start_media_server",
			B_TRANSLATE("Could not connect to the media server.\n"
				"Would you like to start it ?"),
			B_TRANSLATE("Quit"),
			B_TRANSLATE("Start media server"), NULL,
			B_WIDTH_AS_USUAL, B_WARNING_ALERT);
		alert->SetShortcut(0, B_ESCAPE);
		if (alert->Go() == 0)
			return B_ERROR;

		Show();

		launch_media_server();
	}

	Lock();

	bool isVideoSelected = true;
	if (!first && fListView->ItemAt(0) != NULL
		&& fListView->ItemAt(0)->IsSelected())
		isVideoSelected = false;

	while (fListView->CountItems() > 0)
		delete fListView->RemoveItem((int32)0);
	_EmptyNodeLists();

	// Grab Media Info
	_FindNodes();

	// Add video nodes first. They might have an additional audio
	// output or input, but still should be listed as video node.
	_AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE);
	_AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE);
	_AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE);
	_AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE);

	fAudioView->AddOutputNodes(fAudioOutputs);
	fAudioView->AddInputNodes(fAudioInputs);
	fVideoView->AddOutputNodes(fVideoOutputs);
	fVideoView->AddInputNodes(fVideoInputs);

	// build our list view
	DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"),
		MediaListItem::AUDIO_TYPE);
	fListView->AddItem(audio);

	MidiListItem* midi = new MidiListItem(B_TRANSLATE("MIDI Settings"));
	fListView->AddItem(midi);

	MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"),
		MediaListItem::VIDEO_TYPE);
	fListView->AddItem(video);

	MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer"));
	fListView->AddItem(mixer);

	fListView->SortItems(&MediaListItem::Compare);
	_UpdateListViewMinWidth();

	// Set default nodes for our setting views
	media_node defaultNode;
	dormant_node_info nodeInfo;
	int32 outputID;
	BString outputName;

	if (roster->GetAudioInput(&defaultNode) == B_OK) {
		roster->GetDormantNodeFor(defaultNode, &nodeInfo);
		fAudioView->SetDefaultInput(&nodeInfo);
			// this causes our listview to be updated as well
	}

	if (roster->GetAudioOutput(&defaultNode, &outputID, &outputName) == B_OK) {
		roster->GetDormantNodeFor(defaultNode, &nodeInfo);
		fAudioView->SetDefaultOutput(&nodeInfo);
		fAudioView->SetDefaultChannel(outputID);
			// this causes our listview to be updated as well
	}

	if (roster->GetVideoInput(&defaultNode) == B_OK) {
		roster->GetDormantNodeFor(defaultNode, &nodeInfo);
		fVideoView->SetDefaultInput(&nodeInfo);
			// this causes our listview to be updated as well
	}

	if (roster->GetVideoOutput(&defaultNode) == B_OK) {
		roster->GetDormantNodeFor(defaultNode, &nodeInfo);
		fVideoView->SetDefaultOutput(&nodeInfo);
			// this causes our listview to be updated as well
	}

	if (first)
		fListView->Select(fListView->IndexOf(mixer));
	else if (isVideoSelected)
		fListView->Select(fListView->IndexOf(video));
	else
		fListView->Select(fListView->IndexOf(audio));

	Unlock();

	return B_OK;
}
Ejemplo n.º 6
0
void
App::MessageReceived(BMessage *msg)
{
	switch (msg->what) {
		case B_SOME_APP_QUIT: {
			BString string;
			if (msg->FindString("be:signature",&string) != B_OK)
				return;
			
			// See if the signature belongs to an app that has requested
			// a restart
			for (int32 i = 0; i < fSignatureList.CountItems(); i++) {
				BString *item = (BString*) fSignatureList.ItemAt(i);
				if (string.Compare(*item) == 0) {
					fSignatureList.RemoveItem(item);
					delete item;
					
					be_roster->Launch(string.String());
					return;
				}
			}
			
			int i = 0;
			while (gSignatures[i]) {
				// Checking to see if it's one of the supported signatures
				// and if it is, add a relaunch message to the queue which is
				// to be posted here at the
				if (string.Compare(gSignatures[i]) == 0) {
					BMessage *launchmsg = new BMessage(M_RELAUNCH_DESKBAR + i);
					fRelaunchQueue.AddMessage(launchmsg);
					
					release_sem(sRelaunchSem);
					acquire_sem(sRelaunchSem);
				}
				i++;
			}
			break;
		}
		case B_SERVICES_DAEMON_RESTART: {
			BString signature;
			if (msg->FindString("signature",&signature) == B_OK)
				fSignatureList.AddItem(new BString(signature));
			break;
		}
		case M_RELAUNCH_DESKBAR: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		case M_RELAUNCH_TRACKER: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		case M_RELAUNCH_MAIL: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		case M_RELAUNCH_PRINT: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		case M_RELAUNCH_AUDIO: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		case M_RELAUNCH_MEDIA_ADDONS:
		case M_RELAUNCH_MEDIA: {
			shutdown_media_server();
			launch_media_server();
			break;
		}
		case M_RELAUNCH_MIDI: {
			be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]);
			break;
		}
		
		default:
			BApplication::MessageReceived(msg);
	}
}
Ejemplo n.º 7
0
status_t
MediaWindow::InitMedia(bool first)
{
	status_t err = B_OK;
	BMediaRoster* roster = BMediaRoster::Roster(&err);

	if (first && err != B_OK) {
		BAlert* alert = new BAlert("start_media_server",
			B_TRANSLATE("Could not connect to the media server.\n"
			"Would you like to start it ?"),
			B_TRANSLATE("Quit"),
			B_TRANSLATE("Start media server"), NULL,
			B_WIDTH_AS_USUAL, B_WARNING_ALERT);
		if (alert->Go()==0)
			return B_ERROR;

		fAlert = new MediaAlert(BRect(0, 0, 300, 60),
			"restart_alert", B_TRANSLATE(
				"Restarting media services\nStarting media server"
				B_UTF8_ELLIPSIS "\n"));
		fAlert->Show();

		Show();

		launch_media_server();
	}

	Lock();

	bool isVideoSelected = true;
	if (!first && fListView->ItemAt(0) && fListView->ItemAt(0)->IsSelected())
		isVideoSelected = false;

	if ((!first || (first && err) ) && fAlert) {
		BAutolock locker(fAlert);
		if (locker.IsLocked())
			fAlert->TextView()->SetText(
				B_TRANSLATE("Ready for use" B_UTF8_ELLIPSIS));
	}

	while (fListView->CountItems() > 0)
		delete fListView->RemoveItem((int32)0);
	_EmptyNodeLists();

	// Grab Media Info
	_FindNodes();

	// Add video nodes first. They might have an additional audio
	// output or input, but still should be listed as video node.
	_AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE);
	_AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE);
	_AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE);
	_AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE);

	fAudioView->AddOutputNodes(fAudioOutputs);
	fAudioView->AddInputNodes(fAudioInputs);
	fVideoView->AddOutputNodes(fVideoOutputs);
	fVideoView->AddInputNodes(fVideoInputs);

	// build our list view
	DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"),
		MediaListItem::AUDIO_TYPE);
	fListView->AddItem(audio);

	MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"),
		MediaListItem::VIDEO_TYPE);
	fListView->AddItem(video);

	MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer"));
	fListView->AddItem(mixer);

	fListView->SortItems(&MediaListItem::Compare);
	_UpdateListViewMinWidth();

	// Set default nodes for our setting views
	media_node default_node;
	dormant_node_info node_info;
	int32 outputID;
	BString outputName;

	if (roster->GetAudioInput(&default_node) == B_OK) {
		roster->GetDormantNodeFor(default_node, &node_info);
		fAudioView->SetDefaultInput(&node_info);
			// this causes our listview to be updated as well
	}

	if (roster->GetAudioOutput(&default_node, &outputID, &outputName)==B_OK) {
		roster->GetDormantNodeFor(default_node, &node_info);
		fAudioView->SetDefaultOutput(&node_info);
		fAudioView->SetDefaultChannel(outputID);
			// this causes our listview to be updated as well
	}

	if (roster->GetVideoInput(&default_node)==B_OK) {
		roster->GetDormantNodeFor(default_node, &node_info);
		fVideoView->SetDefaultInput(&node_info);
			// this causes our listview to be updated as well
	}

	if (roster->GetVideoOutput(&default_node)==B_OK) {
		roster->GetDormantNodeFor(default_node, &node_info);
		fVideoView->SetDefaultOutput(&node_info);
			// this causes our listview to be updated as well
	}

	if (first) {
		fListView->Select(fListView->IndexOf(mixer));
	} else {
		if (isVideoSelected)
			fListView->Select(fListView->IndexOf(video));
		else
			fListView->Select(fListView->IndexOf(audio));
	}

	if (fAlert) {
		snooze(800000);
		fAlert->PostMessage(B_QUIT_REQUESTED);
	}
	fAlert = NULL;

	Unlock();

	return B_OK;
}