status_t MediaWindow::_RestartMediaServices(void* data) { MediaWindow* window = (MediaWindow*)data; shutdown_media_server(B_INFINITE_TIMEOUT, MediaWindow::_UpdateProgress, data); launch_media_server(); return window->PostMessage(ML_INIT_MEDIA); }
status_t MediaWindow::_RestartMediaServices(void* data) { MediaWindow* window = (MediaWindow*)data; shutdown_media_server(); launch_media_server(); if (window->fRestartAlert != NULL && window->fRestartAlert->Lock()) { window->fRestartAlert->Quit(); } return window->PostMessage(ML_RESTART_THREAD_FINISHED); }
MainApp::MainApp() : BApplication(kAppSig), fPlayerCount(0), fSettingsWindow(NULL), fOpenFilePanel(NULL), fSaveFilePanel(NULL), fLastFilePanelFolder(), fMediaServerRunning(false), fMediaAddOnServerRunning(false), fAudioWindowFrameSaved(false), fLastSavedAudioWindowCreationTime(0) { fLastFilePanelFolder = Settings::Default()->FilePanelFolder(); // Now tell the application roster, that we're interested // in getting notifications of apps being launched or quit. // In this way we are going to detect a media_server restart. be_roster->StartWatching(BMessenger(this, this), B_REQUEST_LAUNCHED | B_REQUEST_QUIT); // we will keep track of the status of media_server // and media_addon_server fMediaServerRunning = be_roster->IsRunning(kMediaServerSig); fMediaAddOnServerRunning = be_roster->IsRunning(kMediaServerAddOnSig); if (!fMediaServerRunning || !fMediaAddOnServerRunning) { BAlert* alert = new BAlert("start_media_server", B_TRANSLATE("It appears the media server is not running.\n" "Would you like to start it ?"), B_TRANSLATE("Quit"), B_TRANSLATE("Start media server"), NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT); alert->SetShortcut(0, B_ESCAPE); if (alert->Go() == 0) { PostMessage(B_QUIT_REQUESTED); return; } launch_media_server(); fMediaServerRunning = be_roster->IsRunning(kMediaServerSig); fMediaAddOnServerRunning = be_roster->IsRunning(kMediaServerAddOnSig); } }
status_t MediaWindow::RestartMediaServices(void* data) { MediaWindow* window = (MediaWindow*)data; window->fAlert = new MediaAlert(BRect(0, 0, 300, 60), "restart_alert", B_TRANSLATE( "Restarting media services\nShutting down media server\n")); window->fAlert->Show(); shutdown_media_server(B_INFINITE_TIMEOUT, MediaWindow::UpdateProgress, window->fAlert); { BAutolock locker(window->fAlert); if (locker.IsLocked()) window->fAlert->TextView()->SetText( B_TRANSLATE("Starting media server" B_UTF8_ELLIPSIS)); } launch_media_server(); return window->PostMessage(ML_INIT_MEDIA); }
status_t MediaWindow::_InitMedia(bool first) { status_t err = B_OK; BMediaRoster* roster = BMediaRoster::Roster(&err); if (first && err != B_OK) { BAlert* alert = new BAlert("start_media_server", B_TRANSLATE("Could not connect to the media server.\n" "Would you like to start it ?"), B_TRANSLATE("Quit"), B_TRANSLATE("Start media server"), NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT); alert->SetShortcut(0, B_ESCAPE); if (alert->Go() == 0) return B_ERROR; Show(); launch_media_server(); } Lock(); bool isVideoSelected = true; if (!first && fListView->ItemAt(0) != NULL && fListView->ItemAt(0)->IsSelected()) isVideoSelected = false; while (fListView->CountItems() > 0) delete fListView->RemoveItem((int32)0); _EmptyNodeLists(); // Grab Media Info _FindNodes(); // Add video nodes first. They might have an additional audio // output or input, but still should be listed as video node. _AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE); _AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE); fAudioView->AddOutputNodes(fAudioOutputs); fAudioView->AddInputNodes(fAudioInputs); fVideoView->AddOutputNodes(fVideoOutputs); fVideoView->AddInputNodes(fVideoInputs); // build our list view DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"), MediaListItem::AUDIO_TYPE); fListView->AddItem(audio); MidiListItem* midi = new MidiListItem(B_TRANSLATE("MIDI Settings")); fListView->AddItem(midi); MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"), MediaListItem::VIDEO_TYPE); fListView->AddItem(video); MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer")); fListView->AddItem(mixer); fListView->SortItems(&MediaListItem::Compare); _UpdateListViewMinWidth(); // Set default nodes for our setting views media_node defaultNode; dormant_node_info nodeInfo; int32 outputID; BString outputName; if (roster->GetAudioInput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fAudioView->SetDefaultInput(&nodeInfo); // this causes our listview to be updated as well } if (roster->GetAudioOutput(&defaultNode, &outputID, &outputName) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fAudioView->SetDefaultOutput(&nodeInfo); fAudioView->SetDefaultChannel(outputID); // this causes our listview to be updated as well } if (roster->GetVideoInput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fVideoView->SetDefaultInput(&nodeInfo); // this causes our listview to be updated as well } if (roster->GetVideoOutput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fVideoView->SetDefaultOutput(&nodeInfo); // this causes our listview to be updated as well } if (first) fListView->Select(fListView->IndexOf(mixer)); else if (isVideoSelected) fListView->Select(fListView->IndexOf(video)); else fListView->Select(fListView->IndexOf(audio)); Unlock(); return B_OK; }
void App::MessageReceived(BMessage *msg) { switch (msg->what) { case B_SOME_APP_QUIT: { BString string; if (msg->FindString("be:signature",&string) != B_OK) return; // See if the signature belongs to an app that has requested // a restart for (int32 i = 0; i < fSignatureList.CountItems(); i++) { BString *item = (BString*) fSignatureList.ItemAt(i); if (string.Compare(*item) == 0) { fSignatureList.RemoveItem(item); delete item; be_roster->Launch(string.String()); return; } } int i = 0; while (gSignatures[i]) { // Checking to see if it's one of the supported signatures // and if it is, add a relaunch message to the queue which is // to be posted here at the if (string.Compare(gSignatures[i]) == 0) { BMessage *launchmsg = new BMessage(M_RELAUNCH_DESKBAR + i); fRelaunchQueue.AddMessage(launchmsg); release_sem(sRelaunchSem); acquire_sem(sRelaunchSem); } i++; } break; } case B_SERVICES_DAEMON_RESTART: { BString signature; if (msg->FindString("signature",&signature) == B_OK) fSignatureList.AddItem(new BString(signature)); break; } case M_RELAUNCH_DESKBAR: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } case M_RELAUNCH_TRACKER: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } case M_RELAUNCH_MAIL: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } case M_RELAUNCH_PRINT: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } case M_RELAUNCH_AUDIO: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } case M_RELAUNCH_MEDIA_ADDONS: case M_RELAUNCH_MEDIA: { shutdown_media_server(); launch_media_server(); break; } case M_RELAUNCH_MIDI: { be_roster->Launch(gSignatures[msg->what - M_RELAUNCH_DESKBAR]); break; } default: BApplication::MessageReceived(msg); } }
status_t MediaWindow::InitMedia(bool first) { status_t err = B_OK; BMediaRoster* roster = BMediaRoster::Roster(&err); if (first && err != B_OK) { BAlert* alert = new BAlert("start_media_server", B_TRANSLATE("Could not connect to the media server.\n" "Would you like to start it ?"), B_TRANSLATE("Quit"), B_TRANSLATE("Start media server"), NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT); if (alert->Go()==0) return B_ERROR; fAlert = new MediaAlert(BRect(0, 0, 300, 60), "restart_alert", B_TRANSLATE( "Restarting media services\nStarting media server" B_UTF8_ELLIPSIS "\n")); fAlert->Show(); Show(); launch_media_server(); } Lock(); bool isVideoSelected = true; if (!first && fListView->ItemAt(0) && fListView->ItemAt(0)->IsSelected()) isVideoSelected = false; if ((!first || (first && err) ) && fAlert) { BAutolock locker(fAlert); if (locker.IsLocked()) fAlert->TextView()->SetText( B_TRANSLATE("Ready for use" B_UTF8_ELLIPSIS)); } while (fListView->CountItems() > 0) delete fListView->RemoveItem((int32)0); _EmptyNodeLists(); // Grab Media Info _FindNodes(); // Add video nodes first. They might have an additional audio // output or input, but still should be listed as video node. _AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE); _AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE); fAudioView->AddOutputNodes(fAudioOutputs); fAudioView->AddInputNodes(fAudioInputs); fVideoView->AddOutputNodes(fVideoOutputs); fVideoView->AddInputNodes(fVideoInputs); // build our list view DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"), MediaListItem::AUDIO_TYPE); fListView->AddItem(audio); MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"), MediaListItem::VIDEO_TYPE); fListView->AddItem(video); MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer")); fListView->AddItem(mixer); fListView->SortItems(&MediaListItem::Compare); _UpdateListViewMinWidth(); // Set default nodes for our setting views media_node default_node; dormant_node_info node_info; int32 outputID; BString outputName; if (roster->GetAudioInput(&default_node) == B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fAudioView->SetDefaultInput(&node_info); // this causes our listview to be updated as well } if (roster->GetAudioOutput(&default_node, &outputID, &outputName)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fAudioView->SetDefaultOutput(&node_info); fAudioView->SetDefaultChannel(outputID); // this causes our listview to be updated as well } if (roster->GetVideoInput(&default_node)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fVideoView->SetDefaultInput(&node_info); // this causes our listview to be updated as well } if (roster->GetVideoOutput(&default_node)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fVideoView->SetDefaultOutput(&node_info); // this causes our listview to be updated as well } if (first) { fListView->Select(fListView->IndexOf(mixer)); } else { if (isVideoSelected) fListView->Select(fListView->IndexOf(video)); else fListView->Select(fListView->IndexOf(audio)); } if (fAlert) { snooze(800000); fAlert->PostMessage(B_QUIT_REQUESTED); } fAlert = NULL; Unlock(); return B_OK; }