void load_texture(const std::string &file, spNativeTexture nt, LoadResourcesContext *load_context)
	{
		if (_hook)
		{
			_hook(file, nt, load_context);
			return;
		}

		load_texture_internal(file, nt, load_context);
	}
Ejemplo n.º 2
0
    void load_texture(const std::string& file, spNativeTexture nt, bool linearFilter, bool clamp2edge, LoadResourcesContext* load_context)
    {
        if (_hook)
        {
            _hook(file, nt, linearFilter, clamp2edge, load_context);
            return;
        }

        load_texture_internal(file, nt, linearFilter, clamp2edge, load_context);
    }