void load_texture(const std::string &file, spNativeTexture nt, LoadResourcesContext *load_context) { if (_hook) { _hook(file, nt, load_context); return; } load_texture_internal(file, nt, load_context); }
void load_texture(const std::string& file, spNativeTexture nt, bool linearFilter, bool clamp2edge, LoadResourcesContext* load_context) { if (_hook) { _hook(file, nt, linearFilter, clamp2edge, load_context); return; } load_texture_internal(file, nt, linearFilter, clamp2edge, load_context); }