Ejemplo n.º 1
0
/* Update the hardware state.  This is called if another context has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
{
   __DRIdrawablePrivate *dPriv = mmesa->driDrawable;
   __DRIscreenPrivate *sPriv = mmesa->driScreen;
   drm_mach64_sarea_t *sarea = mmesa->sarea;
   int i;

   drmGetLock( mmesa->driFd, mmesa->hHWContext, flags );

   /* The window might have moved, so we might need to get new clip
    * rects.
    *
    * NOTE: This releases and regrabs the hw lock to allow the X server
    * to respond to the DRI protocol request for new drawable info.
    * Since the hardware state depends on having the latest drawable
    * clip rects, all state checking must be done _after_ this call.
    */
   DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); 

   if ( mmesa->lastStamp != dPriv->lastStamp ) {
      mmesa->lastStamp = dPriv->lastStamp;
      if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT)
         mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT );
      else
         mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT );
      driUpdateFramebufferSize( mmesa->glCtx, dPriv );
      mach64CalcViewport( mmesa->glCtx );
   }

   mmesa->dirty |= (MACH64_UPLOAD_CONTEXT
		    | MACH64_UPLOAD_MISC
		    | MACH64_UPLOAD_CLIPRECTS);

   /* EXA render acceleration uses the texture engine, so restore it */
   mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);

   if ( sarea->ctx_owner != mmesa->hHWContext ) {
      sarea->ctx_owner = mmesa->hHWContext;
      mmesa->dirty = MACH64_UPLOAD_ALL;
   }

   for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
      DRI_AGE_TEXTURES( mmesa->texture_heaps[i] );
   }
}
Ejemplo n.º 2
0
/* Force the context `c' to be the current context and associate with it
 * buffer `b'.
 */
GLboolean
mach64MakeCurrent( __DRIcontext *driContextPriv,
                 __DRIdrawable *driDrawPriv,
                 __DRIdrawable *driReadPriv )
{
   if ( driContextPriv ) {
      GET_CURRENT_CONTEXT(ctx);
      mach64ContextPtr oldMach64Ctx = ctx ? MACH64_CONTEXT(ctx) : NULL;
      mach64ContextPtr newMach64Ctx = (mach64ContextPtr) driContextPriv->driverPrivate;

      if ( newMach64Ctx != oldMach64Ctx ) {
	 newMach64Ctx->new_state |= MACH64_NEW_CONTEXT;
	 newMach64Ctx->dirty = MACH64_UPLOAD_ALL;
      }

      
      if ( newMach64Ctx->driDrawable != driDrawPriv ) {
	 if (driDrawPriv->swap_interval == (unsigned)-1) {
	    driDrawPriv->vblFlags = (newMach64Ctx->do_irqs)
	       ? driGetDefaultVBlankFlags(&newMach64Ctx->optionCache)
	       : VBLANK_FLAG_NO_IRQ;

	    driDrawableInitVBlank( driDrawPriv );
	 }

	 newMach64Ctx->driDrawable = driDrawPriv;
	 mach64CalcViewport( newMach64Ctx->glCtx );
      }

      _mesa_make_current( newMach64Ctx->glCtx,
                          (GLframebuffer *) driDrawPriv->driverPrivate,
                          (GLframebuffer *) driReadPriv->driverPrivate );


      newMach64Ctx->new_state |=  MACH64_NEW_CLIP;
   } else {
      _mesa_make_current( NULL, NULL, NULL );
   }

   return GL_TRUE;
}
Ejemplo n.º 3
0
/* Force the context `c' to be the current context and associate with it
 * buffer `b'.
 */
GLboolean
mach64MakeCurrent( __DRIcontextPrivate *driContextPriv,
                 __DRIdrawablePrivate *driDrawPriv,
                 __DRIdrawablePrivate *driReadPriv )
{
   if ( driContextPriv ) {
      GET_CURRENT_CONTEXT(ctx);
      mach64ContextPtr oldMach64Ctx = ctx ? MACH64_CONTEXT(ctx) : NULL;
      mach64ContextPtr newMach64Ctx = (mach64ContextPtr) driContextPriv->driverPrivate;

      if ( newMach64Ctx != oldMach64Ctx ) {
	 newMach64Ctx->new_state |= MACH64_NEW_CONTEXT;
	 newMach64Ctx->dirty = MACH64_UPLOAD_ALL;
      }

      
      driDrawableInitVBlank( driDrawPriv, newMach64Ctx->vblank_flags,
			     &newMach64Ctx->vbl_seq );

      if ( newMach64Ctx->driDrawable != driDrawPriv ) {
	 newMach64Ctx->driDrawable = driDrawPriv;
	 mach64CalcViewport( newMach64Ctx->glCtx );
      }

      _mesa_make_current( newMach64Ctx->glCtx,
                          (GLframebuffer *) driDrawPriv->driverPrivate,
                          (GLframebuffer *) driReadPriv->driverPrivate );


      newMach64Ctx->new_state |=  MACH64_NEW_CLIP;
   } else {
      _mesa_make_current( NULL, NULL, NULL );
   }

   return GL_TRUE;
}