/* Update the hardware state. This is called if another context has * grabbed the hardware lock, which includes the X server. This * function also updates the driver's window state after the X server * moves, resizes or restacks a window -- the change will be reflected * in the drawable position and clip rects. Since the X server grabs * the hardware lock when it changes the window state, this routine will * automatically be called after such a change. */ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags ) { __DRIdrawablePrivate *dPriv = mmesa->driDrawable; __DRIscreenPrivate *sPriv = mmesa->driScreen; drm_mach64_sarea_t *sarea = mmesa->sarea; int i; drmGetLock( mmesa->driFd, mmesa->hHWContext, flags ); /* The window might have moved, so we might need to get new clip * rects. * * NOTE: This releases and regrabs the hw lock to allow the X server * to respond to the DRI protocol request for new drawable info. * Since the hardware state depends on having the latest drawable * clip rects, all state checking must be done _after_ this call. */ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); if ( mmesa->lastStamp != dPriv->lastStamp ) { mmesa->lastStamp = dPriv->lastStamp; if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT ); else mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT ); driUpdateFramebufferSize( mmesa->glCtx, dPriv ); mach64CalcViewport( mmesa->glCtx ); } mmesa->dirty |= (MACH64_UPLOAD_CONTEXT | MACH64_UPLOAD_MISC | MACH64_UPLOAD_CLIPRECTS); /* EXA render acceleration uses the texture engine, so restore it */ mmesa->dirty |= (MACH64_UPLOAD_TEXTURE); if ( sarea->ctx_owner != mmesa->hHWContext ) { sarea->ctx_owner = mmesa->hHWContext; mmesa->dirty = MACH64_UPLOAD_ALL; } for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) { DRI_AGE_TEXTURES( mmesa->texture_heaps[i] ); } }
/* Force the context `c' to be the current context and associate with it * buffer `b'. */ GLboolean mach64MakeCurrent( __DRIcontext *driContextPriv, __DRIdrawable *driDrawPriv, __DRIdrawable *driReadPriv ) { if ( driContextPriv ) { GET_CURRENT_CONTEXT(ctx); mach64ContextPtr oldMach64Ctx = ctx ? MACH64_CONTEXT(ctx) : NULL; mach64ContextPtr newMach64Ctx = (mach64ContextPtr) driContextPriv->driverPrivate; if ( newMach64Ctx != oldMach64Ctx ) { newMach64Ctx->new_state |= MACH64_NEW_CONTEXT; newMach64Ctx->dirty = MACH64_UPLOAD_ALL; } if ( newMach64Ctx->driDrawable != driDrawPriv ) { if (driDrawPriv->swap_interval == (unsigned)-1) { driDrawPriv->vblFlags = (newMach64Ctx->do_irqs) ? driGetDefaultVBlankFlags(&newMach64Ctx->optionCache) : VBLANK_FLAG_NO_IRQ; driDrawableInitVBlank( driDrawPriv ); } newMach64Ctx->driDrawable = driDrawPriv; mach64CalcViewport( newMach64Ctx->glCtx ); } _mesa_make_current( newMach64Ctx->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); newMach64Ctx->new_state |= MACH64_NEW_CLIP; } else { _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; }
/* Force the context `c' to be the current context and associate with it * buffer `b'. */ GLboolean mach64MakeCurrent( __DRIcontextPrivate *driContextPriv, __DRIdrawablePrivate *driDrawPriv, __DRIdrawablePrivate *driReadPriv ) { if ( driContextPriv ) { GET_CURRENT_CONTEXT(ctx); mach64ContextPtr oldMach64Ctx = ctx ? MACH64_CONTEXT(ctx) : NULL; mach64ContextPtr newMach64Ctx = (mach64ContextPtr) driContextPriv->driverPrivate; if ( newMach64Ctx != oldMach64Ctx ) { newMach64Ctx->new_state |= MACH64_NEW_CONTEXT; newMach64Ctx->dirty = MACH64_UPLOAD_ALL; } driDrawableInitVBlank( driDrawPriv, newMach64Ctx->vblank_flags, &newMach64Ctx->vbl_seq ); if ( newMach64Ctx->driDrawable != driDrawPriv ) { newMach64Ctx->driDrawable = driDrawPriv; mach64CalcViewport( newMach64Ctx->glCtx ); } _mesa_make_current( newMach64Ctx->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); newMach64Ctx->new_state |= MACH64_NEW_CLIP; } else { _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; }