Ejemplo n.º 1
0
void childClient() {
    // this is one of the child forks or there is a single assignment client, continue assignment-client execution
    
    // set the logging target to the the CHILD_TARGET_NAME
    Logging::setTargetName(CHILD_TARGET_NAME);
    
    // create a NodeList as an unassigned client
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_UNASSIGNED);
    
    // set the custom assignment socket if we have it
    if (customAssignmentSocket.sin_addr.s_addr != 0) {
        nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket);
    }
    
    // change the timeout on the nodelist socket to be as often as we want to re-request
    nodeList->getNodeSocket()->setBlockingReceiveTimeoutInUsecs(ASSIGNMENT_REQUEST_INTERVAL_USECS);
    
    timeval lastRequest = {};
    
    unsigned char packetData[MAX_PACKET_SIZE];
    ssize_t receivedBytes = 0;
    
    sockaddr_in senderSocket = {};
    
    // create a request assignment, accept assignments defined by the overidden type
    Assignment requestAssignment(Assignment::RequestCommand, ::overiddenAssignmentType);
    
    while (true) {
        if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
            gettimeofday(&lastRequest, NULL);
            // if we're here we have no assignment, so send a request
            qDebug() << "Sending an assignment request -" << requestAssignment << "\n";
            nodeList->sendAssignment(requestAssignment);
        }
        
        if (nodeList->getNodeSocket()->receive((sockaddr*) &senderSocket, packetData, &receivedBytes) &&
            (packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT)
            && packetVersionMatch(packetData)) {
            
            // construct the deployed assignment from the packet data
            Assignment* deployedAssignment = AssignmentFactory::unpackAssignment(packetData, receivedBytes);
            
            qDebug() << "Received an assignment -" << *deployedAssignment << "\n";
            
            // switch our nodelist domain IP and port to whoever sent us the assignment
            if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
                
                nodeList->setDomainIP(QHostAddress((sockaddr*) &senderSocket));
                nodeList->setDomainPort(ntohs(senderSocket.sin_port));
                
                qDebug("Destination IP for assignment is %s\n", nodeList->getDomainIP().toString().toStdString().c_str());
                
                // run the deployed assignment
                deployedAssignment->run();
            } else {
                qDebug("Received a bad destination socket for assignment.\n");
            }
            
            qDebug("Assignment finished or never started - waiting for new assignment\n");
            
            // delete the deployedAssignment
            delete deployedAssignment;
            
            // reset our NodeList by switching back to unassigned and clearing the list
            nodeList->setOwnerType(NODE_TYPE_UNASSIGNED);
            nodeList->reset();
            
            // reset the logging target to the the CHILD_TARGET_NAME
            Logging::setTargetName(CHILD_TARGET_NAME);
        }
    }
}
Ejemplo n.º 2
0
int DomainServer::run() {
    NodeList* nodeList = NodeList::getInstance();
    
    nodeList->addHook(this);
    
    ssize_t receivedBytes = 0;
    char nodeType = '\0';
    
    unsigned char broadcastPacket[MAX_PACKET_SIZE];
    unsigned char packetData[MAX_PACKET_SIZE];
    
    unsigned char* currentBufferPos;
    unsigned char* startPointer;
    
    sockaddr_in senderAddress, nodePublicAddress, nodeLocalAddress;
    nodePublicAddress.sin_family = AF_INET;
    nodeLocalAddress.sin_family = AF_INET;
    
    nodeList->startSilentNodeRemovalThread();
    
    if (!_staticAssignmentFile.exists() || _voxelServerConfig) {
        
        if (_voxelServerConfig) {
            // we have a new VS config, clear the existing file to start fresh
            _staticAssignmentFile.remove();
        }
        
        prepopulateStaticAssignmentFile();
    }
    
    _staticAssignmentFile.open(QIODevice::ReadWrite);
    
    _staticAssignmentFileData = _staticAssignmentFile.map(0, _staticAssignmentFile.size());
    
    _staticAssignments = (Assignment*) _staticAssignmentFileData;
    
    timeval startTime;
    gettimeofday(&startTime, NULL);
    
    while (true) {
        while (nodeList->getNodeSocket()->receive((sockaddr *)&senderAddress, packetData, &receivedBytes) &&
               packetVersionMatch(packetData)) {
            if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
                // this is an RFD or domain list request packet, and there is a version match
                
                int numBytesSenderHeader = numBytesForPacketHeader(packetData);
                
                nodeType = *(packetData + numBytesSenderHeader);
                
                int packetIndex = numBytesSenderHeader + sizeof(NODE_TYPE);
                QUuid nodeUUID = QUuid::fromRfc4122(QByteArray(((char*) packetData + packetIndex), NUM_BYTES_RFC4122_UUID));
                packetIndex += NUM_BYTES_RFC4122_UUID;
                
                int numBytesPrivateSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodePublicAddress);
                packetIndex += numBytesPrivateSocket;
                
                if (nodePublicAddress.sin_addr.s_addr == 0) {
                    // this node wants to use us its STUN server
                    // so set the node public address to whatever we perceive the public address to be
                    
                    nodePublicAddress = senderAddress;
                    
                    // if the sender is on our box then leave its public address to 0 so that
                    // other users attempt to reach it on the same address they have for the domain-server
                    if (senderAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
                        nodePublicAddress.sin_addr.s_addr = 0;
                    }
                }
                
                int numBytesPublicSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodeLocalAddress);
                packetIndex += numBytesPublicSocket;
                
                const char STATICALLY_ASSIGNED_NODES[3] = {
                    NODE_TYPE_AUDIO_MIXER,
                    NODE_TYPE_AVATAR_MIXER,
                    NODE_TYPE_VOXEL_SERVER
                };
                
                Assignment* matchingStaticAssignment = NULL;
                
                if (memchr(STATICALLY_ASSIGNED_NODES, nodeType, sizeof(STATICALLY_ASSIGNED_NODES)) == NULL
                    || ((matchingStaticAssignment = matchingStaticAssignmentForCheckIn(nodeUUID, nodeType))
                        || checkInWithUUIDMatchesExistingNode((sockaddr*) &nodePublicAddress,
                                                              (sockaddr*) &nodeLocalAddress,
                                                              nodeUUID)))
                {
                    Node* checkInNode = nodeList->addOrUpdateNode(nodeUUID,
                                                                  nodeType,
                                                                  (sockaddr*) &nodePublicAddress,
                                                                  (sockaddr*) &nodeLocalAddress);
                    
                    if (matchingStaticAssignment) {
                        // this was a newly added node with a matching static assignment
                        
                        if (_hasCompletedRestartHold) {
                            // remove the matching assignment from the assignment queue so we don't take the next check in
                            removeAssignmentFromQueue(matchingStaticAssignment);
                        }
                        
                        // set the linked data for this node to a copy of the matching assignment
                        // so we can re-queue it should the node die
                        Assignment* nodeCopyOfMatchingAssignment = new Assignment(*matchingStaticAssignment);
                
                        checkInNode->setLinkedData(nodeCopyOfMatchingAssignment);
                    }
                    
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
                    
                    currentBufferPos = broadcastPacket + numHeaderBytes;
                    startPointer = currentBufferPos;
                    
                    unsigned char* nodeTypesOfInterest = packetData + packetIndex + sizeof(unsigned char);
                    int numInterestTypes = *(nodeTypesOfInterest - 1);
                    
                    if (numInterestTypes > 0) {
                        // if the node has sent no types of interest, assume they want nothing but their own ID back
                        for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                            if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                                memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                                
                                // don't send avatar nodes to other avatars, that will come from avatar mixer
                                if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                    currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                                }
                                
                            }
                        }
                    }
                    
                    // update last receive to now
                    uint64_t timeNow = usecTimestampNow();
                    checkInNode->setLastHeardMicrostamp(timeNow);
                    
                    // send the constructed list back to this node
                    nodeList->getNodeSocket()->send((sockaddr*)&senderAddress,
                                                    broadcastPacket,
                                                    (currentBufferPos - startPointer) + numHeaderBytes);
                }
            } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
                
                qDebug("Received a request for assignment.\n");
                
                if (!_hasCompletedRestartHold) {
                    possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime);
                }
                
                if (_assignmentQueue.size() > 0) {
                    // construct the requested assignment from the packet data
                    Assignment requestAssignment(packetData, receivedBytes);
                    
                    Assignment* assignmentToDeploy = deployableAssignmentForRequest(requestAssignment);
                    
                    if (assignmentToDeploy) {
                    
                        // give this assignment out, either the type matches or the requestor said they will take any
                        int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
                        int numAssignmentBytes = assignmentToDeploy->packToBuffer(broadcastPacket + numHeaderBytes);
        
                        nodeList->getNodeSocket()->send((sockaddr*) &senderAddress,
                                                        broadcastPacket,
                                                        numHeaderBytes + numAssignmentBytes);
                        
                        if (assignmentToDeploy->getNumberOfInstances() == 0) {
                            // there are no more instances of this script to send out, delete it
                            delete assignmentToDeploy;
                        }
                    }
                    
                }
            } else if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
                // this is a create assignment likely recieved from a server needed more clients to help with load
                
                // unpack it
                Assignment* createAssignment = new Assignment(packetData, receivedBytes);
                
                qDebug() << "Received a create assignment -" << *createAssignment << "\n";
                
                // make sure we have a matching node with the UUID packed with the assignment
                // if the node has sent no types of interest, assume they want nothing but their own ID back
                for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                    if (node->getLinkedData()
                        && socketMatch((sockaddr*) &senderAddress, node->getPublicSocket())
                        && ((Assignment*) node->getLinkedData())->getUUID() == createAssignment->getUUID()) {
                        
                        // give the create assignment a new UUID
                        createAssignment->resetUUID();
                        
                        // add the assignment at the back of the queue
                        _assignmentQueueMutex.lock();
                        _assignmentQueue.push_back(createAssignment);
                        _assignmentQueueMutex.unlock();
                        
                        // find the first available spot in the static assignments and put this assignment there
                        for (int i = 0; i < MAX_STATIC_ASSIGNMENT_FILE_ASSIGNMENTS; i++) {
                            if (_staticAssignments[i].getUUID().isNull()) {
                                _staticAssignments[i] = *createAssignment;
                                
                                // we've stuck the assignment in, break out
                                break;
                            }
                        }
                        
                        // we found the matching node that asked for create assignment, break out
                        break;
                    }
                }
            }
        }
        
        if (!_hasCompletedRestartHold) {
            possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime);
        }
    }
    
    this->cleanup();
    
    return 0;
}
Ejemplo n.º 3
0
void AssignmentClient::readPendingDatagrams() {
    NodeList* nodeList = NodeList::getInstance();

    static unsigned char packetData[1500];
    static qint64 receivedBytes = 0;
    static HifiSockAddr senderSockAddr;

    while (nodeList->getNodeSocket().hasPendingDatagrams()) {

        if ((receivedBytes = nodeList->getNodeSocket().readDatagram((char*) packetData, MAX_PACKET_SIZE,
                             senderSockAddr.getAddressPointer(),
                             senderSockAddr.getPortPointer()))
                && packetVersionMatch(packetData)) {

            if (_currentAssignment) {
                // have the threaded current assignment handle this datagram
                QMetaObject::invokeMethod(_currentAssignment, "processDatagram", Qt::QueuedConnection,
                                          Q_ARG(QByteArray, QByteArray((char*) packetData, receivedBytes)),
                                          Q_ARG(HifiSockAddr, senderSockAddr));
            } else if (packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {

                if (_currentAssignment) {
                    qDebug() << "Dropping received assignment since we are currently running one.\n";
                } else {
                    // construct the deployed assignment from the packet data
                    _currentAssignment = AssignmentFactory::unpackAssignment(packetData, receivedBytes);

                    qDebug() << "Received an assignment -" << *_currentAssignment << "\n";

                    // switch our nodelist domain IP and port to whoever sent us the assignment
                    if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
                        nodeList->setDomainSockAddr(senderSockAddr);
                        nodeList->setOwnerUUID(_currentAssignment->getUUID());

                        qDebug("Destination IP for assignment is %s\n",
                               nodeList->getDomainIP().toString().toStdString().c_str());

                        // start the deployed assignment
                        QThread* workerThread = new QThread(this);

                        connect(workerThread, SIGNAL(started()), _currentAssignment, SLOT(run()));

                        connect(_currentAssignment, SIGNAL(finished()), this, SLOT(assignmentCompleted()));
                        connect(_currentAssignment, SIGNAL(finished()), workerThread, SLOT(quit()));
                        connect(_currentAssignment, SIGNAL(finished()), _currentAssignment, SLOT(deleteLater()));
                        connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater()));

                        _currentAssignment->moveToThread(workerThread);

                        // Starts an event loop, and emits workerThread->started()
                        workerThread->start();
                    } else {
                        qDebug("Received a bad destination socket for assignment.\n");
                    }
                }
            } else {
                // have the NodeList attempt to handle it
                nodeList->processNodeData(senderSockAddr, packetData, receivedBytes);
            }
        }
    }
}
Ejemplo n.º 4
0
int main(int argc, const char* argv[]) {

    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
    setvbuf(stdout, NULL, _IOLBF, 0);
    
    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    if (cmdOptionExists(argc, argv, local)) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    }
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr* nodeAddress = new sockaddr;
    ssize_t receivedBytes = 0;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    
    
    uint16_t nodeID = 0;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    // we only need to hear back about avatar nodes from the DS
    NodeList::getInstance()->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    while (true) {
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        if (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // add or update the node in our list
                    avatarNode = nodeList->addOrUpdateNode(nodeAddress, nodeAddress, NODE_TYPE_AGENT, nodeID);
                    
                    // parse positional data from an node
                    nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_VOXEL_URL:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getNodeID() != nodeID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                case PACKET_TYPE_DOMAIN:
                    // ignore the DS packet, for now nodes are added only when they communicate directly with us
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
    
    return 0;
}
Ejemplo n.º 5
0
void Agent::run() {
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_AGENT);
    
    const char AGENT_NODE_TYPES_OF_INTEREST[2] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AUDIO_MIXER };
    
    nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));

    nodeList->getNodeSocket()->setBlocking(false);
    
    // figure out the URL for the script for this agent assignment
    QString scriptURLString("http://%1:8080/assignment/%2");
    scriptURLString = scriptURLString.arg(NodeList::getInstance()->getDomainIP().toString(),
                                          uuidStringWithoutCurlyBraces(_uuid));
    
    // setup curl for script download
    CURLcode curlResult;
    
    CURL* curlHandle = curl_easy_init();
    
    // tell curl which file to grab
    curl_easy_setopt(curlHandle, CURLOPT_URL, scriptURLString.toStdString().c_str());
    
    // send the data to the WriteMemoryCallback function
    curl_easy_setopt(curlHandle, CURLOPT_WRITEFUNCTION, writeScriptDataToString);
    
    QString scriptContents;
    
    // pass the scriptContents QString to append data to
    curl_easy_setopt(curlHandle, CURLOPT_WRITEDATA, (void *)&scriptContents);
    
    // send a user agent since some servers will require it
    curl_easy_setopt(curlHandle, CURLOPT_USERAGENT, "libcurl-agent/1.0");
    
    // make sure CURL fails on a 400 code
    curl_easy_setopt(curlHandle, CURLOPT_FAILONERROR, true);
    
    qDebug() << "Downloading script at" << scriptURLString << "\n";
    
    // blocking get for JS file
    curlResult = curl_easy_perform(curlHandle);
  
    if (curlResult == CURLE_OK) {
        // cleanup curl
        curl_easy_cleanup(curlHandle);
        curl_global_cleanup();
        
        QScriptEngine engine;
        
        // register meta-type for glm::vec3 conversions
        qScriptRegisterMetaType(&engine, vec3toScriptValue, vec3FromScriptValue);
        
        QScriptValue agentValue = engine.newQObject(this);
        engine.globalObject().setProperty("Agent", agentValue);
        
        VoxelScriptingInterface voxelScripter;
        QScriptValue voxelScripterValue =  engine.newQObject(&voxelScripter);
        engine.globalObject().setProperty("Voxels", voxelScripterValue);
        
        QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
        engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);

        // let the VoxelPacketSender know how frequently we plan to call it
        voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(INJECT_INTERVAL_USECS);
        
        // hook in a constructor for audio injectorss
        AudioInjector scriptedAudioInjector(BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
        QScriptValue audioInjectorValue = engine.newQObject(&scriptedAudioInjector);
        engine.globalObject().setProperty("AudioInjector", audioInjectorValue);
        
        qDebug() << "Downloaded script:" << scriptContents << "\n";
        QScriptValue result = engine.evaluate(scriptContents);
        qDebug() << "Evaluated script.\n";
        
        if (engine.hasUncaughtException()) {
            int line = engine.uncaughtExceptionLineNumber();
            qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
        }
        
        timeval startTime;
        gettimeofday(&startTime, NULL);
        
        timeval lastDomainServerCheckIn = {};
        
        sockaddr_in senderAddress;
        unsigned char receivedData[MAX_PACKET_SIZE];
        ssize_t receivedBytes;
        
        int thisFrame = 0;
        
        NodeList::getInstance()->startSilentNodeRemovalThread();
        
        while (!_shouldStop) {
            
            // if we're not hearing from the domain-server we should stop running
            if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
                break;
            }
            
            // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
            if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
                gettimeofday(&lastDomainServerCheckIn, NULL);
                NodeList::getInstance()->sendDomainServerCheckIn();
            }
            
            // find the audio-mixer in the NodeList so we can inject audio at it
            Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
            
        
            if (audioMixer && audioMixer->getActiveSocket()) {
                emit willSendAudioDataCallback();
            }
            
            int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
            if (usecToSleep > 0) {
                usleep(usecToSleep);
            }
            
            if (audioMixer && audioMixer->getActiveSocket() && scriptedAudioInjector.hasSamplesToInject()) {
                // we have an audio mixer and samples to inject, send those off
                scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getActiveSocket());
                
                // clear out the audio injector so that it doesn't re-send what we just sent
                scriptedAudioInjector.clear();
            }
        
            if (audioMixer && !audioMixer->getActiveSocket()) {
                // don't have an active socket for the audio-mixer, ping it now
                NodeList::getInstance()->pingPublicAndLocalSocketsForInactiveNode(audioMixer);
            }
            
            if (voxelScripter.getVoxelPacketSender()->voxelServersExist()) {
                // allow the scripter's call back to setup visual data
                emit willSendVisualDataCallback();
                
                // release the queue of edit voxel messages.
                voxelScripter.getVoxelPacketSender()->releaseQueuedMessages();
                
                // since we're in non-threaded mode, call process so that the packets are sent
                voxelScripter.getVoxelPacketSender()->process();

            }            
            
            if (engine.hasUncaughtException()) {
                int line = engine.uncaughtExceptionLineNumber();
                qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
            }

            while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)
                   && packetVersionMatch(receivedData)) {
                if (receivedData[0] == PACKET_TYPE_VOXEL_JURISDICTION) {
                    voxelScripter.getJurisdictionListener()->queueReceivedPacket((sockaddr&) senderAddress,
                                                                                 receivedData,
                                                                                 receivedBytes);
                } else {
                    NodeList::getInstance()->processNodeData((sockaddr*) &senderAddress, receivedData, receivedBytes);
                }
            }
        }
    
        NodeList::getInstance()->stopSilentNodeRemovalThread(); 
        
    } else {
        // error in curl_easy_perform
        qDebug() << "curl_easy_perform for JS failed:" << curl_easy_strerror(curlResult) << "\n";
        
        // cleanup curl
        curl_easy_cleanup(curlHandle);
        curl_global_cleanup();
    }
}
Ejemplo n.º 6
0
Archivo: main.cpp Proyecto: mvpeng/hifi
int main(int argc, const char* argv[]) {
    
    qInstallMessageHandler(Logging::verboseMessageHandler);
    
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);

    setvbuf(stdout, NULL, _IOLBF, 0);
    
    ssize_t receivedBytes = 0;
    char nodeType = '\0';
    
    unsigned char broadcastPacket[MAX_PACKET_SIZE];
    
    unsigned char* currentBufferPos;
    unsigned char* startPointer;
    
    sockaddr_in nodePublicAddress, nodeLocalAddress, replyDestinationSocket;
    nodeLocalAddress.sin_family = AF_INET;
    
    in_addr_t serverLocalAddress = getLocalAddress();
    
    nodeList->startSilentNodeRemovalThread();
    
    timeval lastStatSendTime = {};
    const char ASSIGNMENT_SERVER_OPTION[] = "-a";
    
    // grab the overriden assignment-server hostname from argv, if it exists
    const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION);
    if (customAssignmentServer) {
        sockaddr_in customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT);
        nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket);
    }
    
    // use a map to keep track of iterations of silence for assignment creation requests
    const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000;
    timeval lastGlobalAssignmentRequest = {};
    
    // as a domain-server we will always want an audio mixer and avatar mixer
    // setup the create assignments for those
    Assignment audioMixerAssignment(Assignment::CreateCommand,
                                    Assignment::AudioMixerType,
                                    Assignment::LocalLocation);
    
    Assignment avatarMixerAssignment(Assignment::CreateCommand,
                                     Assignment::AvatarMixerType,
                                     Assignment::LocalLocation);
    
    // construct a local socket to send with our created assignments to the global AS
    sockaddr_in localSocket = {};
    localSocket.sin_family = AF_INET;
    localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort());
    localSocket.sin_addr.s_addr = serverLocalAddress;
    
    // setup the mongoose web server
    struct mg_context *ctx;
    struct mg_callbacks callbacks = {};
    
    // list of options. Last element must be NULL.
    const char *options[] = {"listening_ports", "8080",
                             "document_root", "./resources/web", NULL};
    
    callbacks.begin_request = mongooseRequestHandler;
    callbacks.upload = mongooseUploadHandler;
    
    // Start the web server.
    ctx = mg_start(&callbacks, NULL, options);
    
    while (true) {
        
        ::assignmentQueueMutex.lock();
        // check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue
        // so we can add those assignments back to the front of the queue since they are high-priority
        if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) &&
            std::find(::assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == ::assignmentQueue.end()) {
            qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n");
            ::assignmentQueue.push_front(&avatarMixerAssignment);
        }
        
        if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) &&
            std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &audioMixerAssignment) == ::assignmentQueue.end()) {
            qDebug("Missing an audio mixer and assignment not in queue. Adding.\n");
            ::assignmentQueue.push_front(&audioMixerAssignment);
        }
        ::assignmentQueueMutex.unlock();
        
        while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
               packetVersionMatch(packetData)) {
            if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
                // this is an RFD or domain list request packet, and there is a version match
                std::map<char, Node *> newestSoloNodes;
                
                int numBytesSenderHeader = numBytesForPacketHeader(packetData);
                
                nodeType = *(packetData + numBytesSenderHeader);
                int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
                                                  (sockaddr*) &nodeLocalAddress);
                
                replyDestinationSocket = nodePublicAddress;
                
                // check the node public address
                // if it matches our local address
                // or if it's the loopback address we're on the same box
                if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress ||
                    nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
                    
                    nodePublicAddress.sin_addr.s_addr = 0;
                }
                
                Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
                                                          (sockaddr*) &nodeLocalAddress,
                                                          nodeType,
                                                          nodeList->getLastNodeID());
                
                // if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
                if (newNode) {
                    if (newNode->getNodeID() == nodeList->getLastNodeID()) {
                        nodeList->increaseNodeID();
                    }
                    
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
                    
                    currentBufferPos = broadcastPacket + numHeaderBytes;
                    startPointer = currentBufferPos;
                    
                    unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
                    + numBytesSocket + sizeof(unsigned char);
                    int numInterestTypes = *(nodeTypesOfInterest - 1);
                    
                    if (numInterestTypes > 0) {
                        // if the node has sent no types of interest, assume they want nothing but their own ID back
                        for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                            if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                                memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                                // this is not the node themselves
                                // and this is an node of a type in the passed node types of interest
                                // or the node did not pass us any specific types they are interested in
                                
                                if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
                                    // this is an node of which there can be multiple, just add them to the packet
                                    // don't send avatar nodes to other avatars, that will come from avatar mixer
                                    if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                        currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                                    }
                                    
                                } else {
                                    // solo node, we need to only send newest
                                    if (newestSoloNodes[node->getType()] == NULL ||
                                        newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
                                        // we have to set the newer solo node to add it to the broadcast later
                                        newestSoloNodes[node->getType()] = &(*node);
                                    }
                                }
                            }
                        }
                        
                        for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
                             soloNode != newestSoloNodes.end();
                             soloNode++) {
                            // this is the newest alive solo node, add them to the packet
                            currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
                        }
                    }
                    
                    // update last receive to now
                    uint64_t timeNow = usecTimestampNow();
                    newNode->setLastHeardMicrostamp(timeNow);
                    
                    if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
                        && memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
                        newNode->setWakeMicrostamp(timeNow);
                    }
                    
                    // add the node ID to the end of the pointer
                    currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
                    
                    // send the constructed list back to this node
                    nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket,
                                                    broadcastPacket,
                                                    (currentBufferPos - startPointer) + numHeaderBytes);
                }
            } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
                
                qDebug("Received a request for assignment.\n");
                
                ::assignmentQueueMutex.lock();
                
                // this is an unassigned client talking to us directly for an assignment
                // go through our queue and see if there are any assignments to give out
                std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin();
                
                while (assignment != ::assignmentQueue.end()) {
                    
                    // give this assignment out, no conditions stop us from giving it to the local assignment client
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
                    int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes);
                    
                    nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress,
                                                    broadcastPacket,
                                                    numHeaderBytes + numAssignmentBytes);
                    
                    // remove the assignment from the queue
                    ::assignmentQueue.erase(assignment);
                    
                    if ((*assignment)->getType() == Assignment::AgentType) {
                        // if this is a script assignment we need to delete it to avoid a memory leak
                        delete *assignment;
                    }
                    
                    // stop looping, we've handed out an assignment
                    break;
                }
                
                ::assignmentQueueMutex.unlock();
            }
        }
        
        // if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another
        if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) {
            gettimeofday(&lastGlobalAssignmentRequest, NULL);
            
            ::assignmentQueueMutex.lock();
            
            // go through our queue and see if there are any assignments to send to the global assignment server
            std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin();
            
            while (assignment != assignmentQueue.end()) {
                
                if ((*assignment)->getLocation() != Assignment::LocalLocation) {                    
                    // attach our local socket to the assignment so the assignment-server can optionally hand it out
                    (*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket);
                    
                    nodeList->sendAssignment(*(*assignment));
                    
                    // remove the assignment from the queue
                    ::assignmentQueue.erase(assignment);
                    
                    if ((*assignment)->getType() == Assignment::AgentType) {
                        // if this is a script assignment we need to delete it to avoid a memory leak
                        delete *assignment;
                    }
                    
                    // stop looping, we've handed out an assignment
                    break;
                } else {
                    // push forward the iterator to check the next assignment
                    assignment++;
                }
            }
            
            ::assignmentQueueMutex.unlock();
        }
        
        if (Logging::shouldSendStats()) {
            if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
                // time to send our count of nodes and servers to logstash
                const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count";
                
                Logging::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes());
                
                gettimeofday(&lastStatSendTime, NULL);
            }
        }
    }

    return 0;
}
Ejemplo n.º 7
0
int main(int argc, const char * argv[]) {
    pthread_mutex_init(&::treeLock, NULL);
    
    qInstallMessageHandler(sharedMessageHandler);
    
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, VOXEL_LISTEN_PORT);
    setvbuf(stdout, NULL, _IOLBF, 0);

    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    ::wantLocalDomain = cmdOptionExists(argc, argv,local);
    if (::wantLocalDomain) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    }

    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
    nodeList->startSilentNodeRemovalThread();
    
    srand((unsigned)time(0));
    
    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    ::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS);
    printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
    printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    ::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING);
    printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG);
    printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug));

    const char* WANT_COLOR_RANDOMIZER = "--wantColorRandomizer";
    ::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
    printf("wantColorRandomizer=%s\n", debug::valueOf(::wantColorRandomizer));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) {
        ::wantVoxelPersist = false;
    }
    printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));

    // if we want Voxel Persistance, load the local file now...
    bool persistantFileRead = false;
    if (::wantVoxelPersist) {
        printf("loading voxels from file...\n");
        persistantFileRead = ::serverTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
        if (persistantFileRead) {
            PerformanceWarning warn(::shouldShowAnimationDebug,
                                    "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
            
            // after done inserting all these voxels, then reaverage colors
            serverTree.reaverageVoxelColors(serverTree.rootNode);
            printf("Voxels reAveraged\n");
        }
        
        ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
        printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
        unsigned long nodeCount         = ::serverTree.rootNode->getSubTreeNodeCount();
        unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
        unsigned long leafNodeCount     = ::serverTree.rootNode->getSubTreeLeafNodeCount();
        printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
    if (voxelsFilename) {
        serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10;
        if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
            PACKETS_PER_CLIENT_PER_INTERVAL = 1;
        }
        printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
    }
    
    const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels";
    if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
        // create an octal code buffer and load it with 0 so that the recursive tree fill can give
        // octal codes to the tree nodes that it is creating
        randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode);
    }

    const char* ADD_SCENE = "--AddScene";
    bool addScene = cmdOptionExists(argc, argv, ADD_SCENE);
    const char* NO_ADD_SCENE = "--NoAddScene";
    bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE);
    if (addScene && noAddScene) {
        printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n");
    }

    // We will add a scene if...
    //      1) we attempted to load a persistant file and it wasn't there
    //      2) you asked us to add a scene
    // HOWEVER -- we will NEVER add a scene if you explicitly tell us not to!
    //
    // TEMPORARILY DISABLED!!!
    bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead));
    if (actuallyAddScene) {
        addSphereScene(&serverTree);
    }
    
    // for now, initialize the environments with fixed values
    environmentData[1].setID(1);
    environmentData[1].setGravity(1.0f);
    environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
    environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
    environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
    environmentData[2].setID(2);
    environmentData[2].setGravity(1.0f);
    environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
    environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
    environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
    environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
    
    pthread_t sendVoxelThread;
    pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL);

    sockaddr nodePublicAddress;
    
    unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t receivedBytes;
    
    timeval lastDomainServerCheckIn = {};

    // loop to send to nodes requesting data
    
    while (true) {

        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        // check to see if we need to persist our voxel state
        persistVoxelsWhenDirty();
    
        if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            
            int numBytesPacketHeader = numBytesForPacketHeader(packetData);
            
            if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) {
                bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE);
                PerformanceWarning warn(::shouldShowAnimationDebug,
                                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                                        ::shouldShowAnimationDebug);
                
                ::receivedPacketCount++;
                
                unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
                if (::shouldShowAnimationDebug) {
                    printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                        receivedBytes,itemNumber);
                }
                
                if (::debugVoxelReceiving) {
                    printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n",
                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                        ::receivedPacketCount, receivedBytes,itemNumber);
                }
                int atByte = numBytesPacketHeader + sizeof(itemNumber);
                unsigned char* voxelData = (unsigned char*)&packetData[atByte];
                while (atByte < receivedBytes) {
                    unsigned char octets = (unsigned char)*voxelData;
                    const int COLOR_SIZE_IN_BYTES = 3;
                    int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES;
                    int voxelCodeSize = bytesRequiredForCodeLength(octets);

                    // color randomization on insert
                    int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
                    int red   = voxelData[voxelCodeSize + 0];
                    int green = voxelData[voxelCodeSize + 1];
                    int blue  = voxelData[voxelCodeSize + 2];

                    if (::shouldShowAnimationDebug) {
                        printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
                            (::wantColorRandomizer?"yes":"no"),red,green,blue);
                    }
                
                    red   = std::max(0, std::min(255, red   + colorRandomizer));
                    green = std::max(0, std::min(255, green + colorRandomizer));
                    blue  = std::max(0, std::min(255, blue  + colorRandomizer));

                    if (::shouldShowAnimationDebug) {
                        printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
                            (::wantColorRandomizer?"yes":"no"),red,green,blue);
                    }
                    voxelData[voxelCodeSize + 0] = red;
                    voxelData[voxelCodeSize + 1] = green;
                    voxelData[voxelCodeSize + 2] = blue;

                    if (::shouldShowAnimationDebug) {
                        float* vertices = firstVertexForCode(voxelData);
                        printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]);
                        delete []vertices;
                    }
                
                    serverTree.readCodeColorBufferToTree(voxelData, destructive);
                    // skip to next
                    voxelData += voxelDataSize;
                    atByte += voxelDataSize;
                }
            } else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) {

                // Send these bits off to the VoxelTree class to process them
                pthread_mutex_lock(&::treeLock);
                serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
                pthread_mutex_unlock(&::treeLock);
            } else if (packetData[0] == PACKET_TYPE_Z_COMMAND) {

                // the Z command is a special command that allows the sender to send the voxel server high level semantic
                // requests, like erase all, or add sphere scene
                
                char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command
                int commandLength = strlen(command); // commands are null terminated strings
                int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination
                printf("got Z message len(%ld)= %s\n", receivedBytes, command);
                bool rebroadcast = true; // by default rebroadcast

                while (totalLength <= receivedBytes) {
                    if (strcmp(command, ERASE_ALL_COMMAND) == 0) {
                        printf("got Z message == erase all\n");
                        eraseVoxelTreeAndCleanupNodeVisitData();
                        rebroadcast = false;
                    }
                    if (strcmp(command, ADD_SCENE_COMMAND) == 0) {
                        printf("got Z message == add scene\n");
                        addSphereScene(&serverTree);
                        rebroadcast = false;
                    }
                    if (strcmp(command, TEST_COMMAND) == 0) {
                        printf("got Z message == a message, nothing to do, just report\n");
                    }
                    totalLength += commandLength + 1; // 1 for null termination
                }

                if (rebroadcast) {
                    // Now send this to the connected nodes so they can also process these messages
                    printf("rebroadcasting Z message to connected nodes... nodeList.broadcastToNodes()\n");
                    nodeList->broadcastToNodes(packetData, receivedBytes, &NODE_TYPE_AGENT, 1);
                }
            } else if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
                // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                
                uint16_t nodeID = 0;
                unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
                Node* node = nodeList->addOrUpdateNode(&nodePublicAddress,
                                                       &nodePublicAddress,
                                                       NODE_TYPE_AGENT,
                                                       nodeID);
                
                nodeList->updateNodeWithData(node, packetData, receivedBytes);
            } else if (packetData[0] == PACKET_TYPE_PING) {
                // If the packet is a ping, let processNodeData handle it.
                nodeList->processNodeData(&nodePublicAddress, packetData, receivedBytes);
            }
        }
    }
    
    pthread_join(sendVoxelThread, NULL);
    pthread_mutex_destroy(&::treeLock);

    return 0;
}
Ejemplo n.º 8
0
void AssignmentClient::readPendingDatagrams() {
    NodeList* nodeList = NodeList::getInstance();
    
    QByteArray receivedPacket;
    HifiSockAddr senderSockAddr;
    
    while (nodeList->getNodeSocket().hasPendingDatagrams()) {
        receivedPacket.resize(nodeList->getNodeSocket().pendingDatagramSize());
        nodeList->getNodeSocket().readDatagram(receivedPacket.data(), receivedPacket.size(),
                                               senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
        
        if (packetVersionMatch(receivedPacket)) {
            if (_currentAssignment) {
                // have the threaded current assignment handle this datagram
                QMetaObject::invokeMethod(_currentAssignment, "processDatagram", Qt::QueuedConnection,
                                          Q_ARG(QByteArray, receivedPacket),
                                          Q_ARG(HifiSockAddr, senderSockAddr));
            } else if (packetTypeForPacket(receivedPacket) == PacketTypeCreateAssignment) {
                
                if (_currentAssignment) {
                    qDebug() << "Dropping received assignment since we are currently running one.";
                } else {
                    // construct the deployed assignment from the packet data
                    _currentAssignment = AssignmentFactory::unpackAssignment(receivedPacket);
                    
                    if (_currentAssignment) {
                        qDebug() << "Received an assignment -" << *_currentAssignment;
                        
                        // switch our nodelist domain IP and port to whoever sent us the assignment
                        
                        nodeList->setDomainSockAddr(senderSockAddr);
                        nodeList->setOwnerUUID(_currentAssignment->getUUID());
                        
                        qDebug() << "Destination IP for assignment is" << nodeList->getDomainIP().toString();
                        
                        // start the deployed assignment
                        QThread* workerThread = new QThread(this);
                        
                        connect(workerThread, SIGNAL(started()), _currentAssignment, SLOT(run()));
                        
                        connect(_currentAssignment, SIGNAL(finished()), this, SLOT(assignmentCompleted()));
                        connect(_currentAssignment, SIGNAL(finished()), workerThread, SLOT(quit()));
                        connect(_currentAssignment, SIGNAL(finished()), _currentAssignment, SLOT(deleteLater()));
                        connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater()));
                        
                        _currentAssignment->moveToThread(workerThread);
                        
                        // move the NodeList to the thread used for the _current assignment
                        nodeList->moveToThread(workerThread);
                        
                        // Starts an event loop, and emits workerThread->started()
                        workerThread->start();
                    } else {
                        qDebug() << "Received an assignment that could not be unpacked. Re-requesting.";
                    }
                }
            } else {
                // have the NodeList attempt to handle it
                nodeList->processNodeData(senderSockAddr, receivedPacket);
            }
        }
    }
}
Ejemplo n.º 9
0
Archivo: main.cpp Proyecto: mvpeng/hifi
int main(int argc, const char * argv[]) {
    pthread_mutex_init(&::treeLock, NULL);
    
    qInstallMessageHandler(sharedMessageHandler);
    
    int listenPort = VOXEL_LISTEN_PORT;
    // Check to see if the user passed in a command line option for setting listen port
    const char* PORT_PARAMETER = "--port";
    const char* portParameter = getCmdOption(argc, argv, PORT_PARAMETER);
    if (portParameter) {
        listenPort = atoi(portParameter);
        if (listenPort < 1) {
            listenPort = VOXEL_LISTEN_PORT;
        }
        printf("portParameter=%s listenPort=%d\n", portParameter, listenPort);
    }

    const char* JURISDICTION_FILE = "--jurisdictionFile";
    const char* jurisdictionFile = getCmdOption(argc, argv, JURISDICTION_FILE);
    if (jurisdictionFile) {
        printf("jurisdictionFile=%s\n", jurisdictionFile);

        printf("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
        jurisdiction = new JurisdictionMap(jurisdictionFile);
        printf("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
    } else {
        const char* JURISDICTION_ROOT = "--jurisdictionRoot";
        const char* jurisdictionRoot = getCmdOption(argc, argv, JURISDICTION_ROOT);
        if (jurisdictionRoot) {
            printf("jurisdictionRoot=%s\n", jurisdictionRoot);
        }

        const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
        const char* jurisdictionEndNodes = getCmdOption(argc, argv, JURISDICTION_ENDNODES);
        if (jurisdictionEndNodes) {
            printf("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
        }

        if (jurisdictionRoot || jurisdictionEndNodes) {
            ::jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
        }
    }
    
    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
    ::dumpVoxelsOnMove = cmdOptionExists(argc, argv, DUMP_VOXELS_ON_MOVE);
    printf("dumpVoxelsOnMove=%s\n", debug::valueOf(::dumpVoxelsOnMove));
    
    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
    bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS);
    if (dontSendEnvironments) {
        printf("Sending environments suppressed...\n");
        ::sendEnvironments = false;
    } else { 
        // should we send environments? Default is yes, but this command line suppresses sending
        const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment";
        ::sendMinimalEnvironment = cmdOptionExists(argc, argv, MINIMAL_ENVIRONMENT);
        printf("Using Minimal Environment=%s\n", debug::valueOf(::sendMinimalEnvironment));
    }
    printf("Sending environments=%s\n", debug::valueOf(::sendEnvironments));
    
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, listenPort);
    setvbuf(stdout, NULL, _IOLBF, 0);
    
    // tell our NodeList about our desire to get notifications
    nodeList->addHook(&nodeWatcher);

    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    ::wantLocalDomain = cmdOptionExists(argc, argv,local);
    if (::wantLocalDomain) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    } else {
        const char* domainIP = getCmdOption(argc, argv, "--domain");
        if (domainIP) {
            NodeList::getInstance()->setDomainHostname(domainIP);
        }
    }

    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
    nodeList->startSilentNodeRemovalThread();
    
    srand((unsigned)time(0));
    
    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    ::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS);
    printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
    printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    ::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING);
    printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG);
    printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) {
        ::wantVoxelPersist = false;
    }
    printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));

    // if we want Voxel Persistence, load the local file now...
    bool persistantFileRead = false;
    if (::wantVoxelPersist) {

        // Check to see if the user passed in a command line option for setting packet send rate
        const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
        const char* voxelsPersistFilenameParameter = getCmdOption(argc, argv, VOXELS_PERSIST_FILENAME);
        if (voxelsPersistFilenameParameter) {
            strcpy(voxelPersistFilename, voxelsPersistFilenameParameter);
        } else {
            strcpy(voxelPersistFilename, ::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
        }

        printf("loading voxels from file: %s...\n", voxelPersistFilename);

        persistantFileRead = ::serverTree.readFromSVOFile(::voxelPersistFilename);
        if (persistantFileRead) {
            PerformanceWarning warn(::shouldShowAnimationDebug,
                                    "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
            
            // after done inserting all these voxels, then reaverage colors
            serverTree.reaverageVoxelColors(serverTree.rootNode);
            printf("Voxels reAveraged\n");
        }
        
        ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
        printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
        unsigned long nodeCount         = ::serverTree.rootNode->getSubTreeNodeCount();
        unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
        unsigned long leafNodeCount     = ::serverTree.rootNode->getSubTreeLeafNodeCount();
        printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
        
        // now set up VoxelPersistThread
        ::voxelPersistThread = new VoxelPersistThread(&::serverTree, ::voxelPersistFilename);
        if (::voxelPersistThread) {
            ::voxelPersistThread->initialize(true);
        }
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
    if (voxelsFilename) {
        serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/INTERVALS_PER_SECOND;
        if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
            PACKETS_PER_CLIENT_PER_INTERVAL = 1;
        }
        printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
    }
    
    // for now, initialize the environments with fixed values
    environmentData[1].setID(1);
    environmentData[1].setGravity(1.0f);
    environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
    environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
    environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
    environmentData[2].setID(2);
    environmentData[2].setGravity(1.0f);
    environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
    environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
    environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
    environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue

    sockaddr senderAddress;
    
    unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t packetLength;
    
    timeval lastDomainServerCheckIn = {};

    // set up our jurisdiction broadcaster...
    ::jurisdictionSender = new JurisdictionSender(::jurisdiction);
    if (::jurisdictionSender) {
        ::jurisdictionSender->initialize(true);
    }
    
    // set up our VoxelServerPacketProcessor
    ::voxelServerPacketProcessor = new VoxelServerPacketProcessor();
    if (::voxelServerPacketProcessor) {
        ::voxelServerPacketProcessor->initialize(true);
    }

    // loop to send to nodes requesting data
    while (true) {

        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
            packetVersionMatch(packetData)) {

            int numBytesPacketHeader = numBytesForPacketHeader(packetData);

            if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
                // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                uint16_t nodeID = 0;
                unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
                Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
                                                       &senderAddress,
                                                       NODE_TYPE_AGENT,
                                                       nodeID);

                NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
            } else if (packetData[0] == PACKET_TYPE_PING) {
                // If the packet is a ping, let processNodeData handle it.
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            } else if (packetData[0] == PACKET_TYPE_DOMAIN) {
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
                if (::jurisdictionSender) {
                    ::jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
                }
            } else if (::voxelServerPacketProcessor) {
                ::voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
            } else {
                printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
            }
        }
    }
    
    if (::jurisdiction) {
        delete ::jurisdiction;
    }
    
    if (::jurisdictionSender) {
        ::jurisdictionSender->terminate();
        delete ::jurisdictionSender;
    }

    if (::voxelServerPacketProcessor) {
        ::voxelServerPacketProcessor->terminate();
        delete ::voxelServerPacketProcessor;
    }

    if (::voxelPersistThread) {
        ::voxelPersistThread->terminate();
        delete ::voxelPersistThread;
    }
    
    // tell our NodeList we're done with notifications
    nodeList->removeHook(&nodeWatcher);
    
    pthread_mutex_destroy(&::treeLock);

    return 0;
}
Ejemplo n.º 10
0
int main(int argc, const char * argv[])
{
    ::start = usecTimestampNow();

    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_ANIMATION_SERVER, ANIMATION_LISTEN_PORT);
    setvbuf(stdout, NULL, _IOLBF, 0);

    // Handle Local Domain testing with the --local command line
    const char* NON_THREADED_PACKETSENDER = "--NonThreadedPacketSender";
    ::nonThreadedPacketSender = cmdOptionExists(argc, argv, NON_THREADED_PACKETSENDER);
    printf("nonThreadedPacketSender=%s\n", debug::valueOf(::nonThreadedPacketSender));

    // Handle Local Domain testing with the --local command line
    const char* NO_BILLBOARD = "--NoBillboard";
    ::includeBillboard = !cmdOptionExists(argc, argv, NO_BILLBOARD);
    printf("includeBillboard=%s\n", debug::valueOf(::includeBillboard));

    const char* NO_BORDER_TRACER = "--NoBorderTracer";
    ::includeBorderTracer = !cmdOptionExists(argc, argv, NO_BORDER_TRACER);
    printf("includeBorderTracer=%s\n", debug::valueOf(::includeBorderTracer));

    const char* NO_MOVING_BUG = "--NoMovingBug";
    ::includeMovingBug = !cmdOptionExists(argc, argv, NO_MOVING_BUG);
    printf("includeMovingBug=%s\n", debug::valueOf(::includeMovingBug));

    const char* INCLUDE_BLINKING_VOXEL = "--includeBlinkingVoxel";
    ::includeBlinkingVoxel = cmdOptionExists(argc, argv, INCLUDE_BLINKING_VOXEL);
    printf("includeBlinkingVoxel=%s\n", debug::valueOf(::includeBlinkingVoxel));

    const char* NO_DANCE_FLOOR = "--NoDanceFloor";
    ::includeDanceFloor = !cmdOptionExists(argc, argv, NO_DANCE_FLOOR);
    printf("includeDanceFloor=%s\n", debug::valueOf(::includeDanceFloor));

    const char* BUILD_STREET = "--BuildStreet";
    ::buildStreet = cmdOptionExists(argc, argv, BUILD_STREET);
    printf("buildStreet=%s\n", debug::valueOf(::buildStreet));

    // Handle Local Domain testing with the --local command line
    const char* showPPS = "--showPPS";
    ::shouldShowPacketsPerSecond = cmdOptionExists(argc, argv, showPPS);

    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    ::wantLocalDomain = cmdOptionExists(argc, argv,local);
    if (::wantLocalDomain) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    }

    const char* domainHostname = getCmdOption(argc, argv, "--domain");
    if (domainHostname) {
        NodeList::getInstance()->setDomainHostname(domainHostname);
    }

    const char* packetsPerSecondCommand = getCmdOption(argc, argv, "--pps");
    if (packetsPerSecondCommand) {
        ::packetsPerSecond = atoi(packetsPerSecondCommand);
    }
    printf("packetsPerSecond=%d\n",packetsPerSecond);

    const char* animateFPSCommand = getCmdOption(argc, argv, "--AnimateFPS");
    const char* animateIntervalCommand = getCmdOption(argc, argv, "--AnimateInterval");
    if (animateFPSCommand || animateIntervalCommand) {
        if (animateIntervalCommand) {
            ::ANIMATE_FPS_IN_MILLISECONDS = atoi(animateIntervalCommand);
            ::ANIMATE_VOXELS_INTERVAL_USECS = (ANIMATE_FPS_IN_MILLISECONDS * 1000.0); // converts from milliseconds to usecs
            ::ANIMATE_FPS = PacketSender::USECS_PER_SECOND / ::ANIMATE_VOXELS_INTERVAL_USECS;
        } else {
            ::ANIMATE_FPS = atoi(animateFPSCommand);
            ::ANIMATE_FPS_IN_MILLISECONDS = 1000.0/ANIMATE_FPS; // determines FPS from our desired FPS
            ::ANIMATE_VOXELS_INTERVAL_USECS = (ANIMATE_FPS_IN_MILLISECONDS * 1000.0); // converts from milliseconds to usecs
        }
    }
    printf("ANIMATE_FPS=%d\n",ANIMATE_FPS);
    printf("ANIMATE_VOXELS_INTERVAL_USECS=%d\n",ANIMATE_VOXELS_INTERVAL_USECS);

    const char* processingFPSCommand = getCmdOption(argc, argv, "--ProcessingFPS");
    const char* processingIntervalCommand = getCmdOption(argc, argv, "--ProcessingInterval");
    if (processingFPSCommand || processingIntervalCommand) {
        if (processingIntervalCommand) {
            ::PROCESSING_FPS_IN_MILLISECONDS = atoi(processingIntervalCommand);
            ::PROCESSING_INTERVAL_USECS = ::PROCESSING_FPS_IN_MILLISECONDS * 1000.0;
            ::PROCESSING_FPS = PacketSender::USECS_PER_SECOND / ::PROCESSING_INTERVAL_USECS;
        } else {
            ::PROCESSING_FPS = atoi(processingFPSCommand);
            ::PROCESSING_FPS_IN_MILLISECONDS = 1000.0/PROCESSING_FPS; // determines FPS from our desired FPS
            ::PROCESSING_INTERVAL_USECS = (PROCESSING_FPS_IN_MILLISECONDS * 1000.0) - FUDGE_USECS; // converts from milliseconds to usecs
        }
    }
    printf("PROCESSING_FPS=%d\n",PROCESSING_FPS);
    printf("PROCESSING_INTERVAL_USECS=%d\n",PROCESSING_INTERVAL_USECS);

    if (cmdOptionExists(argc, argv, "--quickExit")) {
        return 0;
    }


    nodeList->linkedDataCreateCallback = NULL; // do we need a callback?
    nodeList->startSilentNodeRemovalThread();
    
    // Create our JurisdictionListener so we'll know where to send edit packets
    ::jurisdictionListener = new JurisdictionListener();
    if (::jurisdictionListener) {
        ::jurisdictionListener->initialize(true);
    }
    
    // Create out VoxelEditPacketSender
    ::voxelEditPacketSender = new VoxelEditPacketSender;
    ::voxelEditPacketSender->initialize(!::nonThreadedPacketSender);

    if (::jurisdictionListener) {
        ::voxelEditPacketSender->setVoxelServerJurisdictions(::jurisdictionListener->getJurisdictions());
    }
    if (::nonThreadedPacketSender) {
        ::voxelEditPacketSender->setProcessCallIntervalHint(PROCESSING_INTERVAL_USECS);
    }
    
    srand((unsigned)time(0));

    pthread_t animateVoxelThread;
    pthread_create(&animateVoxelThread, NULL, animateVoxels, NULL);

    sockaddr nodePublicAddress;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t receivedBytes;
    
    timeval lastDomainServerCheckIn = {};
    NodeList::getInstance()->setNodeTypesOfInterest(&NODE_TYPE_VOXEL_SERVER, 1);

    // loop to send to nodes requesting data
    while (true) {
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        // Nodes sending messages to us...
        if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            
            if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION) {
                if (::jurisdictionListener) {
                    ::jurisdictionListener->queueReceivedPacket(nodePublicAddress, packetData, receivedBytes);
                }
            }
            NodeList::getInstance()->processNodeData(&nodePublicAddress, packetData, receivedBytes);
        }
    }
    
    pthread_join(animateVoxelThread, NULL);
    
    if (::jurisdictionListener) {
        ::jurisdictionListener->terminate();
        delete ::jurisdictionListener;
    }

    if (::voxelEditPacketSender) {
        ::voxelEditPacketSender->terminate();
        delete ::voxelEditPacketSender;
    }

    return 0;
}
Ejemplo n.º 11
0
void AvatarMixer::run() {
    // change the logging target name while AvatarMixer is running
    Logging::setTargetName(AVATAR_MIXER_LOGGING_NAME);
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_AVATAR_MIXER);
    
    nodeList->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr nodeAddress = {};
    ssize_t receivedBytes = 0;
    
    unsigned char packetData[MAX_PACKET_SIZE];
    
    QUuid nodeUUID;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    
    while (true) {
        
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            break;
        }
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        nodeList->possiblyPingInactiveNodes();
        
        if (nodeList->getNodeSocket()->receive(&nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
                                                                   NUM_BYTES_RFC4122_UUID));
                    
                    // add or update the node in our list
                    avatarNode = nodeList->nodeWithUUID(nodeUUID);
                    
                    if (avatarNode) {
                        // parse positional data from an node
                        nodeList->updateNodeWithData(avatarNode, &nodeAddress, packetData, receivedBytes);
                    } else {
                        break;
                    }
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeUUID, &nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_URLS:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
                                                             NUM_BYTES_RFC4122_UUID));
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getUUID() != nodeUUID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(&nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
}
Ejemplo n.º 12
0
void AvatarMixer::run() {
    // change the logging target name while AvatarMixer is running
    Logging::setTargetName(AVATAR_MIXER_LOGGING_NAME);
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_AVATAR_MIXER);
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr* nodeAddress = new sockaddr;
    ssize_t receivedBytes = 0;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    
    uint16_t nodeID = 0;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    // we only need to hear back about avatar nodes from the DS
    nodeList->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    while (true) {
        
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            break;
        }
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        if (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // add or update the node in our list
                    avatarNode = nodeList->addOrUpdateNode(nodeAddress, nodeAddress, NODE_TYPE_AGENT, nodeID);
                    
                    // parse positional data from an node
                    nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_VOXEL_URL:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getNodeID() != nodeID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
}
Ejemplo n.º 13
0
//int main(int argc, const char * argv[]) {
void VoxelServer::run() {

    const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server";

    // change the logging target name while this is running
    Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME);

    // Now would be a good time to parse our arguments, if we got them as assignment
    if (getNumPayloadBytes() > 0) {
        parsePayload();
    }

    qInstallMessageHandler(Logging::verboseMessageHandler);

    const char* STATUS_PORT = "--statusPort";
    const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
    if (statusPort) {
        int statusPortNumber = atoi(statusPort);
        initMongoose(statusPortNumber);
    }


    const char* JURISDICTION_FILE = "--jurisdictionFile";
    const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
    if (jurisdictionFile) {
        qDebug("jurisdictionFile=%s\n", jurisdictionFile);

        qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
        _jurisdiction = new JurisdictionMap(jurisdictionFile);
        qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
    } else {
        const char* JURISDICTION_ROOT = "--jurisdictionRoot";
        const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
        if (jurisdictionRoot) {
            qDebug("jurisdictionRoot=%s\n", jurisdictionRoot);
        }

        const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
        const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
        if (jurisdictionEndNodes) {
            qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
        }

        if (jurisdictionRoot || jurisdictionEndNodes) {
            _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
        }
    }

    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
    _dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
    qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));

    // should we send environments? Default is yes, but this command line suppresses sending
    const char* SEND_ENVIRONMENTS = "--sendEnvironments";
    bool dontSendEnvironments =  !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS);
    if (dontSendEnvironments) {
        qDebug("Sending environments suppressed...\n");
        _sendEnvironments = false;
    } else {
        // should we send environments? Default is yes, but this command line suppresses sending
        const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment";
        _sendMinimalEnvironment =  cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT);
        qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
    }
    qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));

    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);

    // we need to ask the DS about agents so we can ping/reply with them
    const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER};
    nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest));

    setvbuf(stdout, NULL, _IOLBF, 0);

    // tell our NodeList about our desire to get notifications
    nodeList->addHook(&_nodeWatcher);
    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;

    nodeList->startSilentNodeRemovalThread();
    srand((unsigned)time(0));

    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    _displayVoxelStats =  cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS);
    qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));

    const char* VERBOSE_DEBUG = "--verboseDebug";
    _verboseDebug =  cmdOptionExists(_argc, _argv, VERBOSE_DEBUG);
    qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    _debugVoxelSending =  cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING);
    qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    _debugVoxelReceiving =  cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING);
    qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    _shouldShowAnimationDebug =  cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG);
    qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) {
        _wantVoxelPersist = false;
    }
    qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));

    // if we want Voxel Persistence, set up the local file and persist thread
    if (_wantVoxelPersist) {

        // Check to see if the user passed in a command line option for setting packet send rate
        const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
        const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
        if (voxelsPersistFilenameParameter) {
            strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
        } else {
            //strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
            strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
        }

        qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);

        // now set up VoxelPersistThread
        _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
        if (_voxelPersistThread) {
            _voxelPersistThread->initialize(true);
        }
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
    if (voxelsFilename) {
        _serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
        if (_packetsPerClientPerInterval < 1) {
            _packetsPerClientPerInterval = 1;
        }
        qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
    }

    sockaddr senderAddress;

    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t packetLength;

    timeval lastDomainServerCheckIn = {};

    // set up our jurisdiction broadcaster...
    _jurisdictionSender = new JurisdictionSender(_jurisdiction);
    if (_jurisdictionSender) {
        _jurisdictionSender->initialize(true);
    }

    // set up our VoxelServerPacketProcessor
    _voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->initialize(true);
    }

    // Convert now to tm struct for local timezone
    tm* localtm = localtime(&_started);
    const int MAX_TIME_LENGTH = 128;
    char localBuffer[MAX_TIME_LENGTH] = { 0 };
    char utcBuffer[MAX_TIME_LENGTH] = { 0 };
    strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
    // Convert now to tm struct for UTC
    tm* gmtm = gmtime(&_started);
    if (gmtm != NULL) {
        strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm);
    }
    qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n";


    // loop to send to nodes requesting data
    while (true) {
        // check for >= in case one gets past the goalie
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
            break;
        }

        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }

        // ping our inactive nodes to punch holes with them
        nodeList->possiblyPingInactiveNodes();

        if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
                packetVersionMatch(packetData)) {

            int numBytesPacketHeader = numBytesForPacketHeader(packetData);

            if (packetData[0] == PACKET_TYPE_VOXEL_QUERY) {
                // If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
                                                    NUM_BYTES_RFC4122_UUID));

                Node* node = nodeList->nodeWithUUID(nodeUUID);

                if (node) {
                    nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
                    if (!node->getActiveSocket()) {
                        // we don't have an active socket for this node, but they're talking to us
                        // this means they've heard from us and can reply, let's assume public is active
                        node->activatePublicSocket();
                    }
                    VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
                    if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
                        nodeData->initializeVoxelSendThread(this);
                    }
                }
            } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
                if (_jurisdictionSender) {
                    _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
                }
            } else if (_voxelServerPacketProcessor &&
                       (packetData[0] == PACKET_TYPE_SET_VOXEL
                        || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE
                        || packetData[0] == PACKET_TYPE_ERASE_VOXEL
                        || packetData[0] == PACKET_TYPE_Z_COMMAND)) {


                const char* messageName;
                switch (packetData[0]) {
                case PACKET_TYPE_SET_VOXEL:
                    messageName = "PACKET_TYPE_SET_VOXEL";
                    break;
                case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
                    messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE";
                    break;
                case PACKET_TYPE_ERASE_VOXEL:
                    messageName = "PACKET_TYPE_ERASE_VOXEL";
                    break;
                }
                int numBytesPacketHeader = numBytesForPacketHeader(packetData);

                if (packetData[0] != PACKET_TYPE_Z_COMMAND) {
                    unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
                    uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence))));
                    uint64_t arrivedAt = usecTimestampNow();
                    uint64_t transitTime = arrivedAt - sentAt;
                    if (wantShowAnimationDebug() || wantsDebugVoxelReceiving()) {
                        printf("RECEIVE THREAD: got %s - command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n",
                               messageName,
                               packetLength, sequence, transitTime);
                    }
                }

                _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
            } else {
                // let processNodeData handle it.
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            }
        }
    }

    // call NodeList::clear() so that all of our node specific objects, including our sending threads, are
    // properly shutdown and cleaned up.
    NodeList::getInstance()->clear();

    if (_jurisdictionSender) {
        _jurisdictionSender->terminate();
        delete _jurisdictionSender;
    }

    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->terminate();
        delete _voxelServerPacketProcessor;
    }

    if (_voxelPersistThread) {
        _voxelPersistThread->terminate();
        delete _voxelPersistThread;
    }

    // tell our NodeList we're done with notifications
    nodeList->removeHook(&_nodeWatcher);

    delete _jurisdiction;
    _jurisdiction = NULL;

    qDebug() << "VoxelServer::run()... DONE\n";
}
Ejemplo n.º 14
0
int main(int argc, const char * argv[])
{
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
	// If user asks to run in "local" mode then we do NOT replace the IP
	// with the EC2 IP. Otherwise, we will replace the IP like we used to
	// this allows developers to run a local domain without recompiling the
	// domain server
	bool isLocalMode = cmdOptionExists(argc, argv, "--local");
	if (isLocalMode) {
		printf("NOTE: Running in Local Mode!\n");
	} else {
		printf("--------------------------------------------------\n");
		printf("NOTE: Running in EC2 Mode. \n");
		printf("If you're a developer testing a local system, you\n");
		printf("probably want to include --local on command line.\n");
		printf("--------------------------------------------------\n");
	}

    setvbuf(stdout, NULL, _IOLBF, 0);
    
    ssize_t receivedBytes = 0;
    char nodeType = '\0';
    
    unsigned char broadcastPacket[MAX_PACKET_SIZE];
    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
    
    unsigned char* currentBufferPos;
    unsigned char* startPointer;
    
    sockaddr_in nodePublicAddress, nodeLocalAddress;
    nodeLocalAddress.sin_family = AF_INET;
    
    in_addr_t serverLocalAddress = getLocalAddress();
    
    nodeList->startSilentNodeRemovalThread();
    
    timeval lastStatSendTime = {};
    
    while (true) {
        if (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
            (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) &&
            packetVersionMatch(packetData)) {
            // this is an RFD or domain list request packet, and there is a version match
            std::map<char, Node *> newestSoloNodes;
            
            int numBytesSenderHeader = numBytesForPacketHeader(packetData);
            
            nodeType = *(packetData + numBytesSenderHeader);
            int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
                                              (sockaddr*) &nodeLocalAddress);
            
            sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
            
            // check the node public address
            // if it matches our local address we're on the same box
            // so hardcode the EC2 public address for now
            if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
            	// If we're not running "local" then we do replace the IP
            	// with the EC2 IP. Otherwise, we use our normal public IP
            	if (!isLocalMode) {
	                nodePublicAddress.sin_addr.s_addr = 895283510; // local IP in this format...
                    destinationSocket = (sockaddr*) &nodeLocalAddress;
	            }
            }
            
            Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
                                                      (sockaddr*) &nodeLocalAddress,
                                                      nodeType,
                                                      nodeList->getLastNodeID());
            
            if (newNode->getNodeID() == nodeList->getLastNodeID()) {
                nodeList->increaseNodeID();
            }
            
            currentBufferPos = broadcastPacket + numHeaderBytes;
            startPointer = currentBufferPos;
            
            unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
                + numBytesSocket + sizeof(unsigned char);
            int numInterestTypes = *(nodeTypesOfInterest - 1);
            
            if (numInterestTypes > 0) {
                // if the node has sent no types of interest, assume they want nothing but their own ID back
                for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                    if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                            memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                        // this is not the node themselves
                        // and this is an node of a type in the passed node types of interest
                        // or the node did not pass us any specific types they are interested in
                    
                        if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
                            // this is an node of which there can be multiple, just add them to the packet
                            // don't send avatar nodes to other avatars, that will come from avatar mixer
                            if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                            }
                        
                        } else {
                            // solo node, we need to only send newest
                            if (newestSoloNodes[node->getType()] == NULL ||
                                newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
                                // we have to set the newer solo node to add it to the broadcast later
                                newestSoloNodes[node->getType()] = &(*node);
                            }
                        }
                    }
                }
                
                for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
                     soloNode != newestSoloNodes.end();
                     soloNode++) {
                    // this is the newest alive solo node, add them to the packet
                    currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
                }
            }
                        
            // update last receive to now
            uint64_t timeNow = usecTimestampNow();
            newNode->setLastHeardMicrostamp(timeNow);
            
            if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
                && memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
                newNode->setWakeMicrostamp(timeNow);
            }
            
            // add the node ID to the end of the pointer
            currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
            
            // send the constructed list back to this node
            nodeList->getNodeSocket()->send(destinationSocket,
                                            broadcastPacket,
                                            (currentBufferPos - startPointer) + numHeaderBytes);
        }
        
        if (Logstash::shouldSendStats()) {
            if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
                // time to send our count of nodes and servers to logstash
                const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count";
                
                Logstash::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes());
                
                gettimeofday(&lastStatSendTime, NULL);
            }
        }
    }

    return 0;
}
Ejemplo n.º 15
0
//int main(int argc, const char * argv[]) {
void VoxelServer::run() {
    
    const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server";
    
    // change the logging target name while this is running
    Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME);

    // Now would be a good time to parse our arguments, if we got them as assignment
    if (getNumPayloadBytes() > 0) {
        parsePayload();
    }

    pthread_mutex_init(&_treeLock, NULL);
    
    qInstallMessageHandler(Logging::verboseMessageHandler);
    
    const char* JURISDICTION_FILE = "--jurisdictionFile";
    const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
    if (jurisdictionFile) {
        qDebug("jurisdictionFile=%s\n", jurisdictionFile);

        qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
        _jurisdiction = new JurisdictionMap(jurisdictionFile);
        qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
    } else {
        const char* JURISDICTION_ROOT = "--jurisdictionRoot";
        const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
        if (jurisdictionRoot) {
            qDebug("jurisdictionRoot=%s\n", jurisdictionRoot);
        }

        const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
        const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
        if (jurisdictionEndNodes) {
            qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
        }

        if (jurisdictionRoot || jurisdictionEndNodes) {
            _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
        }
    }

    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
    _dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
    qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));
    
    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
    bool dontSendEnvironments =  getCmdOption(_argc, _argv, DONT_SEND_ENVIRONMENTS);
    if (dontSendEnvironments) {
        qDebug("Sending environments suppressed...\n");
        _sendEnvironments = false;
    } else { 
        // should we send environments? Default is yes, but this command line suppresses sending
        const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment";
        _sendMinimalEnvironment =  getCmdOption(_argc, _argv, MINIMAL_ENVIRONMENT);
        qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
    }
    qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);
    
    setvbuf(stdout, NULL, _IOLBF, 0);

    // tell our NodeList about our desire to get notifications
    nodeList->addHook(&_nodeWatcher);
    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;

    nodeList->startSilentNodeRemovalThread();
    srand((unsigned)time(0));
    
    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    _displayVoxelStats =  getCmdOption(_argc, _argv, DISPLAY_VOXEL_STATS);
    qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    _debugVoxelSending =  getCmdOption(_argc, _argv, DEBUG_VOXEL_SENDING);
    qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    _debugVoxelReceiving =  getCmdOption(_argc, _argv, DEBUG_VOXEL_RECEIVING);
    qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    _shouldShowAnimationDebug =  getCmdOption(_argc, _argv, WANT_ANIMATION_DEBUG);
    qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (getCmdOption(_argc, _argv, NO_VOXEL_PERSIST)) {
        _wantVoxelPersist = false;
    }
    qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));

    // if we want Voxel Persistence, load the local file now...
    bool persistantFileRead = false;
    if (_wantVoxelPersist) {

        // Check to see if the user passed in a command line option for setting packet send rate
        const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
        const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
        if (voxelsPersistFilenameParameter) {
            strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
        } else {
            //strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
            strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
        }

        qDebug("loading voxels from file: %s...\n", _voxelPersistFilename);

        persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename);
        if (persistantFileRead) {
            PerformanceWarning warn(_shouldShowAnimationDebug,
                                    "persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug);
            
            // after done inserting all these voxels, then reaverage colors
            _serverTree.reaverageVoxelColors(_serverTree.rootNode);
            qDebug("Voxels reAveraged\n");
        }
        
        _serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
        qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
        unsigned long nodeCount         = _serverTree.rootNode->getSubTreeNodeCount();
        unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount();
        unsigned long leafNodeCount     = _serverTree.rootNode->getSubTreeLeafNodeCount();
        qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
        
        // now set up VoxelPersistThread
        _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
        if (_voxelPersistThread) {
            _voxelPersistThread->initialize(true);
        }
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
    if (voxelsFilename) {
        _serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
        if (_packetsPerClientPerInterval < 1) {
            _packetsPerClientPerInterval = 1;
        }
        qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
    }
    
    // for now, initialize the environments with fixed values
    _environmentData[1].setID(1);
    _environmentData[1].setGravity(1.0f);
    _environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
    _environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
    _environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
    _environmentData[2].setID(2);
    _environmentData[2].setGravity(1.0f);
    _environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
    _environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
    _environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
    _environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue

    sockaddr senderAddress;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t packetLength;
    
    timeval lastDomainServerCheckIn = {};

    // set up our jurisdiction broadcaster...
    _jurisdictionSender = new JurisdictionSender(_jurisdiction);
    if (_jurisdictionSender) {
        _jurisdictionSender->initialize(true);
    }
    
    // set up our VoxelServerPacketProcessor
    _voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->initialize(true);
    }
    
    // loop to send to nodes requesting data
    while (true) {
    
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            break;
        }
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn(_uuid.toRfc4122().constData());
        }
        
        if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
            packetVersionMatch(packetData)) {

            int numBytesPacketHeader = numBytesForPacketHeader(packetData);

            if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
                // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                uint16_t nodeID = 0;
                unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
                Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
                                                       &senderAddress,
                                                       NODE_TYPE_AGENT,
                                                       nodeID);

                NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
                
                VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
                if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
                    nodeData->initializeVoxelSendThread(this);
                }
                
            } else if (packetData[0] == PACKET_TYPE_PING) {
                // If the packet is a ping, let processNodeData handle it.
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            } else if (packetData[0] == PACKET_TYPE_DOMAIN) {
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
                if (_jurisdictionSender) {
                    _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
                }
            } else if (_voxelServerPacketProcessor) {
                _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
            } else {
                qDebug("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
            }
        }
    }
    
    delete _jurisdiction;
    
    if (_jurisdictionSender) {
        _jurisdictionSender->terminate();
        delete _jurisdictionSender;
    }

    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->terminate();
        delete _voxelServerPacketProcessor;
    }

    if (_voxelPersistThread) {
        _voxelPersistThread->terminate();
        delete _voxelPersistThread;
    }
    
    // tell our NodeList we're done with notifications
    nodeList->removeHook(&_nodeWatcher);
    
    pthread_mutex_destroy(&_treeLock);
}