Ejemplo n.º 1
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static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
    return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
Ejemplo n.º 2
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static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
{
    return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
}
Ejemplo n.º 3
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DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
{
    return resource_set_priority(&volume->resource, priority);
}
Ejemplo n.º 4
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DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority)
{
    return resource_set_priority(&texture->resource, priority);
}