示例#1
0
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
    return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
示例#2
0
文件: texture.c 项目: dvdhoo/wine
static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
{
    return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
}
示例#3
0
文件: volume.c 项目: Kelimion/wine
DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
{
    return resource_set_priority(&volume->resource, priority);
}
示例#4
0
DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority)
{
    return resource_set_priority(&texture->resource, priority);
}