static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { return resource_set_priority((IWineD3DResource *)iface, PriorityNew); }
static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority) { return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority); }
DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority) { return resource_set_priority(&volume->resource, priority); }
DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority) { return resource_set_priority(&texture->resource, priority); }