void rglClearCombiners()
{
    int i;
    for (i=0; i<rglNbCombiners; i++)
        rglDeleteShader(rglCombiners[i].shader);
    rglNbCombiners = 0;
}
Ejemplo n.º 2
0
static RGLenum shader_object_del(struct shader_object *so) {
	rglDeleteShader(so->name);
	RGL_RETURN;
}