Ejemplo n.º 1
0
void GameControllerTest::onKeyUp(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event)
{
    showButtonState(controller, keyCode, false);
}
void HelloWorld::onKeyUp(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event)
{
    //You can get the controller by tag, deviceId or devicename if there are multiple controllers
//    CCLOG("KeyUp:%d", keyCode);
    showButtonState(controller, keyCode, false);
}
void HelloWorld::onKeyRepeat(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event){
    showButtonState(controller, keyCode, true);
}
//Controller is the obejects of the Controller,keyCode means the keycode of the controller you click down
void HelloWorld::onKeyDown(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event)
{
//    CCLOG("KeyDown:%d", keyCode);
    showButtonState(controller, keyCode, true);
}