void GameControllerTest::onKeyUp(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event) { showButtonState(controller, keyCode, false); }
void HelloWorld::onKeyUp(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event) { //You can get the controller by tag, deviceId or devicename if there are multiple controllers // CCLOG("KeyUp:%d", keyCode); showButtonState(controller, keyCode, false); }
void HelloWorld::onKeyRepeat(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event){ showButtonState(controller, keyCode, true); }
//Controller is the obejects of the Controller,keyCode means the keycode of the controller you click down void HelloWorld::onKeyDown(cocos2d::Controller *controller, int keyCode, cocos2d::Event *event) { // CCLOG("KeyDown:%d", keyCode); showButtonState(controller, keyCode, true); }