int MountTheCard() { int tries = 0; int CardError; while ( tries < 10 ) { *(unsigned long*)(0xcc006800) |= 1<<13; /*** Disable Encryption ***/ uselessinquiry(); VIDEO_WaitVSync(); CardError = CARD_Mount(CARDSLOT, SysArea, NULL); /*** Don't need or want a callback ***/ if ( CardError == 0 ) return 0; else { EXI_ProbeReset(); } tries++; } return 1; }
/**************************************************************************** * MountTheCard * * libOGC provides the CARD_Mount function, and it should be all you need. * However, experience with previous emulators has taught me that you are * better off doing a little bit more than that! * * Function returns TRUE on success. *****************************************************************************/ static int MountTheCard (u8 slot) { int tries = 0; int CardError; #if defined(HW_DOL) *(unsigned long *) (0xCC006800) |= 1 << 13; /*** Disable Encryption ***/ uselessinquiry (); #elif defined(HW_RVL) *(unsigned long *) (0xCD006800) |= 1 << 13; /*** Disable Encryption ***/ #endif while (tries < 10) { VIDEO_WaitVSync (); CardError = CARD_Mount (slot, SysArea, NULL); /*** Don't need or want a callback ***/ if (CardError == 0) return 1; else EXI_ProbeReset (); tries++; } return 0; }
void MainMenu () { s8 ret; u8 quit = 0; menu = 0; #ifdef HW_RVL u8 count = 6; char items[6][20] = #else u8 count = 5; char items[5][20] = #endif { {"Play Game"}, {"Hard Reset"}, {"Load New Game"}, {"Emulator Options"}, #ifdef HW_RVL {"Return to Loader"}, #endif {"System Reboot"} }; /* 50 hz TV mode */ if (gc_pal) { VIDEO_Configure (vmode); VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); VIDEO_WaitVSync(); } /* autosave (SRAM only) */ int temp = config.freeze_auto; config.freeze_auto = -1; memfile_autosave(); config.freeze_auto = temp; while (quit == 0) { strcpy (menutitle, "Version 1.04.2"); ret = DoMenu (&items[0], count); switch (ret) { case -1: /*** Button B ***/ case 0: /*** Play Game ***/ quit = 1; break; case 1: emu_reset(); quit = 1; break; case 2: /*** Load ROM Menu ***/ quit = loadmenu(); break; case 3: /*** Emulator Options */ Emu_options(); break; case 4: /*** SD/PSO/TP Reload ***/ memfile_autosave(); VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); #ifdef HW_RVL DI_Close(); exit(0); break; case 5: /*** Return to Wii System Menu ***/ memfile_autosave(); VIDEO_ClearFrameBuffer(vmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); DI_Close(); SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else SYS_ResetSystem(SYS_HOTRESET,0,0); #endif break; } } /*** Remove any still held buttons ***/ while (PAD_ButtonsHeld(0)) PAD_ScanPads(); #ifdef HW_RVL while (WPAD_ButtonsHeld(0)) WPAD_ScanPads(); #endif /*** Restore fullscreen 50hz ***/ if (gc_pal) { extern GXRModeObj TV50hz_576i; GXRModeObj *rmode = &TV50hz_576i; Mtx p; rmode->xfbHeight = 574; rmode->viYOrigin = 0; rmode->viHeight = 574; VIDEO_Configure (rmode); VIDEO_ClearFrameBuffer(rmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); VIDEO_WaitVSync(); /* reset rendering mode */ GX_SetViewport (0.0F, 0.0F, rmode->fbWidth, rmode->efbHeight, 0.0F, 1.0F); GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight); f32 yScale = GX_GetYScaleFactor(rmode->efbHeight, rmode->xfbHeight); u16 xfbHeight = GX_SetDispCopyYScale (yScale); GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight); GX_SetDispCopyDst (rmode->fbWidth, xfbHeight); GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, GX_TRUE, rmode->vfilter); GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR); guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 100, 1000); GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC); } #ifndef HW_RVL /*** Stop the DVD from causing clicks while playing ***/ uselessinquiry (); #endif }