/// Main function int Master::Run() { OpenSSLCrypto::threadsSetup(); BigNumber seed1; seed1.SetRand(16 * 8); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", " "); TC_LOG_INFO("server.worldserver", " A World of Warcraft Cataclsym 4.3.4 Emulator "); TC_LOG_INFO("server.worldserver", " _/_/ _/ _/_/_/ _/_/ _/_/_/ _/_/_/_/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ "); TC_LOG_INFO("server.worldserver", " _/_/_/_/ _/_/ _/_/ _/ _/ _/ _/_/_/ _/_/_/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/_/_/_/ NG "); TC_LOG_INFO("server.worldserver", " Arkania Community (c) 2017! <http://arkania.net/> "); TC_LOG_INFO("server.worldserver", " "); TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n"); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); ///- Initialize the signal handlers WorldServerSignalHandler signalINT, signalTERM; #ifdef _WIN32 WorldServerSignalHandler signalBREAK; #endif /* _WIN32 */ ///- Register worldserver's signal handlers ACE_Sig_Handler handle; handle.register_handler(SIGINT, &signalINT); handle.register_handler(SIGTERM, &signalTERM); #ifdef _WIN32 handle.register_handler(SIGBREAK, &signalBREAK); #endif ///- Launch WorldRunnable thread ACE_Based::Thread worldThread(new WorldRunnable); worldThread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rarThread(new RARunnable); #if defined(_WIN32) || defined(__linux__) ///- Handle affinity for multiple processors and process priority uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0); bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false); #ifdef _WIN32 // Windows HANDLE hProcess = GetCurrentProcess(); if (affinity > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors if (!currentAffinity) TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff); else if (SetProcessAffinityMask(hProcess, currentAffinity)) TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity); else TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity); } } if (highPriority) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH"); else TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class."); } #else // Linux if (affinity > 0) { cpu_set_t mask; CPU_ZERO(&mask); for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i) if (affinity & (1 << i)) CPU_SET(i, &mask); if (sched_setaffinity(0, sizeof(mask), &mask)) TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno)); else { CPU_ZERO(&mask); sched_getaffinity(0, sizeof(mask), &mask); TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask)); } } if (highPriority) { if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY)) TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno)); else TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0)); } #endif #endif //Start soap serving thread ACE_Based::Thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); soapThread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freezeDelay * 1000); ACE_Based::Thread freezeThread(fdr); freezeThread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1) { TC_LOG_ERROR("server.worldserver", "Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); #ifdef _DEBUG ASSERT(false); // my debugging stop #endif // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master worldThread.wait(); rarThread.wait(); if (soapThread) { soapThread->wait(); soapThread->destroy(); delete soapThread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); OpenSSLCrypto::threadsCleanup(); // Exit the process with specified return value return World::GetExitCode(); }
int main(int argc, char * argv[]) { ParseArg(argc,argv); if (gDaemonFlag) { CUtil::DaemonInit(); } sSessCtrl; sLog->Initialize(); //if (!CUtil::SetRLimit()) // return 0; if (!g_serverIni.OpenFile("server.ini")) { IME_ERROR("Cannot open server.ini"); return 0; } if (!InitServer()) { IME_ERROR("InitServer failed"); return 0; } // //do many init db here // if (!StartDB()) // { // IME_ERROR("StartDB failed"); // return 0; // } IME_LOG("GameServer Start!"); //todo //hooksignal HookSignals(); ///- Launch CNetRunnable thread CNetRunnable * pNetRunnable = new CNetRunnable; ZThread::Thread netThread(pNetRunnable); netThread.setPriority((ZThread::Priority)1); ZThread::Thread *pRelayClientThread = NULL; if (CSet::ClientSessionRun) { ///- Launch CRelayClientRunnable thread CRelayClientRunnable * pRelayClientRunnable = new CRelayClientRunnable; // ZThread::Thread relayClientThread(pRelayClientRunnable); // relayClientThread.setPriority((ZThread::Priority)1); pRelayClientThread = new ZThread::Thread(pRelayClientRunnable); pRelayClientThread->setPriority((ZThread::Priority)1); } ///- Launch CWorldRunnable thread ZThread::Thread worldThread(new CWorldRunnable); worldThread.setPriority((ZThread::Priority)1); worldThread.wait(); netThread.wait(); //relayClientThread.wait(); if (pRelayClientThread != NULL) pRelayClientThread->wait(); //unhooksignal UnHookSignals(); EndServer(); IME_LOG("GameServer End!"); return 0; }